Thanks! Works perfectly with vanilla game! Saving a lot time since you don't need Dynlod. For trees,EVT lush version(smaller tree option) match perfectly.
Depends on which of those two mods you use for terrain/landscape. If you're using Noble for architecture and Tamrielic for landscape, you should pick up Tamrielic from there and use it in conjunction with Abendaron's HD Lods Textures.
If you have added things to the terrain other than Skyland things will "pop in". In this case what you'll want to do is run xlodgen yourself and ONLY use the noise file. Other distant objects will be covered by Texgen and Dyndolod.
I use Skyrim 202X with it's parallax patch and it's perfect for it.. I am running LODGEN though because this doesn't cover worldspace transition tweaks or simplicity of seasons.
Will you please update this for Worldspace Transition Tweaks and Skyrim 202X? That way we can see Solsthiem and Red Mountain from Skyrim. Oh please tell us the settings you used to make the terrain, mine is coming out really dark for some reason.
Hey I set up LODgen with the gamma up like that but now the land is brighter then the loaded grids. Your mod looks great on the world map and I've been having issues, I've also wasted alot of my time the past few weeks with trial and error, I spent 8 hours generating terrain and dyndolod yesterday after you told me to boost brightness and that didn't work either. I've been wasting all my time off work generating and deleting terrain in LODGEN lol. Would you be willing to make a patch for 202X and WTT? https://www.nexusmods.com/skyrimspecialedition/mods/48889
You should use this instead of worldspace transition tweaks: https://dyndolod.info/Help/Combine-Worldspaces-for-LOD It may give you less of a headache.
WTT is adding more than LOD, it lets you literally swim to other worlds like Falskaar, Atmora and Morrowind when they have their respective mods installed. I just want mine to look as good as your LODGEN build but have seasons and WTT support. I uninstalled WTT and my LODGEN since I couldn't make it look as good as yours but I did snag 2 screenshots: the 1st and seconds shots are on the opposite side of the hill in your screenshots for reference, the first shot is my Argonian's first person view and the 2nd is the free camera taken to the other side to show the LOD terrain's texture being too bright at 1.25 gamma... You can also see the mismatch around the water with the meshes there using the full texture.
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This mod
EVT Lush
I ask because it does look better this way instead of running it as
EVT Lush
This mod
But i thought LOD had to overwrite everything else so im not sure?
For trees,EVT lush version(smaller tree option) match perfectly.
and Tamrielic Textures SE 1. So which Terrain LOD should I use, Noble or Tamrielic?
Thanks.
even with dyndolod for trees and grass, the ugly bright yellow vanilla terrain ruins it all.
Kanjs - Borderlands Style Retexture Mega Pack at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
I couldn't generate it with LODgen, despite following all the guides, it didn't work
That way we can see Solsthiem and Red Mountain from Skyrim.
Oh please tell us the settings you used to make the terrain, mine is coming out really dark for some reason.
When generating textures in xLODGen set the gamma to 1.25 for each section of LOD.
Your mod looks great on the world map and I've been having issues, I've also wasted alot of my time the past few weeks with trial and error, I spent 8 hours generating terrain and dyndolod yesterday after you told me to boost brightness and that didn't work either. I've been wasting all my time off work generating and deleting terrain in LODGEN lol.
Would you be willing to make a patch for 202X and WTT?
https://www.nexusmods.com/skyrimspecialedition/mods/48889
It may give you less of a headache.
Can you send a screenshot of the problem?
I just want mine to look as good as your LODGEN build but have seasons and WTT support.
I uninstalled WTT and my LODGEN since I couldn't make it look as good as yours but I did snag 2 screenshots:
the 1st and seconds shots are on the opposite side of the hill in your screenshots for reference, the first shot is my Argonian's first person view and the 2nd is the free camera taken to the other side to show the LOD terrain's texture being too bright at 1.25 gamma... You can also see the mismatch around the water with the meshes there using the full texture.