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Korodic

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Korodic

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54 comments

  1. minidiamant
    minidiamant
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    • 0 kudos
    Is there an LE version for this mod?
  2. almatarskr
    almatarskr
    • member
    • 5 kudos
    Hello, 
    i respected the load order and everything but i have an issue , npc don't get falls damage, even if a launched them from the throat of the world do you had this issue ? 
  3. soberoak
    soberoak
    • member
    • 1 kudos
    O.P.

    And hilarious.
  4. ryuszm
    ryuszm
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    • 0 kudos
    Grand telekinesis does not launch any people or creatures
  5. namechooser
    namechooser
    • member
    • 11 kudos
    hi there, i downloaded this mod
    tried it out
    it seemed to work correctly as intended

    but after some gameplay testing,
    i soon realized there was a problem,

    i have noticed other people having issue about the same thing,
    combining the telekinetic actor with the telekinetic object in a concentrated pulse, 

    EX. if your picking up the object, then you line it up with an Actor NPC, then it will prioritize grabbing the actor NPC over your previously held object

    Solution : break this spell down into 2 spells. Telekinesis Grab Actor (NPC) and Telekinesis Grab Object... 
    if you can merge them successfully without the cross-over that would be great.. 
    1. NickLR
      NickLR
      • member
      • 2 kudos
      I made a version with separate spells. I created a new spell with only body effects and restored the vanilla one as it was. But unfortunately it is not possible to use both at the same time (one in each hand) because it warns that "I am already holding something".
  6. Motenator
    Motenator
    • supporter
    • 20 kudos
    BUGGED.
    When aiming a telekinetically lifted object at an NPC, the object gets ddropped and the NPC gets lifted.
  7. hstau
    hstau
    • member
    • 1 kudos
    In SSEEdit the cost is changed from 170 to 50 and the Manual Cost Calc flag was added, any reason for this change?
  8. Lightbuster30
    Lightbuster30
    • supporter
    • 1 kudos
    Not sure why, but after playing for some time, it eventually started pushing npcs instead of pulling.
    1. Lightbuster30
      Lightbuster30
      • supporter
      • 1 kudos
      Idk if it's legit or not, but I think it may have something to do with the "Time Master" perk from Slow Time Spells. There're 2 perks that let you move at 80% and 100% during slow time effects.

      The 100% movement seems to work just fine, but the 80% perk somehow bugs out telekinesis and makes it throw targets away from you instead of pulling. I'm saying this because it was working just fine before adding the 80% perk. Once I removed the perk in the console, it went back to normal.

      Tl;dr, if you're using both of these mods, just add time master rank 2 via the console. It's basically xx002300, with xx being the mod index.
  9. mikiep1031
    mikiep1031
    • member
    • 0 kudos
    Great mod you made except for one issue, let's say for example , I pick up a weapon and try to aim it in an enemy direction, if I do that then the weapon gets dropped immediately and the enemy gets picked up instead.
  10. Juannzy
    Juannzy
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    • 0 kudos
    Not working for me (Skyrim AE).
    1. Korodic
      Korodic
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      • 686 kudos
      No reason this wouldnt work unless not properly activated or conflict.

      Try moving it lower in your load order.
    2. Effishcent
      Effishcent
      • member
      • 4 kudos
      same i tried loading several files and auto saves crashes after loading screen.
    3. Korodic
      Korodic
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      • 686 kudos
      You guys sure it's not a different telekinesis mod installed along-side this one? This mod doesn't have any dll or other dependency that would cause this behavior in AE.
    4. Kotoy
      Kotoy
      • member
      • 4 kudos
      Just tested it myself on the latest AE steam version (1.6.640.0.8) alongside skse 2.2.3 rel 6 and it works flawlessly. granted i only tested it for like 5 minutes but as the author said, its a simple spell edit independent from dlls and the whole shebaz. it should just work.