I'm using Skyrim AE GOG version (1.6.659) and tried to install the Convenient version of the mod, but Wrye Bash gave me a warning about wrong Form Version in plugin's File Header. I've managed to fix it using xEdit, here are instructions how to do it:
Spoiler:
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1) Load the plugin in xEdit. Right-click on Skyrim.esm in the left panel and choose "Create New File..." in the right-click menu. Tick the first option "<new file>.esp" in the popup window about the type of module we want to create , then click the "OK" button. Name the file somewhat differently ("SprintStaminaDrain-Fixed" for example) in the next popup window -> "OK" button.
2) Expand the tree of the original "SprintStaminaDrain.esp" and its "Game Setting" in the left panel, then right-click "0002DD35fSprintStaminaDrainMult". Choose "Copy as override into..." in the right-click menu -> click "Yes I'm absolutely sure" in the "Warning!" window -> tick the plugin you've just created -> "OK" button. In the "Confirm" window about adding Skyrim.esm as a Master File click "Yes" button.
3) Optionally you can edit the value of "fSprintStaminaDrainMult" Game Setting in the newly created plugin to whatever you want. Exit xEdit saving the plugin and use it instead of the original. Profit. Note that the plugin can be safely merged into the Bashed Patch saving the precious plugin slot.
EDIT: Now I've realized that actually there is a more elegant and easier way to fix it:
Spoiler:
Show
1) Load the original plugin in xEdit. Right-click on it and choose "Apply Script...". Choose the "Update records form version" script in the list of the available scripts. Before clicking the "OK" button and applying the script change its line 11 from FV_Set = 43; to FV_Set = 44; right there in the code window (44 is the correct value for Skyrim AE GOG version). After that click the "OK" button to apply the script. Do not save the edited script in the next confirmaton popup window (or do it on your risk).
2) Verify that the Form Version in the File Header of the plugin became 44 now (for Skyrim AE GOG version). Exit xEdit saving the plugin. Profit. I suppose this trick will work with other versions of Skyrim as well as with other mods whose plugins contain wrong Form Version in File Header. Just set the correct value of Form Version in the script before applying it.
These aren't working for me. I tried ProRunner first, then removed it and tried Unlimited, but stamina was draining (*at normal rate) for both. I'm using Skyrim SE, installed the mods with NMM and LOOT.
edit: oh wait nvm. another mod I'm using makes khajiit sprinting cost +15/s, which more than cancels out the boost from your mod.
I know this comment was a long time ago and you probably don't remember the mod. But by chance if you do could you tell me? I'm having the same thing happen to me.
I love your mod. Have you figured out a way to work in the effect of Deathless' Sprint and Jumping mod? Not being able to make a sprinting jump is ridiculous. It was ridiculous in Oldrim, and it still is.
I was really getting tired of constantly having to wait for the stamina bar to slooooowwwwly regenerate while exploring. Imperious gives Redguards the ability to sprint forever, and I really wanted the same functionality for other races, so this mod really helps. Thanks!
Thank you so much! While being out of stamina running into battle after running across the plains of skyrim for 5 minutes is immersive, being annoyed by having no stamina entering a battle isn't!
Would you be able to do something similar with the Dodge Roll stamina drain and Bow Zoom stamina drain? I would really appreciate something like that as well.
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2) Expand the tree of the original "SprintStaminaDrain.esp" and its "Game Setting" in the left panel, then right-click "0002DD35fSprintStaminaDrainMult". Choose "Copy as override into..." in the right-click menu -> click "Yes I'm absolutely sure" in the "Warning!" window -> tick the plugin you've just created -> "OK" button. In the "Confirm" window about adding Skyrim.esm as a Master File click "Yes" button.
3) Optionally you can edit the value of "fSprintStaminaDrainMult" Game Setting in the newly created plugin to whatever you want. Exit xEdit saving the plugin and use it instead of the original. Profit. Note that the plugin can be safely merged into the Bashed Patch saving the precious plugin slot.
EDIT: Now I've realized that actually there is a more elegant and easier way to fix it:
FV_Set = 43;
to
FV_Set = 44;
right there in the code window (44 is the correct value for Skyrim AE GOG version). After that click the "OK" button to apply the script. Do not save the edited script in the next confirmaton popup window (or do it on your risk).
2) Verify that the Form Version in the File Header of the plugin became 44 now (for Skyrim AE GOG version). Exit xEdit saving the plugin. Profit.
I suppose this trick will work with other versions of Skyrim as well as with other mods whose plugins contain wrong Form Version in File Header. Just set the correct value of Form Version in the script before applying it.
Feels good
Horse sprinting is also modified. Compatible with Convenient Horses.
Easy to customize using SSEEdit
Perfect! Thanks ^^
edit: oh wait nvm. another mod I'm using makes khajiit sprinting cost +15/s, which more than cancels out the boost from your mod.
Would you be able to do something similar with the Dodge Roll stamina drain and Bow Zoom stamina drain? I would really appreciate something like that as well.