they clash because MLU (Morrow Loot Ultimate) already makes changes to loot level lists and where loot appears and the chances of certain loot appearing etc.
I installed true weapons with this for my new playthrough but in 20 hours spent i didn't found anyone of the new weapons included with these two mods, is it normal? I installed the requeriments too but i don't know if i missed something.
This mod doesn't have Containers and Level List Fixes as a master so it might be loading before it. This needs to be forced to load after it if it isn't already.
I took a look in xEdit. There are 3 new level lists with 1 main one. The main one is full of True Weapons that are up to vanilla ebony quality and all start dropping at level 1. It is added to several Containers called ______ChestBoss with a 20% chance. There are 2 important details to note. One, the plugin does not have Containers and Level List Fixes (CLLF) as a master despite including level lists from it so add "load after" to it in LOOT if it doesn't have that already. Two, it has records that conflict with the CLLF - Lock Related Loot/Skyrim Coin Replacer Redux patches. You can load this after but you'll lose the extra/unique loot from those mods in boss chests. If patching then note that the copied records (from CLLF) are not identical and loot records need special attention if using anything SCCR related.
thoses errors appear because you did not load the required plugin ! cllf is necessary, even if it is not a master. so in sseedit, you shall enable it too.
17 comments
-1.0-
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Compatible list:
Compatible || Semi-Compatible || Incompatible
In fine, the mod is fine
English is not my main language.
https://www.nexusmods.com/skyrimspecialedition/mods/24458
Most probably it require a patch.