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mnikjom

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mnikjom

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17 comments

  1. mnikjom
    mnikjom
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    -1.0-

    ***
     

    Compatible list:

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    Compatible || Semi-Compatible || Incompatible
     

  2. Annhion
    Annhion
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    How does this play with Morrowloot???
    1. proxy01e
      proxy01e
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      they clash because MLU (Morrow Loot Ultimate) already makes changes to loot level lists and where loot appears and the chances of certain loot appearing etc.
  3. Inthrylius
    Inthrylius
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    Should this be acknowledged in the Bash Patch for inventory/container lists, or is it fine since it is installed after CCLF?
  4. Seboyo
    Seboyo
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    I installed true weapons with this for my new playthrough but in 20 hours spent i didn't found anyone of the new weapons included with these two mods, is it normal? I installed the requeriments too but i don't know if i missed something.
    1. noxueaglemail
      noxueaglemail
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      If you have CLLF addons that are loading after this then they overwrite this mod. They'll need a patch or you'll have to choose.
    2. Seboyo
      Seboyo
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      I don't have any CLLF addons, but i will reinstall this and see if that works
    3. noxueaglemail
      noxueaglemail
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      This mod doesn't have Containers and Level List Fixes as a master so it might be loading before it. This needs to be forced to load after it if it isn't already.
  5. JulemAutumnMalware
    JulemAutumnMalware
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    hey mnikjom, I'm looking forward to using your weapon merge, but could you give a little more technical details about this mod?
    1. noxueaglemail
      noxueaglemail
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      I took a look in xEdit. There are 3 new level lists with 1 main one. The main one is full of True Weapons that are up to vanilla ebony quality and all start dropping at level 1. It is added to several Containers called ______ChestBoss with a 20% chance. There are 2 important details to note. One, the plugin does not have Containers and Level List Fixes (CLLF) as a master despite including level lists from it so add "load after" to it in LOOT if it doesn't have that already. Two, it has records that conflict with the CLLF - Lock Related Loot/Skyrim Coin Replacer Redux patches. You can load this after but you'll lose the extra/unique loot from those mods in boss chests. If patching then note that the copied records (from CLLF) are not identical and loot records need special attention if using anything SCCR related.
  6. Nexak
    Nexak
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    Lots of errors/missing entries in this.
    1. deleted98224923
      deleted98224923
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      I came to unfortunately confirm this.
    2. lancegeis
      lancegeis
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      thoses errors appear because you did not load the required plugin ! cllf is necessary, even if it is not a master. so in sseedit, you shall enable it too.

      In fine, the mod is fine
  7. Bokentekina
    Bokentekina
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    Can this be installed mid-playtrought and can i remake my wryebash patch or is reccomended to do that in a new playtrought? thank you.

    English is not my main language.
    1. OptimusGnarkill
      OptimusGnarkill
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      I'm going to give it a try mid-playthrough myself. It should be fine with a Bashed Patch, but I'll let you know how it goes.
  8. XanderVirtus
    XanderVirtus
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    From what I see you combine the UniqueLoot leveled list item with Containers and Leveled Lists Fixes to make them work together, am I right?
  9. KingWarden
    KingWarden
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    Is this mod compatible?

    https://www.nexusmods.com/skyrimspecialedition/mods/24458
    1. mnikjom
      mnikjom
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      I'm not using that mod, so I don't know. Check in xEdit.
      Most probably it require a patch.