Hello guys ! The issue with dark evenings and nights, is caused by a 10-y-old vanilla bug. Thanks to your constructive feedback, we were able to solve this issue. It is not the fault of the ENB, but the game itself. Please download the latest version of SSE fix ENGINE. Thank you! Any bug report linked to dark evening/night won't be treated anymore
So I have this weird problem when its raining. For many objects there is a strange looking white reflection that changes based on the position of the character/camera. It comes from my armor. If I remove the armor, it disappears. Disabling rainwetsurfaces and wetsurfaces seems to fix it, but is there anyway to use them and not have the weird reflection?
hi, my game looks kind of dull and gray-washed. I turned up the saturation in enbeffect.fx and it's still washed out. when i googled a solution, someone said to turn off UsePatchSpeedhackWithoutGraphics in the enblocal ini, but i don't have that setting. using the latest enb binaries, please help <3
Hi Everyone, I could use a little help or guidance here. I'm using MO2and have Zangdar's version installed along with all the requisite mods and lines to the Skyrimprefs.ini and Skyrim.ini. Overall, it looks fantastic and everything works, except for when I enter a dungeon. Upon entering, the lightning automatically brightens. To illustrate, here is my character in the Bleak Falls Barrow bandit camp just before entering, and here is the same character looking at the bandit camp from inside the dungeon. As you can see, this is a considerable difference. I should point out that mines and other interiors such as homes and inns are working perfectly, shadows and all. The brightness applies only to dungeons. I've looked at the comments and moved Lux to the bottom of the load order, yet I still get this. Any ideas would be appreciated, thanks everyone.
Unfortunately this does not fix the issue. I moved LUX at the end of the load order with all the patches - after these, there are only a couple of NPC patches. I even checked with xEdit for any conflicts with LUX - didn't find anything.
I didn't have this problem with Rudy ENB for NAT3, btw.
It feels as if the ENB picks up some change in the image space and reacts to it by getting brighter and more desaturated (it reverts to vanilla colors, you could say). I checked NightEye, but it's disabled. It happens consistently in different parts of Bleak Falls Barrow, like in the beginning area with the big wholes in the ceiling.
Any other ideas, guys?
[SOLUTION] As i searched through the posts here i came upon a suggestion, and it fixed the issue. In the weather settings for dungeons the GameVolumetricRays are set to intensity 1.5, probably to compensate for the sterile LUX interiors (LUX author removed all distance fog from dungeons instead of toning them down, and i think Zangdar found a clever solution to bring a bit of atmosphere back, but it brightens the dungeons too much). I set the day and night setting to 0.50.
There are some incompatibilities with SSE Display Tweaks. One of the settings forces some mystical overlay, thus making ENB settings pointless. At first I thought, I made a mistake installing this mod and all requirements, but nothing change. So this SSE Display Tweaks came to my mind, so I removed it and all ENB effects are working. Now I'll take a rest but after that I'll share, what causes that.
So far my results, I've set "Fullscreen=false" "Borderless=true" "BorderlessUpscale=true" and these settings disables half of the ENB settings. If "Fullscreen=true" then all ENB features works just fine, but then of course Borderless features does not. If "Fullscreen=false" "Borderless=true" "BorderlessUpscale=false" then ENB features works but you don't get a lower resolution fullscreen. If "Fullscreen=false" "Borderless=false" "BorderlessUpscale=true" then ENB features works but you don't get a lower resolution fullscreen.
Fix: set "DisableBufferResizing=false" to "DisableBufferResizing=true"
Finally! I found the problem's reason. Thank you! It seems that just disabling SDT is not enough. You must overwrite ENB after disabling SDT to restore the normal effect. I don't know what SDT covers, but it does reduce the effect of Rudy ENB.
the DOF gets pretty messed up whenever I'm on a horse. I think it's because my character becomes centered, and so everything else is blurry, no matter where I look. Is there something I can do about this?
I'm getting black stripes when there is northern lights in the sky at night. They are not nearly as visible on the screenshots and in the video as they are in game but it's super weird and ugly since these black stripes are everywhere and kinda breaks up the northernlights. The weather id for the screenshots and the video is: 0x0010A244 Screenshots: https://imgur.com/a/8x6UKgG Video: https://imgur.com/a/f302dti
Sooo.. my game crashes at the loading screen when going to create a new character.. I didnt have this issue before I installed your required mods... any thoughts?
2907 comments
The issue with dark evenings and nights, is caused by a 10-y-old vanilla bug. Thanks to your constructive feedback, we were able to solve this issue. It is not the fault of the ENB, but the game itself.
Please download the latest version of SSE fix ENGINE. Thank you!
Any bug report linked to dark evening/night won't be treated anymore
There are stains as if you were wearing uncleaned glasses.Does anyone know a solution?found the cause and solved it.
my game looks kind of dull and gray-washed. I turned up the saturation in enbeffect.fx and it's still washed out. when i googled a solution, someone said to turn off UsePatchSpeedhackWithoutGraphics in the enblocal ini, but i don't have that setting. using the latest enb binaries, please help <3
Here's a screenshot of the statistics if it helps.
ENB Stats
Thanks all.
I use Lux / Lux - Via and embers XD
Dropped Lux down towards the bottom of my plugins and load order and Bleak Falls is now expectedly gloomy.
I didn't have this problem with Rudy ENB for NAT3, btw.
It feels as if the ENB picks up some change in the image space and reacts to it by getting brighter and more desaturated (it reverts to vanilla colors, you could say). I checked NightEye, but it's disabled. It happens consistently in different parts of Bleak Falls Barrow, like in the beginning area with the big wholes in the ceiling.
Any other ideas, guys?
[SOLUTION] As i searched through the posts here i came upon a suggestion, and it fixed the issue. In the weather settings for dungeons the GameVolumetricRays are set to intensity 1.5, probably to compensate for the sterile LUX interiors (LUX author removed all distance fog from dungeons instead of toning them down, and i think Zangdar found a clever solution to bring a bit of atmosphere back, but it brightens the dungeons too much). I set the day and night setting to 0.50.
Now I'll take a rest but after that I'll share, what causes that.
So far my results, I've set "Fullscreen=false" "Borderless=true" "BorderlessUpscale=true" and these settings disables half of the ENB settings.
If "Fullscreen=true" then all ENB features works just fine, but then of course Borderless features does not.
If "Fullscreen=false" "Borderless=true" "BorderlessUpscale=false" then ENB features works but you don't get a lower resolution fullscreen.
If "Fullscreen=false" "Borderless=false" "BorderlessUpscale=true" then ENB features works but you don't get a lower resolution fullscreen.
Fix: set "DisableBufferResizing=false" to "DisableBufferResizing=true"
Screenshots: https://imgur.com/a/8x6UKgG
Video: https://imgur.com/a/f302dti