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Haytur

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haytur

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  1. haytur
    haytur
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    Sticky
    READ BEFORE POSTING:

    update: Oct 31, 2023
    I am remodeling his swords to be better and actual doing a custom model for his now and arrows. I will fix the weapon issue and get support for the skeleton with that update to. 

    If I do not respond in a timely manner in the posts or bugs section feel free to shoot me a private message as I do not get alerts when somebody posts and sometimes I get busy or preoccupied. But I do get Alerts when I get PM's so I do respond to those. Please let me know of any bugs you may encounter so I can address them and improve the mod.
    1. alderuhen
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      “Change is not always growth, but growth is often rooted in change."
      Drizzt Do'Urden
  2. Artemisuss
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    Hi. Will there be skeleton support for XPMSSE32? There are a lot of cool mods that work for it. Also, will there be an HDT version of Drizzt's hair?
  3. StormBringer65
    StormBringer65
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    Love this mod, I just can't seem to get it to work with XP32. Anyone else with this issue?
  4. controlzeta
    controlzeta
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    Thanks for your contribution, it's very good, just one suggestion,  if it's possible?,  the drow armor could be changed to a more brown color like Drizzt's?
    regards
  5. grooveypenguinx
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    Hey! First off great mod, I always end up making a Drizzt character in whatever I'm playing (Oblivion, Skyrim, Dark Souls, etc) so upon finding this mod I was ecstatic! Reminded me of the first drizzt mod I got for Oblivion that added his swords to one of the districts of Imperial City!

    I want to mention that this mod is not compatible with XPMSSE related stuff, but it seems to be an easy fix of just patching your drizzt to use their skeleton.nif. I was wondering why after adding some new animations and simple duel sheath my left sword was suddenly floating under my feet, and after hours of googling and adding/removing several mods I started a new game and sure enough everything worked fine on a new character, but I popped into racemenu and changed myself to Drizzt and it broke again. After replacing the skeleton.nif both my swords are working properly and now fancily sheath on my left and right side.

    Great work again! Just wanted to leave a comment to hopefully save someone the hassle I went through trying to resolve bugs lol
  6. Andereyu
    Andereyu
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    Dear friend. will you allow to translate your mod into Russian? Respectfully, fan of the Worlds R. Salvatore
  7. Digitalwolff
    Digitalwolff
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    I will probably use this mod on my next play through, but can you please make a Follower Mod with him?
  8. Morgandragon3
    Morgandragon3
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    Hello there.

    First of all, great thanks for the idea of bringing Drizzt to SSE. He'll always be one of my favoured fantasy characters.
    Now, im kinda new in the modding part, so i got few issues all the time., and im trying my best to understand how to fix them. Maybe english not being my first language doest help 9sorry for the mistakes if there's any).

    So first problem, trying to select Drizzt in the racemenu as a playable character makes my game instant crash. Now, that didnt got me mad, since i made my on drow with the dark elf preset of the game.

    Started my game, got to Riverwood, and there tryed the next steps.

    Second problem : the creation spell got me the armor set, but not the summoning spells for guen nor for that fabulous unicorn. Got them through the console via HELP and then ADDSPELL cheats. They worked perfectly from that point.

    Now, third and biggest problem : the plastron and the scarf, even if equipped, dont show up. I got a character which only visible defense is his underwear, bracers, boots and swords.

    Last little problem, cant imagine the reason, but when Twinkle sword is put on any sort of sword rack, it goes all purple. The other cemetar works perfectly tho.

    So... help please... ?



  9. testman23
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    Town guards have decided that coming into the gates with a 600lb panther is a no no.
    I get attacked on site now by guards when I have Guen out.
    Strangely, the guards outside the gates wave me through fine, but once inside towns they have concerns which they express through violent action.
    If I kill the offending guard I get 1000 bounty. If Guen does it, I get nothing.
    Anyway, I'm struggling to find a way to dispel Guen now. Because once out, he stays out a long time.
    1. haytur
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      I’ll see what I can do
    2. testman23
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      @haytur
      It took a long time to figure out the problem (and I'm not 100% sure of the real fix, but I figured out a work around).
      EVERY faction guard decided to attack me for no reason.
      I have 0 bounty in every faction.
      And killing the guards it turns out conveys 0 bounty (as opposed to what I thought earlier).
      So this is clearly a bug.
      I ran into others with the problem and the consensus is either:
      1) You accidently got flagged as a vampire.
      2) You have an item which has a damage aura which triggers guards for some reason.
      3) Or a mod screwed up somewhere.
      So I first removed myself from the vampire faction, just in case (player.removefac 27242). But that didn't work.
      Next I stripped completely naked, didn't have Guen and approached a guard. That didn't work.
      Next I removed mods and wiped script instances, and reloaded older saves. That also didn't work.
      (note I didn't remove your mod in that process).

      So now I downloaded the faction spy mod and lets figure out what the hell happened.
      It said I was -1 with Imperials and Stormcloaks. Well, there's the problem.
      (fun fact, when guards attacked me, the NPC citizens defended me and killed the guards too).

      So I used: "setav aggression 0" with "resetai" on every guard that came at me, and that reverted them, individually, to a normal state. But I'm certainly not going to do that for every guard in the game. It'll be too tedious.
      So I joined the Stormcloaks (first time in ten years playing with them actually, neat!), and now all Stormcloak guards are set to an aggression of 0 (default/calm).
      Imperials were still -1/Aggressive.
      Which means I couldn't enter Whiterun to deliver Ulfric's message to the Jarl.
      So again using Faction Spy I manually set Imperial to 0.
      So now I can come and go in Imperial controlled cities, but they still attack me during Civil War quests (as per normal).
      So it's fixed. But I legitimately have no idea how it happened, or if you mod was in any way responsible. It's a mystery.
      Another fun fact, wolves (and ONLY wolves), have decided I'm cool. I can't trigger one to attack me for any reason all of a sudden. No other wild animal behaves differently (sabre cats attack, bears too. deer/foxes/rabbits still flee, etc). 
  10. vampiregoat69
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    where is this at?
     Heartseeker:

    • Damage scales with level in line with bows and arrows you would normally find
    • Causes extra damage to creatures that are vulnerable to silver
    1. haytur
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      It’s a spell that summons the bow. 
  11. Semencreature
    Semencreature
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    Gear spell isn't working at all and Andahar is invisible.. Thoughts?
    1. haytur
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      Fixed sorry was busy this weekend