Skyrim Special Edition

211 comments

  1. Daermonster
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    I want to clarify why this mod exists. There are now 2 main ways to mod your Sky Haven Temple (SHT for short, I am not saying any of these mods are poop it just abbreviates that way and I'm going with it lol).

    The first way is the easiest and it does not include nor is it compatible, for the most part, with other SHT modifications. It's called SHT restored and expanded by electricwarrior77. He is a really good modder, and did some amazing work I suggest you give his stuff a try and see if you like it. He did a lot, and some of the extra mechanics he implemented are a little too much. He added spells, a new world, turns all of Karthspire into a blades town, blade squad attacks on spells, and lots of other cool stuff. It's not something I want for my game however. It just does too much in my opinion.

    Then there is the second way, the way that this mod (DMT's SHT extreme restoration) provides users...
    Took all of the best "blades" "akaviri" and "Sky Haven" mods and not only patches them all to work flawlessly but also adds a high level of overhaul in itself.
    I really really liked the SHT gardens mod, and didn't like SHT restored and expanded. But gardens didn't do enough and restored/expanded did too much. I felt like goldilocks. So I got to work...

    JK's Skyhaven forge
    Sky Haven Temple - Gardens
    Sky Haven Temple - Interior Overhaul and Player Home
    Stuie Appleseeds Apple Trees in Skyrim
    Extra Blades SSE
    The PaartySnax Dilema
    Samurai blades armors and Kimonos
    DMT's Blades Patrols

    Those mods don't jive with SHT restored and expanded. (well paarthurnax dilema does, and so does kimonos as long as you only download half of electricwarriors mod.) BUT with my mod, SHT extreme restoration, they all work great together. My mod patches them to work together, it fixes errors that the original mod authors overlooked and you end up with an insanely beautiful looking Sky Haven, no extra mechanics, no gimmicks, and it's not script heavy.My mod is simple and elegant which is how I enjoy playing my skyrim. The restored and expanded mod adds too much, all my brain sees is chaos.
  2. PulpFiction79
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    endorsed !!
    It really is a good job ... verified over a run of many hours of gameplay and with over 700 mods packed into my mod list.
    I hope you support his work in the community so that he can grow and do more reviews & addictions : v
    1. Daermonster
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      I'm very grateful I made something enjoyable to you brother! But what I'm really amazed about is this... 26 Nov 2014, is the day you joined Nexus. In the 6 years and 900+ endorsments that you've given, this is the first time you've ever made a post according to nexus. That, that right there says more to me than anything. I'm stickying your post man. Thank you for your kind words, the fact that this is your first post ever in 6 years and 900+ endorsed mods later... well that is the biggest compliment I've ever gotten on here brochacho, it means alot.
  3. martinlewis96
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    I got Captain Algren to follow me as a follower after going to the halls of the akaviri, took him to the Skyhaven temple but Delphine won't let me recruit him as a blade, and he randomly stars fighting with The Fugitive whenever they get close.

    I get that he's on the MIA Blades list so you could infer he's already a blade but is this intended?
  4. Ariathwen
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    Hi there, I am sorry for the negative post but when I pass by SHT outside on the road it crashes my game, it is SHT ER so says the crash log.  I am using the dl that does not include the forge, and also have JK's SHT, SHT gardens and SHT interior.  I also have Blades Overhaul, DMT Blades SA&K v2, light blades armor standalone, and The Hidden Blades.  There is a conflict somewhere between these mods, but Vortex and Loot say nothing about it.  I disabled this mod only to see if that is the issue and sure enough, I stopped crashing.  For more detail: I was on the road to Markarth passing by SHT about to cross over a bridge heading north.  Unfortunately, I can't use this mod which kinda sux since it looks awesome.  I'd be happy to provide you with my crash log if you want to look over it for any reason, idk how to upload that here tho...
    Anyway, I'm sorry I can't use your mod.  :(
    Aria
  5. wlfy13
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    I wanted to try this mod, installed it, then went to load my game then poof CTD. Tried a fresh new game but no luck, still CTD :(
    1. Zeldadarkness
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      A CTD on startup generally means you are missing  a master file  for a mod somewhere. If you are using MO2 yoy can easily check this by seeing if there are any red triangles with exclamation points next to the esp in the right panel.  Not sure how to check in Vortex.
  6. BurnsofWhiteFire
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    Is it possible you could upload the interior changes alone?
  7. BlackbirdGaming24110
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    Hello

     Not sure if ive done something wrong with my installation, using MO2, 
    when i try to enter the garden / back courtyard i CTD instantly.
    Ive installed your mod, gardens, forge and the other requirments? 
    is this a me problem?
  8. Sun74
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    It seems that this mod and Bijin Warmaidens/Bijin AIO conflict with Delphine's face and ends up with a dark face bug
    Loading Bijin AIO after SkyhavenER fixes the problem
    1. jhndllv4
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      Been scanning the posts section for this specifically, thanks.

      Didn't work for me though, unfortunately.
  9. deleted138837463
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    I loved this mod last time I used it. Does anyone know if it gets along with Paarthurnax Quest Expansion mod? thanks :)
    1. Trentckx
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      No guarantees, but afaik that mod only changes dialogue and story outcomes, at most you might need to nudge a character around. If thats the case then it will be compatible. 

      Funny, I use the mod and I've no clue either lol. Though I do remember solving SHT (I think it was before using this mod) pathing issues by going to a different cell, waiting a few hours and re-entering.
  10. Alexmalkey
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    do you foresee an issue if I just merge your mod with all the requirements using something like zmerge? im basically out of plugins spots and have merged all the simpler mods I know work.  
  11. GrayNish
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    Hi, would it be possible to make an alternate version with jks Skyrim instead of Jk's Skyhaven Forge? as Jks Skyrim page state that sky haven forge is already included in the compilation. but I am not sure if every reference is still the same. I tried changing the master in SSEEDIT but that only end in CTD
    1. Daermonster
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      Yes, this will be implemented.  I am swamped with projects, I have no ETA on when this will happen.
    2. GrayNish
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      thank you, looking forward to it. Right now, I just deleted skyhaven forge from jk skyrim and install jk sky haven forge separately, sort of worked for now
  12. Drevan80
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    Just curious does this mod support multiple adoptions or adoptions at all?