Skyrim Special Edition

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Empyrean42

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Empyrean42

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12 comments

  1. Empyrean42
    Empyrean42
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    I would like to thank user "kalipou" for helping bring this mod to SSE!

    I started modding late, if you can actually call it modding (it's just warpaints, lol), and made my warpaint mods in early 2015. By that time, Skyrim had already been out for over 3 years and already had all the expansions released. Yet, those two warpaint mods shot up into the top 10 warpaints mods in Nexus quite quickly. I was amazed at the reception.

    And, now, yet again I am late to the party! lol

    I hope that people are still playing and can enjoy my warpaints in SSE as they did in the original game years ago.

    Not only did kalipou help bring this to SSE, but I'd love to also thank TairenSoul, she helped me a lot when all my files used to be loose and simply overlays. A super generous soul! I'd also like to thank user Elianora, as well, who has helped me numerous times with Skyrim questions and is the most amazing Player Home modder ever known!
  2. Beas7i3
    Beas7i3
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    This doesn't work.  Everytime I try to start the game with it, it just crashes
  3. nightmarezone
    nightmarezone
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    I love your mod and have been using it fondly for some time
    I am remaking my female NPC replacer and would love to have an alternate version available with some unique warpaints for a handful of characters 

    If I were to do that, I'm happy to make your mod a requirement for my replacer (alternate version) so that downloads are directed to you instead of asking to use the files themselves inside my mod, and of course credited clearly - would that be acceptable?
  4. Mercurialis
    Mercurialis
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    Ah, some of my confusion is gone, but there seems to be the need to fix the following:
    You wrote that the skse ini is a requirement and (thankfully) gave a link dummies like me to use. But that one was for Oldrim and I somehow doubt it will work for SE. Searching for the "SKSE64 ini pre" term I found what I guess is the same for SE (https://www.nexusmods.com/skyrimspecialedition/mods/1651), if I am right with this, you might want to change the link for the SE version.

    But great work nonetheless, thanks for the hard work :)
  5. Sallyo
    Sallyo
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    Hello There!!

    I have used this mod with much appreciation and dying to have it gain. TY!! I had all the ones called Empyrean land just outside of tint masks. They were not showing up in the racemenu. Does anyone know where they are supposed to go? Its like race menu cant handle any more than 55?
    Maybe I should try to load them in face pain instead?
  6. LordApophis86
    LordApophis86
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    Great face tattoos. Endorsed.
    Since I don't know how to do this myself, could you add the forehead symbol from the eldar banshees from warhammer 40k.?
    It's like a triangle with a trident below. Or if anyone knows were I could get that one please let me know.
  7. Tranquillus
    Tranquillus
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    The warpaints are not showing up for me in the RaceMenu Makeup tab (nor in Face Paints).

    I'm probably missing some obvious step, but I can't figure out what.

    I have RaceMenu, SKSE, and a SKSE.ini with iTintTextureResolution=2048 (though from another warpaints/tattoo mod).
  8. shiramune76
    shiramune76
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    Great tattoo, discreet and elegant. After that, is there the possibility of modifying the mod to be able to make them shine?
  9. hatirelo
    hatirelo
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    I've used that mod a lot during Oldrim days, it's awesome to see it for SSE. Thanks a lot =)
    Do you think you could also port your other warpaint mod ? I believe that it has other warpaint and also male warpaint in it right ?
    Anyways, thanks again for the port.
  10. donut1
    donut1
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    can,t get it work
  11. ff7legend
    ff7legend
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    You may want to add Racemenu as a dependency under Requirements... I seriously doubt this mod will work without Racemenu so with that in mind, please consider adding it so when users click that Download button, the Racemenu requirement pops up in an effort to avoid confusion/your Posts section getting flooded with report of the mod not working when in reality the user failed to meet the obvious requirements...
    1. Empyrean42
      Empyrean42
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      Those are enabled, and have been, as they are in the original mod of which this is an exact duplicate of. I'm sorry if you missed the popup or if the site didn't function properly. And yes, I double-checked and the box is selected to function this way. I also checked to verify that the requirement is mentioned 5 times in the description.