Hello, i added this home recently, and it looks great (and has a good location too). Definitely a keeper. It does come with a problem that i wasn't expecting from a house mod - it adds duplicates of the severin family members. Clicking on the duplicates on the console gives me the same id as things added by this mod. Would it be possible to remove these? I currently just disable them.
Thank you for the update, I will try and fix it as soon as I get a chance. That is odd. I did copy some assets from their home so I wonder if I had copied them by accident.
Thank you for the update, I will try and fix it as soon as I get a chance. That is odd. I did copy some assets from their home so I wonder if I had copied them by accident.
I was trying to find a good Dunmer home and I think this is the best so far on SE. Using it as my 'Secret Base' to collect and 'store' all of the possible Dunmer Followers I can find, even getting the two attached to Daedric Artefacts.
The main thing I would recommend is adding a room for children and (for me personally) enough rooms and beds for every vanilla Dunmer Follower NPC.
I absolutely love this home and keep checking for updates. It seems like there are some activators that are either missing or not working. For instance, it would be lovely to have the ingredient jars actually store ingredients. Would love to see just a bit more unique/named storage. Many kudos for this wonderful mod. That cavern when you enter is just gorgeous!It truly is and feels tucked away and special. I use the marriage mod for Teldryn Sero and this is the perfect home for us when we are in Solstheim!
I fixed the ingredient jars with my newest update. Sorry about that! I accidentally moved the trigger boxes and forgot to put them back. Many thanks to the kind words though and I plan for more unique storage in the future.
I have noticed this when updating the mod. Is there a way you can try it on a save that didn't have the mod activated? I might have to add updating instructions up here.
So I loaded this on an earlier save and was able to see your changes but I don't want to lose all my progress since then. Is there anything I can do about that? I hoped that it would carry over once I opened my more recent save back up but unfortunately not.
On your most recent save, grab all the gear you had stored in storage and save outside the cavern. Then deactivate the mod, load back in again and save with that mod disabled. Then quit, activate the mod and load that last saved game and it should work. I’m not sure why the trigger boxes act this way. I’ll have to do some digging around.
I apologize, I just realized that my files got swapped somehow and you may have had the old version. I fixed it now and verified. I'm still a n00b at modding! :(
Hello If it wasn't for watching one of my favorite you tubers Febrith doing a review of this I wouldn't have know about this mod ;p another great looking interior home on tracking Thank you and kudo'd ..
Thank you for your input! :) I finalized the Navmesh and tested with Faendal. He came in with no issues but I will investigate later tonight. Maybe the navmesh on the outside needs fixing.
27 comments
The main thing I would recommend is adding a room for children and (for me personally) enough rooms and beds for every vanilla Dunmer Follower NPC.
If it wasn't for watching one of my favorite you tubers Febrith doing a review of this I wouldn't have know about this mod ;p another great looking interior home on tracking
Thank you and kudo'd ..