Hello Muffloid. This is looking good. You can use the older beast hair horn and beard assets freely as you see fit. That is to say, from my part, you can make this standalone. Ask Saerileth for permissions as well, should be fine. I´ve read your description on how to. Divert the meshes and textures to your new wanted folders for this mod, edit the nif paths for the head meshes and the assets meshes with nifskope to them (it´s just lines of text) and the same with the extra assets within the ck/esp. That´s it.
Im using the eye mesh mod that you used for Inigos eyes to glow, but chose non glowing khajiit eyes, is there any way for me to make his eyes unglowing too for consistency sake?
Yes, just load the esp up in Creation Kit. With the non-glowing meshes from SUEMR installed, you can select Inigounique in the actors section and regenerate his facegen files by pressing ctrl+f4. Once you get the "Done." message, press save in the top left corner and the eyes shouldn't glow anymore :)
FYI to anyone running into issues with beard, hair, & eyelash clipping for males with High Poly Head this mod is the source of the problem. Disabling this in the load order fixed all my clipping issues & allowed me to use HPH presets (like this https://www.nexusmods.com/skyrimspecialedition/mods/43851). Sourced from this thread. Commenter suggested removing the HPH folder manually from this mod would also fix the issue.
Can confirm, found out this mod was causing my clipping from the same thread. I wish for a good night of sleep every night for everyone that does us Skyrim mod users a favor and actually report the solutions when they have the same problem.
Hey guys, I was wondering if someone could tell me if the quest for this mod is finished? I can only find old posts online pre V3 that say the quest ends after you talk to Inigo about Langley after you've got the summoning spell etc. Is there no more quests after that for Inigo?
As of the most recent update, no. The mod author has not been able to finish the Inigo mod due to unforeseen events, work, and family. From my understanding he works on the mod little bits at a time during his free time, which he doesn't have much of. Hopefully one day he can make another update to the mod in the future, but it sound like it will be a while. Keep playing with Inigo though, when you think that he's said all that there is to be said, he will occasionally say something new.
Hello, this mod is not working for me. Inigo's appearance does not change after installing this mod. I'm not getting the option to let this mod overwrite the original Inigo mod. Any ideas?
Definitely my favourite Inigo appearance mod, just wish the blue hair was a little darker and that there was an option for orange eyes (with the glow). Tried to change the hair colour as was suggested in the description, and also tried to give him his orange eyes back, but any edits to the mod just broke it entirely so I had to reinstall.
1 year too late but in case any one reads this in fomod you have options to choose black hair & sideburns. That mod is fine as well but it changes Inigo's ears tho, so overall this one is still closer to his original design. xD
Great Mod, but i´m having a problem that his old hair with the ponytail (which is in blue) is also there with the new hair and is clipping through. I don´t know what´s causing this as it´s not being overwritten by any other mods.
Just wanna throw this out there for anyone getting the black face bug - looks like it was inigo riding patch. It was either me screwing around in xEdit or loading this after the patch, but inigo's face is blue now which is what matters lol. Beautiful mod, thank you!!! :> Edit: jk I'm silly I didn't read the conflict note on the inigo riding patch page. Changing values in xEdit is what fixed it.
Sad :( I really like this but when I left the house with him after installing the game froze. I'm not using the preset and the beast hair mod is hidden so I can't get it.
174 comments
This is looking good.
You can use the older beast hair horn and beard assets freely as you see fit. That is to say, from my part, you can make this standalone. Ask Saerileth for permissions as well, should be fine.
I´ve read your description on how to. Divert the meshes and textures to your new wanted folders for this mod, edit the nif paths for the head meshes and the assets meshes with nifskope to them (it´s just lines of text) and the same with the extra assets within the ck/esp. That´s it.
Thank you for your amazing work as well.
Edit: Saerileth has posted blanket permissions on their mod page, so I'll make the hairstyle standalone here with credits given. Thanks again.
So I noticed that there's a 2022 mod which makes Inigo high poly but keeps the exact vanilla design, for those who want to preserve "the look":
https://www.nexusmods.com/skyrimspecialedition/mods/70673
That mod is fine as well but it changes Inigo's ears tho, so overall this one is still closer to his original design. xD
As stated in the bug section; this mod ruins the High Poly head for male Nords in Racemenu.
Sucks.
I use the regular Vector Plus version 1.4
This is the only mod I've ever had this problem with and I use tons of follower mods and overhauls.
EDIT: This mos is seemingly abandoned.