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Artifacts and Uniques (Overhaul)
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Version3.3
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Last updated
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Created by
Alex9ndreUploaded by
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This page was last updated on 03 June 2021, 7:26AM
- Changelogs
-
-
Version 3.3
- Fixed some conditions to prevent fire / frost enchantments and shouts to scale when the intention was to scale spells only.
- Stendarr Amulet: Added a fix to prevent vampire player to from receiving increased magnitude on permanent effects.
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Version 3.2
- - Ethereal effects -> Applied a fix on all effects that makes the player ethereal to prevent a vanilla invisibility bug.
- - Movarth's Boots -> Fixed the description that went missing on the last update.
- - Scimitars (in general) -> Reduced all scimitars reach by 10% to offset it`s increased speed.
- - Hoarfrost -> Increase damage from 8 to 10.
- - Notched Pickaxe -> Increased damage from 10 to 14.
- - Ghostblade -> Fixed the reanimation magnitude and duration, they were mixed and increased magnitude from 30 to 40 and duration from 1 minute to 3 minutes, cooldown stays the same, thus you can have up to 3 reanimated enemies now.
- - Added "ArteFakes" Patch.
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Version 3.1
- Version 3.1
- - Added the Akaviri Blade: Has the same stats and effects as the Blades Sword, just a bit more expensive.
- - Scimitar: Reduced base damage from 12 to 10.
- - Silver Perk: Modified the silver perk so that it now deal +100% damage instead of extra 20 damage vs undead and werewolves.
- - Dawnguard Perk: Modified the Dawnguard perk so that it`s weapons deal +75% damage instead of extra 30 damage vs vampires.
- - "Spell Perk Item Distributor" support now also add the Silver Perk and torch bash perk to NPCs.
- - Added a support Patch for interesting NPCs.
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Version 3.0
- [General]
- - Added a Specialty Gear category, with contains items that are not entirely unique but are rare and normally exclusive to certain faction or groups.
- - Changed some favor quest items to have a more apropriate material and removed the Quest Item flag which means you can keep it for a while and it will have weight and can moved freely.
- - Removed a texture from VAE files that made ice spells have a yellow-ish collor.
- - Added "Spell Perk Item Distributor" support, such as that if you have this mod installed, the Dawnguard, Wolf and Blades armor bonus will also apply to NPCs.
- New! [Forgemaster's Fingers]
- Armor: 10
- Weight: 20
- - (Forgemaster) Crafting a weapon or armor piece will increase any equipped weapon damage and armor rating by a value equivalent to a legendary tempered equipment (20 for cuirass and 10 for everything else).
- - (Tempering Bonus) This gauntlet can be improved 50% better.
- - Removed the "Quest Objective" flag which means that can be freely moved in/ out of inventory and have weight as a normal item, in case you want to keep it, instead of returning it to the quest giver.
- New! [Black Books]
- - Most Black Books are the same as in vanilla but a few had it`s effects tweaked or changed (especially the ones that provided a one-time-a-day power).
- Black Book: Epistolary Acumen
- Dragonborn Force: Your Unrelenting Force Shout does 100 points of extra damage and may disintegrate enemies (ability).
- Dragonborn Flame: When your Fire Breath Shout kills an enemy, a fire wyrm emerges from their corpse to fight for you for 60 seconds (ability).
- Dragonborn Frost: Your Frost Breath Shout encases foes in ice (ability).
- (Only Dragonborn Force was changed, and the damage was increased from 40 to 100, it`s a subtle change but was necessary to do not change the shout itself and creat compatibility issues).
- Black Book: Filament and Filigree
- Secret of Arcana: Spells and Enchatments cost 20% less Magicka or Charges (ability).
- Secret of Protection: You take 15% less damage from physical attacks and elemental spells (ability).
- Secret of Strength: Power attacks cost 40% less Stamina (ability).
- (All one-time-per-day powers were changed to permanent abilities with reduced strengh and balanced the effects to make the former least powerfull more appealing).
- Black Book: The Hidden Twilight
- Mora's Agony: Summons a field of writhing tentacles that poisons foes (Conjuration Expert Spell, Cost 300 Magicka).
- Mora's Boon: Restores 200 points of Health, Stamina and Magicka but reduce the maximum value of these stats by 50 por 60 seconds (Lesser Power, can be used at will).
- Mora's Grasp: Freezes the target between Oblivion and Tamriel for 15 seconds, making them immune to all damage and healing by 30% of it`s maximum Health when the effect ends (Alteration Expert Spell, Cost 300 Magicka).
- (All one-time-per-day powers were changed to spells or a lesser power. Mora`s Grasp has also been fixed, so that actors etherealized won`t teleport around when the effect ends).
- Black Book: The Sallow Regent
- Seeker of Might: 10% more effective combat skills, 10% improved Smithing (ability).
- Seeker of Shadows: 10% more effective stealth abilities, 10% improved Alchemy (ability).
- Seeker of Sorcery: 10% increase in spell effectiveness, 10% improved Enchanting (ability).
- (Only Seeker of Sorcery was changed, making it increase spell magnitude or duration instead of cost, so it won`t overlap with Secret of Arcana).
- Black Book: The Winds of Change
- Companion's Insight: Your attacks, shouts, and destruction spells do no damage to followers (ability).
- Lover's Insight: +10% damage to and 10% better prices from people of the opposite sex (ability).
- Scholar's Insight: Reading skill books provides 2 level increases for the skill (ability).
- (No changes)
- Black Book: Untold Legends
- Bardic Knowledge: While in combat summons a spectral drum that plays for you, increasing Stamina Recovery by 75% for you and nearby allies (ability).
- Black Market: A Dremora merchant spawns for 60 seconds (lesser power).
- Secret Servant: A Dremora butler that can carry your excess gear spawns for 60 seconds (lesser power).
- (Bardic Knowledge was changed to be a passive ability and auto-trigger when combat start, the summon merchant and servant effects have it`s duration increased from 15 to 60 seconds and can no longer be cast in combat.
- Black Book: Waking Dreams
- Reset a skill tree and refund spent perk points at the cost of a dragon soul.
- (No changes)
- New! [Steel Crossbow] Specialty Gear
- Normal / Enhanced
- Damage: 20 / 22
- Speed: 0.95
- Weight: 15 / 18
- Enchantment: Can be enchanted
- No description, since it can be enchanted.
- - Have 25% / 35% base critical chance and critical hits deal 75 extra damage that can`t be resisted (twice as much damage against Vampires).
- New! [Dwarven Crossbow] Specialty Gear
- Normal / Enhanced
- Damage: 25 / 28
- Speed: 0.9
- Weight: 20 / 25
- Enchantment: Can be enchanted
- No description, since it can be enchanted.
- - Have 25% / 35% base critical chance and critical hits deal 50 extra damage that can`t be resisted (twice as much damage against Vampires) and stagger enemies.
- New! [Scimitars] Specialty Gear
- - Increased damage and speed but decreased reach.
- New! [Mythic Dawn Set] Specialty Gear
- - (Robes - No-Hood Version) Increase Magic Regeneration by 100%. Increase Fire resistance by 20%.
- - (Robes - Hood Version) Increase Magic Regeneration by 100% and maximum Magicka by 50 points. Increase Fire resistance by 20%.
- - (Shoes) Wearer makes 50% less noise while moving. 50% chance to avoid stagger.
- - (Gloves) Destruction Spells and Enchantments deal 20% more damage.
- - (Set Bonus - at least 3 pieces and Robes must be part of the set) Destruction Spells cost 30% less Magicka.
- New! [Vaermina Robes] Specialty Gear
- - Ilusion spells cost 30% less Magicka.
- No description, since it can be enchanted.
- New! [Wolf Armor Set & Skyforged Weapons] Specialty Gear
- - (Wolf Armor Set, Skyforged Weapon and Nord Hero Weapon) Improved Stats, Skyfoged weapons are 0.05 faster then other weapons and Nord Hero Weapons are 0.025 faster but deal more damage then Skyforged weapons.
- - (Wolf Armor Set, Skyforged Weapon and Nord Hero Weapon) Can be tempered 50% better but enchantments are 30% weaker.
- - (Wolf Armor Set) Increase physical damage by 5% / 10% / 20% / 35% for each piece equipped (Cuirass must be part of the set).
- No description, since it can be enchanted.
- New! [Blades Set & Blades Sword] Specialty Gear
- - Improved Stats, Blades Sword are 0.1 faster then other swords.
- - (Blades Armor Set) Decrease incoming physical damage from Dragons and elemental shouts by 5% / 10% / 20% / 30% for each piece equipped (Cuirass must be part of the set).
- - (Blades Sword) Deal +40% physical damage to Dragons.
- No description, since it can be enchanted.
- New! [Dawnguard Set & Weapons] Specialty Gear
- - Improved Stats.
- - Modified the vanilla Dawnguard items perk to provide better bonuses against Vampires. Dawnguard weapons now deal +20 damage against vampires, from +5, Dawnguard Armor set bonus now require 3 pieces, instead of 4 and decrease drain health spell magnitude by 50% from 25%.
- New! [Vampire Armor Set] Specialty Gear
- - Improved Stats.
- - Vampires can enchant Vampire armor pieces 30% better.
- New! [Amulets of the Nine Divines] Specialty Gear
- All religious amulets can now be enchanted with 80% effectiveness and they come with passive bonus.
- Akatosh: Can move and attack at normal speed during slow time effects. Increase Fire and Frost resistance by 5%.
- Arkay: Reduce incoming physical damage from any Undead by 15%.
- Dibella: All skills increase 3% faster.
- Julianos: Spells cost 5% less Magicka to cast.
- Kynareth: Reduce physical damage from animals by 15%. Consumed potions are 5% stronger.
- Mara: Incoming healing effects are 15% more effective.
- Stendarr: Deal +10% physical damage and spells are 10% more effective against Vampires, Daedra and Warlocks.
- Talos: Deal +5% physical damage.
- Zenithar: Prices are 5% better. Alchemy, Enchanting, Smithing and Speechcraft skills increase 5% faster.
- [Amulet of Articulation]
- - Reduce speechcraft skill bonus from 10% to 8%.
- - Increase other skills bonus from 3% to 4%.
- - New effect to "Learning": Every time you level up a skill with the amulet equiped you get 1 stack of learning, when this value reach 35, you get an extra perk point and the stack reset to 0 (notification will help keep track of learning stacks).
- [Masque of Clavicus Vile]
- - Increase damage bonus against soul trapped enemies from 20% to 40%.
- [Movarth's Boots]
- - Changed from leather to Vampire boots.
- [Aetherial Crown]
- - Guard - Ethereal: Can now trigger when hit by hostile spells.
- [Champion`s Cudgel]
- - Changes to Static Charge: Now take 5 hits to trigger it, can create stacks on blocked attacks, enemies don`t receive resistance when first trigered and changed the extra damage to an exponential formula, thus enemies will take more damage the longer you take to trigger the explosion with power attacks.
- [Staff of Magnus]
- - Replaced "Drain Essence" for "Magic Spiral": Absorb 10 Magicka and deal 10 damage to Health per second, damage increases by 10 for every second the beam is affecting the target up to 100 damage per second. Kills restore 600 charges. Spells are 20% more effective and cost 30% less magicka while equipped.
- - Increased value from 3000 to 5000.
- [Ancient Helmet of the Unburned]
- - Increased spellbind effect timer from 20 to 25 seconds.
- [Wuuthrad]
- - Increased cleave strike window from 20 to 30 seconds.
- [Ahzidal`s Armor Set]
- - Set bonus for enchantment cost reduced from 50% to 40%.
- [Vokun Mask]
- - Increased Inferno effect timer from 15 to 20 seconds.
- [Hevnoraak Mask]
- - Increased cooldown from 60 to 90 seconds.
- [Taron Dreth's Robes]
- - Fixed the magic regeneration enchantment, now it use the proper actor value and no longer makes magicka instantly regenerate.
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Version 2.1
- [The White Phial]
- - Now dispel the effects of similar potions, like normal potions do.
- - Increased the magnitude of most effects but reduced their duration.
- - Refills every 3 minutes, instead of 5 minutes.
- - The sneak version now grant a muffle effect alongside it`s invisibility effect.
- [Dawnguard Rune Axe]
- - Increase Sun damage magnitude from 10 to 15.
- [Gauldur Blackblade]
- - Reduce enchantment magnitude from 25 to 20.
- - Now deal five times as much magicka damage from four times.
- [Gauldur Blackbow]
- - Increase enchantment magnitude from 25 to 30.
- - Now deal five times as much magicka damage from four times.
- [Savos Aren's Circlet]
- - Rune and conjuration spells now have unlimited range from +200% range.
- [Nightingale Blade]
- - Steal Magic Resistance increased from 15% to 25%.
- [Descriptions]
- - Improved most of the descriptions to be more direct and take less space.
- - Fixed a few typos.
- (All Patches have also been updated)
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Version 2.0
- New! [BloodSkal Blade]
- Damage: 24
- Speed: 0.8
- Weight: 16
- Enchantment: Unlimited
- - (Energy Blast) Attacks release an energy blast that deal magic damage based on the attack type.
- - (Silver) Deal +20 damage to Undead and Werewolves (also apply to Energy Blast attacks)
- . Normal Attacks: Horizontal Energy Blast that deal 25 magic damage (Has a short range of around 12 feet or 3.5 meters and hit enemies in a cone area of effect).
- . Sideways and Backwards power attacks: Horizontal Energy Blast that deal 50 magic damage (Has a medium range hit enemies in a cone area of effect).
- . Standing and Forward power attacks: Vertical Energy Blast that deal 75 magic damage (Has a long range and increased speed but has no cone area of effect, the projectile has to hit enemy).
- (Remade the vanilla messy implementation of the energy attack, it will also now work before it`s related quest if you obtain it with console command for testing or cheating)
- (This weapon had a hidden effect that would deal increased leveled damage against Zahkriisos, but applied an unnecessary script to every hit when not fighting him, this was removed in favor of the energy blast also dealing increased damage vs undead enemies.
- New! [The White Phial]
- - (Endless Bottle) Can hold different types of potions that will be refilled every 5 minutes (potion type can be changed at any time in an Alchemy Table by activating it while sneaking).
- . I want to resist the forces of magic: Increase Magic Resistance by 25% for 60 seconds.
- . I want to be tougher in battle: Increase Armor Rating by 100 points for 60 seconds.
- . I want to be better hidden in the shadows: Grant Invisibility for 30 seconds and makes sneaking 30% better for 60 seconds.
- . I want to strengthen my magical skills: Increase Magicka by 100 points and spells are 25% more effective for 60 seconds.
- . I want to deal more damage in battle: Physical attacks deal +50% damage for 60 seconds.
- . I'd like it to have the power of healing: Completely Restore Health, cure Poisons and Diseases.
- (You will get a stack of 2 White Phial and when consumed this value will not change, this is done in order to prevent it from been removed from the player favorite menu, thus the potion can have a permanent hotkey)
- (Trying to consume the potion while it is still refilling will have no effect and you will get a message saying so, another message will appear when the bottle is refilled)
- (When consumed, the White Phial will no longer become a misc object in your inventory, which also prevent some vanilla bugs)
- (The 2 copies are exploit-free, while you can actually move then individually, having only one in inventory will remove the permanent hotkey functionality and drinking then separately will have no additional effect because the effect has a shared cooldown)
- New! [Oghma Infinium]
- - (Ancient Knowledge) Allows you to choose the Paths of Mighty, Shadow or Magic with a different reward each.
- . Path of Mighty: Increase all Warrior skills by 1 point, grant +40 base Health, +40 base Stamina and all physical attacks will permanently deal +10% damage.
- . Path of Shadow: Increase all Thief skills by 1 point, grant 3 additional perk point to spend, sneaking will be 20% better and sneak attacks will deal +20% damage permanently.
- . Path of Magic: Increase all Mage skills by 1 point, grant +80 base Magicka and all spells and enchantments will cost 10% less permanently.
- [Aegis Bane]
- - Can no longer disarm weapons.
- - Now add extra damage on attacks that were blocked (+20 damage on normal attacks and +40 on power attacks)
- - Improved script to prevent shield and weapons to fall under the terrain.
- [Danwbreaker]
- - Fixed conditions so that you can fast travel while having it equipped even if you are not a Vampire.
- [Ebony Blade]
- - Increase Absorbtion from 20 to 30 when fully upgrade.
- - Decreased damage taken penalty from 10% to 5%.
- [Ebony Mail]
- - Curse Guard can no apply when hit by spells too as long as the caster is close to the player.
- - Increased cooldown from 5 to 10 seconds.
- [Mehrunes Razor]
- - After Slayer trigger the base chance reset to 2% instead of 5%.
- [Ring of the Beast]
- - Decreased the Health and Stamina bonus in Human and Vampire lord form by 75/ 150 to 50/ 100.
- [Deathbrand Armor]
- - Frost Guard now also trigger when hit by spell attacks.
- [Ring of Bloodlust]
- - Damage taken detrimental effect reduced from 30% to 25%
- [Nightingale Blade]
- - Resistance leech effect duration reduced from 30 to 10 seconds.
- [Staff of Magnus]
- - Now also increase spell strengh by 25% against enemies currently affected by the staff.
- [Shield of ysgramor]
- - Now while equipped, incoming stagger will be reduced by 90% (this will effectively force the lesser stagger animation).
- [Visual Addon]
- - It has been integrated in the main file, thnx to VAE authors for the permission. This integration also makes possible future patch making easier.
- (Legacy of the Dragonborn Patch updated)
- (Unique Uniques Patch updated)
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Version 1.2
- [Auriel Shield]
- . Decreased cooldown from 30 to 15 seconds.
- [Blade of Woe]
- . Kill Streak now steal 20% damage from the target for 10 seconds (do not stacks) instead of reducing it by 20% for 5 seconds, this effect will persist when the enemy dies for 60 seconds. Added a different hit shadder.
- [Ebony Blade]
- . Added hit shadder to the silence effect.
- [Dwarven Black Bow of Fate]
- . Fate arrows can no longer be dropped.
- [Dragonbane]
- . Increased Shock damage from 15 to 20.
- . Added Stormcaller: Hits mark dragons with static for 30 seconds, for this duration, whenever it try to fly, lighting bolts will strike him every 2 seconds, dealing 40 Shock damage each and forcing it to land again.
- [Mace of Molag Bal]
- . Added shadder to enemies hit.
- . Increased Release Soul damage by 50%.
- [Miraak Robes]
- . The tentacles explosion will only trigger when the attacker is close to the wearer (around 12 feet/ 3.5 meters).
- [Nahkriin Mask]
- . Power Surge now activate whenever you loose 20% of your total Health within 2 seconds (with a 20 seconds cooldown), instead of every 30 seconds.
- . No longer slow time, instead it will grant 200 damage resistance and 50% Magic Resistance. Damage and spell magnitude bonus reduced from 50% to 25%. Duration increased from 7 to 10 seconds. Added a sound effect to it.
- [Nightingale Bow]
- . Added Shadow Killer: Kills turn the wielder invisible for 5 seconds.
- [Nightingale Sword]
- . Added Resistance Leech: Steal 15% magic resistance from the target for 30 seconds or until he dies (do not stack on the same target but stack on multiple targets).
- [Nightingale Gauntlets]
- . Fixed description: Invisible strike on apply on melee attacks.
- [Spellbreaker]
- . Added hit shadder to the silence effect.
- . It no longer affect friendly targets.
- (Many visual improvements)
- (Unique Uniques Patch updated)
- (Added Visual Addon - Based on "Visual Animated Enchants - VAE")
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Version 1.1
- [Auriel Bow]
- . Increased magnitude of Sun Burst vs normal targets/ undeads from 10/ 40 to 20/ 60 (Sunhallowed Elven Arrows explosion increased by the same amount)
- . Added Conjure Arrows: Holding the bow fully draw for at least 3 seconds will channel the power from the ward and conjure one Sunhallowed for every enemy nearby, automatically targeting and releasing at each one of then once you fire your arrow.(If you have equipped a Blodcursed arrow, this effect will conjure these arrows instead). Trigger a 10 seconds cooldown and during the cooldown, the bow won`t create wards until recharged.
- . Wards now last up to 3 seconds (also serves as an indicator for when the the Conjured Arrows can be cast).
- . Increased damage from the Sun Strike effect of the Sunhallowed arrows from 10/ 30 to 40/ 120.
- . Increased Base Damage from 14 to 18.
- . Bloodcursed Arrows can no longer be picked up (like the Sunhallowed ones).
- . Improved the visual effects from the Bloodcursed Arrows.
- [Champion`s Cudgel]
- . Increase resistance of enemies after the first time the effect proc by 1 hit.
- [Ebony Blade]
- . Added Absorbtion Burst: When fully upgraded, steal 30 points of maximum Health and Stamina for 30 seconds (do not stack on the same target but can stack on multiple targets) when the actor hit is friendly, this effect is two times stronger and last ten times longer.
- . Replaced Silence for Silence Burst: When fully upgraded, kills silence every enemy in area, preventing then from casting spells.
- . While Equipped, friendly targets ignore up to 3 hits when outside of combat (same as allies).
- . Increased weapon speed by ~5% but decreased base damage by 1 point.
- . Can`t be upgraded with smithing (as it is in vanilla) but improving the weapon during it`s related quest increase it`s base damage by +2 per rank, up to +10 (this is actually a vanilla effect that never made to the final game).
- [Eduj & Okin]
- . Reduced the bonus from Shout Power from 50% to 30%.
- . Replaced Spellbind - Shout for Echo of Power: While both Eduj and Okin are equipped, shouts will increase damage by 50%, reduce incoming damage from physical and elemental attacks by 25% and make the wielder immune to stagger for a duration equal to 25% of the shout recovery time.
- [Ghostblade]
- . Added Possession: Enemies up to level 30 killed will be reanimated and possessed by the sword for 60 seconds, receiving +200 Health and Magicka (60 seconds Cooldown). This effect do not turn enemy corpses to ash when the effect finish.
- [Harkon Sword]
- . Replaced Absorb Vitality for Vampiric Drain: Absorb 15 points of Health and twice as much Magicka per hit.
- . Replaced Bats for Draining Bats: If the wielder if a Vampire, power attacks summon a cloud of Bats that absorb 40 Health and half as much magicka per enemy in area over 10 seconds (30 seconds Cooldown).
- . Added Empower Spell Casting: While equipped, destruction and illusion spells are 20% more effective.
- . Increased value from 2000 to 2500.
- [Necromancer Amulet]
- . Increased the reanimation duration from 1 to 2 minutes.
- [Volsung Mask]
- . Restorative Shouts now restore stats based on the shout cooldown (3x it`s cooldown in seconds) instead of a fixed value of 50.
- [Windshear]
- . Fixed description
- [Wuuthrad]
- . Increased Cleave damage by 50% (multiplier is now 3 instead of 2).
- (Unique Uniques Patch updated)
- (Legacy of the Dragonborn Patch updated)
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- Author's activity
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June 2021
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03 Jun 2021, 7:26AM | Action by: Alex9ndre
Attribute change
Summary changed.
November 2020
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26 Nov 2020, 10:18PM | Action by: Alex9ndre
File added
Artifacts and Uniques [version 3.3]
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26 Nov 2020, 10:16PM | Action by: Alex9ndre
Changelog added
Change log added for version 3.3
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24 Nov 2020, 1:51PM | Action by: Alex9ndre
Attribute change
Description changed.
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24 Nov 2020, 1:12PM | Action by: Alex9ndre
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Unique Uniques Patch [version 3.2]
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24 Nov 2020, 6:19AM | Action by: Alex9ndre
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24 Nov 2020, 6:18AM | Action by: Alex9ndre
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File 'Weapons Armor Clothing and Clutter Fixes Patch' version changed to 3.2.
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24 Nov 2020, 6:18AM | Action by: Alex9ndre
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24 Nov 2020, 6:18AM | Action by: Alex9ndre
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24 Nov 2020, 6:18AM | Action by: Alex9ndre
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ArteFakes Patch [version 3.2]
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Artifacts and Uniques [version 3.2]
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24 Nov 2020, 5:59AM | Action by: Alex9ndre
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Change log added for version 3.2
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24 Nov 2020, 5:53AM | Action by: Alex9ndre
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Change log added for version 3.2
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24 Nov 2020, 5:49AM | Action by: Alex9ndre
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