Skyrim Special Edition
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TheSecretMaster

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limerx

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79 comments

  1. Norman73Spear1
    Norman73Spear1
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    It would be awesome to have a custom Guard that is totally paranoid 😆Like Reno 911. You would be like why are you shacking me down, dude? What! 😄
  2. dydya1tolya
    dydya1tolya
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    Anyone knows how to change the time it takes for guards to stop following you? 
    I looked through with ssedit and couldn't figure it out:/
  3. GreekIrish
    GreekIrish
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    Guards are coming up and randomly initiating generic dialogue with me.  Is that from this mod?
  4. chunkimonki560
    chunkimonki560
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    I can’t get this to work for some reason. I’m using the nolvus mod pack which uses immersive citizens - is there any chance someone could make a patch for it? 
    1. nxf11rocks
      nxf11rocks
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      I'd personally use AI Overhaul over Immersive Citizens.
  5. UcanTerlik
    UcanTerlik
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    I wish there was a sneak-only version. Unsheathing in the jarl's palace or local inn/shop would be suspicious, perhaps even prohibited. But I can't even train with dummies without some guard(s) staring at me awkwardly, sometimes even getting in my way. Very unimmersive in this regard.
    1. slamminuk
      slamminuk
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    2. QuatreYeux
      QuatreYeux
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      They also try to get the PC into trouble for breaking the laws of physics when  pipelining iron into gold rings
      (any spell other than candelight seems to trigger them)
    3. makujah
      makujah
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      I bump this because it's ridiculous.
      I found a condition that needs removing in SSEEdit, but i'm not too versed in that program, idk how to remove the entire condition, I can only edit it. And my CK stopped working after recent updates (I can't stop it from updating the way I can with skyrim?)
    4. CrazUnklMat
      CrazUnklMat
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      See my reply to thelostgamer146's post with the steps in Xedit (SSEEdit) required to make it sneak-only.
  6. thelostgamer146
    thelostgamer146
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    this mod is good in concept but gets annoying fast, if swing your weapon at all you get guards following you and then they start getting in the way and end up blocking doors so you cant get out of places then you have to kill them and then all of a sudden you have to murder all of whiterun because a guard wanted to follow you because you misclicked 
    1. CrazUnklMat
      CrazUnklMat
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      1. Xedit the .esp.

      2. Under Spells, edit the SCG prefix spells: watchAbility, alarmAbility, and normalAbility.
      Remove the WeaponMagic conditions.
      3. Change any remaining conditions above the now-removed WeaponMagic conditions that are still OR condition types to AND (unclick the OR).

      4. ???
      5. Save
      6. Profit (literally - you're probably a thief, after all...)
  7. skyrimfreak360
    skyrimfreak360
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    I've just installed this mod, experimented in sneaking while the guards are nearby and yet they're not reacting/following me with suspicion. What gives... -,-
  8. ThorstenLicht
    ThorstenLicht
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    Is this compatible with the v1.6.1130 ?
  9. Zusch
    Zusch
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    Does anyone if this is safe to eslify?
    1. MrPoodo
      MrPoodo
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      any updates on this?
    2. pytheian
      pytheian
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      Should be - scripts aren't hardcoded to specific form IDs, there is no facegen or voice files which will break, and it does not ship with a .SEQ (Enable of Game start) file so there *should* be no impact if you compact the forms and mark ESL. Haven't tested in game though.
    3. hoangdai94
      hoangdai94
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      @pytheian Thanks for your report !
    4. WinterHaretic
      WinterHaretic
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      Good sh!t dude!! MVP
  10. stacymichelle084
    stacymichelle084
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    This mod is a must-have for me. Thank you!