It would be awesome to have a custom Guard that is totally paranoid 😆Like Reno 911. You would be like why are you shacking me down, dude? What! 😄
I can’t get this to work for some reason. I’m using the nolvus mod pack which uses immersive citizens - is there any chance someone could make a patch for it?
I wish there was a sneak-only version. Unsheathing in the jarl's palace or local inn/shop would be suspicious, perhaps even prohibited. But I can't even train with dummies without some guard(s) staring at me awkwardly, sometimes even getting in my way. Very unimmersive in this regard.
They also try to get the PC into trouble for breaking the laws of physics when pipelining iron into gold rings (any spell other than candelight seems to trigger them)
I bump this because it's ridiculous. I found a condition that needs removing in SSEEdit, but i'm not too versed in that program, idk how to remove the entire condition, I can only edit it. And my CK stopped working after recent updates (I can't stop it from updating the way I can with skyrim?)
this mod is good in concept but gets annoying fast, if swing your weapon at all you get guards following you and then they start getting in the way and end up blocking doors so you cant get out of places then you have to kill them and then all of a sudden you have to murder all of whiterun because a guard wanted to follow you because you misclicked
2. Under Spells, edit the SCG prefix spells: watchAbility, alarmAbility, and normalAbility. Remove the WeaponMagic conditions. 3. Change any remaining conditions above the now-removed WeaponMagic conditions that are still OR condition types to AND (unclick the OR).
4. ??? 5. Save 6. Profit (literally - you're probably a thief, after all...)
I've just installed this mod, experimented in sneaking while the guards are nearby and yet they're not reacting/following me with suspicion. What gives... -,-
Should be - scripts aren't hardcoded to specific form IDs, there is no facegen or voice files which will break, and it does not ship with a .SEQ (Enable of Game start) file so there *should* be no impact if you compact the forms and mark ESL. Haven't tested in game though.
79 comments
I looked through with ssedit and couldn't figure it out:/
(any spell other than candelight seems to trigger them)
I found a condition that needs removing in SSEEdit, but i'm not too versed in that program, idk how to remove the entire condition, I can only edit it. And my CK stopped working after recent updates (I can't stop it from updating the way I can with skyrim?)
2. Under Spells, edit the SCG prefix spells: watchAbility, alarmAbility, and normalAbility.
Remove the WeaponMagic conditions.
3. Change any remaining conditions above the now-removed WeaponMagic conditions that are still OR condition types to AND (unclick the OR).
4. ???
5. Save
6. Profit (literally - you're probably a thief, after all...)