Skyrim Special Edition
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E10X11

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NexusModsCaretaker

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40 comments

  1. E10X11
    E10X11
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    I am unable to provide support for any of my mods.
  2. Blackspine18859
    Blackspine18859
    • member
    • 27 kudos
    I'm on 1.5.97, and despite the setting not existing in any of the masters, this mod works fine. Doesn't even need to be compacted to flag it as an .esl either. 
    1. BakedToast
      BakedToast
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      • 8 kudos
      Fantastic news! I'm about to install it on my Skyrim VR modlist. Hopefully now when I'm in a dungeon, my follower will sheathe her sword after combat but keep holding her torch in the dark.
  3. nintai83
    nintai83
    • supporter
    • 57 kudos
    I just tested this and it works fine on 1.6.1170.
  4. ObozoGaming
    ObozoGaming
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    • 0 kudos
    I use to use this mod and loved it, but I had to uninstall and reinstall Skyrim the other day and now it doesn't work. I've tried using Extensible Follower Framework, but it doesn't help. Does anybody know how to fix? Thank you for any help in advance.
    1. JimFever
      JimFever
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      • 18 kudos
      It seems that this Game Settings data that this mod Edited (fAIDistanceTeammateDrawWeapon), no longer exists in Skyrim.esm (i guess it was removed during one of Skyrim's update ?).

      I found out while updating a merged plugin where i place a few small mod like this one. That record appears in Italic in SSedit and doesnt exist (anymore) in my Skyrim.esm.
      I remember having the need of it and it was solved by this mod, as a plugin, and also merged version, but  i was like around more than 2 years ago. i couldnt tell now.
      I m currently deleting this no longer existing reference from my merged plugin...

      Meaning : The method used by THIS mod to change NPC's behavior is certainly obsolete.
       cant tell if it can be fixed some other way though, or if the behavior itself have been changed in the game. (Possible update from me on this when i have stopped editing and played a bit haha :p)
    2. ArchNovaZero
      ArchNovaZero
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      • 0 kudos
      do you know of anything else which might fix this problem because it is very annoying 
  5. foveralurk
    foveralurk
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    • 0 kudos
    I've been messing around with using SSE Edit to change the value of fAIDistanceTeammateDrawWeapon and have found that setting it to 30 works well. The radius at which my follower will draw their weapon because of me is inside their collision box at that point so I can bump into them without it happening.

    I think this fixes the aggro problem as Lydia is charging into battle the moment an enemy detects me.
    1. tcbflash
      tcbflash
      • supporter
      • 64 kudos
      Used your advice, thank you!
      ~dan
  6. yojeff
    yojeff
    • supporter
    • 2 kudos
    Thansk for the mod.  As the young people say, I was literaly going crazy.
  7. A3ria
    A3ria
    • supporter
    • 1 kudos
    Works great for me along with NFF. Nice mod!

    Edit: After installing this I realised that NFF has this function built in - 'Disable Weapon Draw' under 'Follower Outfit & Gear'.
    So no need for this mod if you use NFF.
    1. Blackspine18859
      Blackspine18859
      • member
      • 27 kudos
      You still need it if you use custom followers who you don't want NFF to import (I assume)
  8. SilithSilvermoon
    SilithSilvermoon
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    Just found this and so far it works like a charm on custom follower Kaidan (Kaidan 2). No more drawing and redrawing that big a** sword every time I change between different spells. A mind saver!
  9. BlueBoxReven
    BlueBoxReven
    • member
    • 3 kudos
    This sadly doesn't work on all followers.
  10. Mochi48
    Mochi48
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    Using this in my most recent mod list, and as a mage it’s a sanity saver. Having followers drawing their weapons every time I used non-combat spells in the middle of town or a room full of people made me crazy. It’s great not to have to constantly hear that metal sound of drawing weapons and seeing them go in their combat crouches in a peaceful situation. 
  11. nintai83
    nintai83
    • supporter
    • 57 kudos
    This mod still works fine. If it's not working for you it's a problem on your end.