Very good ... But I have a little problem. The animations I installed in "(111) Cloth or no armor" do not work in the game. It uses vanilla animations. Everything else works fine. Endorsed.
Hey there, it's odd that it doesn't work I tested it right now and my animations works. Are you using other DAR mods? Maybe one of the mods replaces this folder. Also, are you sure you are using correct animations? From my experience different animations can be mixed up (especially when they're all named the same). Sorry for the troubles. I want to resolve this issue and It'd be nice to have more information.
Thanks for the reply. I created a new profile without other mods on the MO2 to try it out, again the same. It's probably my fault but I couldn't find where I went wrong. I just tried your Demo video. Additionally, there are "ndh's Animation Overhaul walk" animations for 111 female instead of "vanilla walk". (Another problem is my English :D)
EDIT; I copied the animations you used on 112 to 111. Same again. 112,113,114,115 still working fine
I figured ut out! To get the clothing and neked condition to work use only the line "NOT IsWornHasKeyword("Skyrim.esm" | 0x0006C0EC)" in the _conditions.txt. This looks great paired with No heavy muscular walk and idle by Scot.
does your mod by any chance have a limit on how many animations you can place in the folders? right now I have walk, run, sprint, sneak and shout animations (light and heavy variants) in their respective folders for males and females. the sneak and shout animations doesn't show up. i've tested the same animations with Nemesis PCEA and they work fine, but the moment i put them into the folders from this mod it doesn't work anymore..
You can do it, If you place there attack animations, then they will play only when specific armor type is equipped. I don't see practical use in it, better to tie conditions directly to the weapon type (like New Weapons Types and Animation Support does), but if you want it, you can do it.
Well I see a lot of practical use in it. Melee animations based on the armor worn is a pretty huge step in immersion. I've got a bunch of front flip/spinning and acrobatic power attack animations in my collection. A lot of them looks pretty out of place on a tank character, but fits perfect on a light armor rogue/assassin character! To me this seems only logical.
For example you could put greatsword animations inside the heavy armor folder from this mod and perhaps rename the folder so it overwrites whatever else you've got going through DAR. The result would be varied animations, and the game would look for the heavy armor condition before applying animations for both you and the NPC!
This mod conflicts with Animated Armory(https://www.nexusmods.com/skyrimspecialedition/mods/15394), is a patch needed? https://ipfs.io/ipfs/QmSvngHPfwz8W1JSeySXVGueMuTz4KxTeCBYc3vRcKtJcq?filename=ModOrganizer_nbNIhTCCZr.png
There are folders overlaping, to fix this just rename my folders with other numbers (but make sure they are in the same order). I don't know if I'll change name folder in mod, because it won't guarantee conflicts with other DAR mods.
33 comments
The animations I installed in "(111) Cloth or no armor" do not work in the game. It uses vanilla animations.
Everything else works fine. Endorsed.
I just tried your Demo video. Additionally, there are "ndh's Animation Overhaul walk" animations for 111 female instead of "vanilla walk".
(Another problem is my English :D)
EDIT;
I copied the animations you used on 112 to 111. Same again.
112,113,114,115 still working fine
For example you could put greatsword animations inside the heavy armor folder from this mod and perhaps rename the folder so it overwrites whatever else you've got going through DAR. The result would be varied animations, and the game would look for the heavy armor condition before applying animations for both you and the NPC!
https://ipfs.io/ipfs/QmSvngHPfwz8W1JSeySXVGueMuTz4KxTeCBYc3vRcKtJcq?filename=ModOrganizer_nbNIhTCCZr.png