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- The Sidrat - Beneath the Infinity Tree
The Sidrat - Beneath the Infinity Tree
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Versionv.5.14
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- Manual
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Last updated
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Created by
dafydd99Uploaded by
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This page was last updated on 18 May 2025, 11:05AM
- Changelogs
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Version v5.11
- can now 'sneak' to place non-standard items into linked crafting chests (eg a book in the smithing supplies chest). These will be removed and replaced with all the other items when using a linked crafting station
- a fix to hopefully avoiding the placeAtMe bug that doesn't always honour Room Markers (roombounds) correctly
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Version v5.10
- new armour and skeletons for fallen dwemer, to avoid mod clash with cathedral armor
- belts and braces fix for curator display in museum
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Version v5.09
- cleaned and verified many assets and scripts
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Version v5.08
- fixed model unlock bug
- removed debug notifications
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Version v5.07
- added new 'unlock everything' option on entering the Sidrat for the impatient
- added many more custom crystals
- improved reliability of magic carpet and boat animations
- improved reliability of lift and vault doors in the mechanical mansion cellar
- added SkyUILib to archives
- improved light reliability, particularly around the infinity tree
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Version v5.06
- updated the Diving Tower to add a launcher boost up to 12x
- added Free Fall Boots to Huel's inventory
- added RavenKing95's plaque descriptions to the museum
- improved fallback when SkyUILib is missing, but SKSE is in use
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Version v5.05
- fixed entry issue, where player does not move - only 'double loads' now when you have a companion
- fixed CTD when using the infinity pool
- added two cheat codes for the infinity tree
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Version v5.04
- added options to turn on objective markers for those who want a little extra help with the booze hunt
- fixed blacksmith vendor dialogue
- more work on golden lift attach ref issues
- hopefully fixed rare CTD from disabled water
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Version v5.03
- improved copy on some puzzle clues
- attached ref disappearing after game load fix
- fixed sneak launcher overboost
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Version v5.02
- improved LOD
- some lights for the Mechanical Mansion exterior
- repositioned some booze hunt drinks, and added clues
- updated numerals for a much faster initialisation
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Version v5.01
- added The Infinity Tree location, quests, NPCs
- Kayne Eine can now talk!
- added help system
- users with SKSE and SkyUILib also get a much improved experience using the Custom Crystals
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Version v4.31
- added an 'under construction' sign to the matrix
- added museum plaques for each display section
- returned missing spotlights to the console room
- removed blackreach as a possible 'secret' location
- removed curator actor in the museum - how did he even get there?
- more potential bug fixes in games room
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Version v4.30
- added a few resting points for followers in the console room
- bug fixing and script improving when summoning the Sidrat in Open Cities
- bug fixed crash out in games room
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Version v4.29
- support for a separate fishing patch
- 'gift' menu for the curator
- crouch and tune destination crystal now summons the sidrat
- crouch and whistle/summon anywhere now presents a model selection dialogue
- internal flight count meter added
- destination crystal now chimes in water
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Version v4.28
- fishing and other AE features removed for compatibility with SE - will be added later in a patch
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Version v4.27
- added four fishing spots
- improved library, changed some roundels, doubled the number of shelves, added a scroll rack
- improvements to shelf stacking chest scripts
- minor copy changes
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Version v4.26
- added switch to link spit in living quarters
- modified eye of harmony animation for more consistent behaviour
- fixed three weapon racks in the museum
- changed the sidrat entrances to reflect door behaviour better
- changed the sidrat police box model to only open the right hand side door
- reduced volume and range of the windmill sails in the console room
- new beds allow use from either side
- updated the rugs!
- minor copy changes
- something else I can't remember
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Version v4.25
- fixed another incompatibility with The Dark and The Light
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Version v4.24
- fixed various incompatibilities with The Dark and The Light
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Version v4.23
- fixed short range harmonic magnet bug
- fixed Summon The Sidrat Anywhere Custom Crystal location positioning
- added a hidden swimming pool to the library, with awesome new door hum
- made the restroom seats open and close properly
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Version v4.22
- added quick route from vampire lair to living quarters
- removed conjruction spell book in living quarters - spoilers!!
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Version v4.21
- aligned numeral scripts to TDATL
- added sit/lie/meditate spots and improved garden a little
- hopefully fixed black splodges for xbox users and blue halos - let me know, guys!
- minor bug fixing
- further work on mechanical mansion and infinity tree, new cells, quests and characters - but still WIP
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Version v4.20
- fixed summon absorb bug
- improvements to console room maps
- ongoing optimisation of model area
- location of The Sidrat on the console rooms maps now shown with a green spotlight, moves during flight
- replaced some missing statics
- fix to storage portal spell when cast within inner hub
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Version v4.19
- optimisation of textures, BC7 compression, mipmapping
- bathing area/zero room/games rooms broken out into separate cells
- improvements to bathing area
- fixes to 'too close' when summoning the Sidrat
- some local map crash fixes
- numerous minor efficiency improvements
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Version v4.18
- additional fixes for broken saves
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Version v4.17
- replaced missing scripts from previous release
- some optimisation work on the models
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Version v4.16
- Fall of the Dwemer quest is now manually activated
- sorting chest/linked chest code has been optimised
- custom crystals can now be automatically placed at their correct world position on the maps (for skyrim and solstheim)
- added night time glow to the windows of the 'Police Box' model
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Version v4.15
- fix for if previous updates were done whilst using tree model
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Version v4.14
- a new hidden vampire lair, just off the main mushroom cave (entrance by the 'crack in the wall')
- fixes to bessie
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Version v4.13
- extensive new bathroom and spa
- tree model improvements, including tree house and a bird!
- diving tower now even more ridiculous, with two water launchers
- sidrat analyser
- new games arcade (opens after Fall of the Dwemer completed) includes a Whacka Dah-Lek Game
- improved exiting and horse placing
- more k9s, paintings
- clockwork castle and infinity tree progress (currently inaccessible)
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Version v4.12
- replaced missing summon the sidrat anywhere script!
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Version v4.11
- numerous script fixes and improvements - 'belts and braces' where possible
- added a few pictures around the Sidrat
- The Matrix now has a map, and work is progressing towards the mountain region and boat ride
- fixed problem with museum not placing items in the right position
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Version v4.10
- added six new custom destinations - can now even be set to locations in other mods!
- moved the display area to separate cell due to performance issues on some platforms
- added an ingot converter
- made fixes to model schematics issues
- added fountains and tiered planters to garden
- added a placeable Dah-Lek Model!
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Version v4.09
- added 'Summon The Sidrat Anywhere' spell - can also reposition your landing spots to your preferences
- added new destinations for Dawnstar, Dragon bridge to avoid mod conflicts
- added table layers
- added a centurion and a 'dah-lek' trophy!
- improvements to the keep weapons systems, sound effects on reload
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Version v4.08
- added Dwemer Tardis model
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Version v4.07
- improved the display room static item handling
- added weapon and armour storage barrels
- added roombounds to improve performance in the living quarters
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Version v4.06
- added The Curator
- updated display room - now 20 mannequins, 24 weapon racks, three chests, 6 display cabinets, bespoke area for unique items (Daedric artifacts, Claws, Dragon Priest masks, Elder Scrolls, Paragons, insect jars, Religious and unique amulets, and the books of Hermaeus Mora etc)
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Version v4.05
- improvements to the Keep model - reloadable and adjustable ballista
- improved entry to The Sidrat for all followers
- started adding some navcut versions of nifs to reduce actors walking into The Sidrat
- fixed 'left over furniture' when The Sidrat mod is uninstalled
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Version v4.04
- improved The Sidrat interior
- added deployable defensive centurions to the Keep model
- cleaner fade in/fade out on exiting The Sidrat
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Version v4.03
- three more models - Market Stall, Centurion and Keep
- much greater control over model components - can rotate at any angle now
- display cabinets now have weapon holders
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Version v4.02
- improved fade in/fade out
- fixed bessie insta death bug
- pushed through model fixes
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Version v4.01
- fixed living quarters ctd
- added a few extra seconds to the crack in the wall puzzle for control pad users
- fixed archery contest respawn issues
- minor modifications to Nordic Tower model
- added chopping block near windmill
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Version v4.0
- added new Find Sidrat spell
- a total of ten external models
- smoother entry and exit
- improved storage portal spell
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Version v3.06
- fixed console room crash out bug due to suspected stack overflow
- added Diving Tower model
- improved entry and exit for followers
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Version v3.05
- minor fixes
- fixed crafting platform and penthouse exits on some models
- updated Petal Tower model
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Version v3.04
- minor fixes
- fixed sidrat map - now displaying place names in unlocked locations
- fixed visible destination crystals after update
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Version v3.03
- Multiple unlockable models through schematics - The Sidrat can now appear in 6 different forms
- Five new schematics to find in The Sidrat
- Improvements to Summon whistle to allow cycling through unlocked models
- Extended crafting room unlocked by 'crack in the wall' puzzle in mushroom cave
- Two new crafting table
- Added staff enchanter and spider box thingie
- Opened mushroom cave water chutes
- Added a windmill to the matrix!
- updated one of the buttons on the console to fake 5x flights to trigger 'Fall of the Dwemer' quest earlier
- Overhaul of Sidrat transportation - now much faster
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Version v3.01
- can now blow up three dah-lek
- added blessing of the Dwemer
- aligned numeral scripts with the dark
- added 'dark heart of the dah-lek' ingredient
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Version v3.0
- includes 'The fall of the Dwemer' adventure - two new cells and a worldscape
- added the mushroom cave which opens after completion of Fall of the Dwemer
- comfy beds option for those that aren't Dwemer
- selectable landing locations to minimise any clash with other mods
- numerals should cause fewer issues
- a whole host of minor enhancements and improvements over the original
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Version v.5.14
- new Sidrat 'reset' feature, 0999 0999 in the console. Only to be used in emergencies!
- fixes to archery
- traveller now has clothes to hide his shame
- cleaned all assets
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- Author's activity
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May 2025
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18 May 2025, 11:05AM | Action by: dafydd99
Readme file added
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18 May 2025, 11:05AM | Action by: dafydd99
Changelog added
'Change log added for version v.5.14'
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18 May 2025, 11:04AM | Action by: dafydd99
File added
'TheSidrat-v5.14.zip [version v.5.14]'
March 2025
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07 Mar 2025, 11:47PM | Action by: dafydd99
Attribute change
'Summary changed.'
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07 Mar 2025, 12:39AM | Action by: dafydd99
Readme file added
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07 Mar 2025, 12:39AM | Action by: dafydd99
Changelog added
'Change log added for version v5.11'
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07 Mar 2025, 12:37AM | Action by: dafydd99
File added
'TheSidrat-v5.11.zip [version v5.11]'
February 2025
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16 Feb 2025, 11:22PM | Action by: dafydd99
Readme file added
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16 Feb 2025, 11:22PM | Action by: dafydd99
Changelog added
'Change log added for version v5.10'
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16 Feb 2025, 11:21PM | Action by: dafydd99
File added
'TheSidrat-v5.10.zip [version v5.10]'
January 2025
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11 Jan 2025, 7:51PM | Action by: dafydd99
Attribute change
'Description changed.'
October 2024
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30 Oct 2024, 11:44PM | Action by: dafydd99
Readme file added
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30 Oct 2024, 11:44PM | Action by: dafydd99
Changelog added
'Change log added for version v5.09'
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30 Oct 2024, 11:44PM | Action by: dafydd99
File added
'TheSidrat-v5.09.zip [version v5.09]'
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29 Oct 2024, 12:15AM | Action by: dafydd99
Mod image added
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27 Oct 2024, 11:44PM | Action by: dafydd99
Readme file added
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27 Oct 2024, 11:44PM | Action by: dafydd99
Changelog added
'Change log added for version v5.08'
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27 Oct 2024, 11:43PM | Action by: dafydd99
File added
'TheSidrat-v5.08.zip [version v5.08]'
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02 Oct 2024, 9:59PM | Action by: dafydd99
Readme file added
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02 Oct 2024, 9:58PM | Action by: dafydd99
Changelog added
'Change log added for version v5.07'
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