The Sidrat - Beneath The Infinity Tree includes the popular Sidrat moveable home mod (together with The Infinity Tree and The Fall of the Dwemer) includes a total of fourteen external models.
Requirements
This mod does not have any known dependencies other than the base game.
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added new 'unlock everything' option on entering the Sidrat for the impatient
added many more custom crystals
improved reliability of magic carpet and boat animations
improved reliability of lift and vault doors in the mechanical mansion cellar
added SkyUILib to archives
improved light reliability, particularly around the infinity tree
Version v5.06
updated the Diving Tower to add a launcher boost up to 12x
added Free Fall Boots to Huel's inventory
added RavenKing95's plaque descriptions to the museum
improved fallback when SkyUILib is missing, but SKSE is in use
Version v5.05
fixed entry issue, where player does not move - only 'double loads' now when you have a companion
fixed CTD when using the infinity pool
added two cheat codes for the infinity tree
Version v5.04
added options to turn on objective markers for those who want a little extra help with the booze hunt
fixed blacksmith vendor dialogue
more work on golden lift attach ref issues
hopefully fixed rare CTD from disabled water
Version v5.03
improved copy on some puzzle clues
attached ref disappearing after game load fix
fixed sneak launcher overboost
Version v5.02
improved LOD
some lights for the Mechanical Mansion exterior
repositioned some booze hunt drinks, and added clues
updated numerals for a much faster initialisation
Version v5.01
added The Infinity Tree location, quests, NPCs
Kayne Eine can now talk!
added help system
users with SKSE and SkyUILib also get a much improved experience using the Custom Crystals
Version v4.31
added an 'under construction' sign to the matrix
added museum plaques for each display section
returned missing spotlights to the console room
removed blackreach as a possible 'secret' location
removed curator actor in the museum - how did he even get there?
more potential bug fixes in games room
Version v4.30
added a few resting points for followers in the console room
bug fixing and script improving when summoning the Sidrat in Open Cities
bug fixed crash out in games room
Version v4.29
support for a separate fishing patch
'gift' menu for the curator
crouch and tune destination crystal now summons the sidrat
crouch and whistle/summon anywhere now presents a model selection dialogue
internal flight count meter added
destination crystal now chimes in water
Version v4.28
fishing and other AE features removed for compatibility with SE - will be added later in a patch
Version v4.27
added four fishing spots
improved library, changed some roundels, doubled the number of shelves, added a scroll rack
improvements to shelf stacking chest scripts
minor copy changes
Version v4.26
added switch to link spit in living quarters
modified eye of harmony animation for more consistent behaviour
fixed three weapon racks in the museum
changed the sidrat entrances to reflect door behaviour better
changed the sidrat police box model to only open the right hand side door
reduced volume and range of the windmill sails in the console room
new beds allow use from either side
updated the rugs!
minor copy changes
something else I can't remember
Version v4.25
fixed another incompatibility with The Dark and The Light
Version v4.24
fixed various incompatibilities with The Dark and The Light
Version v4.23
fixed short range harmonic magnet bug
fixed Summon The Sidrat Anywhere Custom Crystal location positioning
added a hidden swimming pool to the library, with awesome new door hum
made the restroom seats open and close properly
Version v4.22
added quick route from vampire lair to living quarters
removed conjruction spell book in living quarters - spoilers!!
Version v4.21
aligned numeral scripts to TDATL
added sit/lie/meditate spots and improved garden a little
hopefully fixed black splodges for xbox users and blue halos - let me know, guys!
minor bug fixing
further work on mechanical mansion and infinity tree, new cells, quests and characters - but still WIP
Version v4.20
fixed summon absorb bug
improvements to console room maps
ongoing optimisation of model area
location of The Sidrat on the console rooms maps now shown with a green spotlight, moves during flight
replaced some missing statics
fix to storage portal spell when cast within inner hub
Version v4.19
optimisation of textures, BC7 compression, mipmapping
bathing area/zero room/games rooms broken out into separate cells
improvements to bathing area
fixes to 'too close' when summoning the Sidrat
some local map crash fixes
numerous minor efficiency improvements
Version v4.18
additional fixes for broken saves
Version v4.17
replaced missing scripts from previous release
some optimisation work on the models
Version v4.16
Fall of the Dwemer quest is now manually activated
sorting chest/linked chest code has been optimised
custom crystals can now be automatically placed at their correct world position on the maps (for skyrim and solstheim)
added night time glow to the windows of the 'Police Box' model
Version v4.15
fix for if previous updates were done whilst using tree model
Version v4.14
a new hidden vampire lair, just off the main mushroom cave (entrance by the 'crack in the wall')
fixes to bessie
Version v4.13
extensive new bathroom and spa
tree model improvements, including tree house and a bird!
diving tower now even more ridiculous, with two water launchers
sidrat analyser
new games arcade (opens after Fall of the Dwemer completed) includes a Whacka Dah-Lek Game
improved exiting and horse placing
more k9s, paintings
clockwork castle and infinity tree progress (currently inaccessible)
Version v4.12
replaced missing summon the sidrat anywhere script!
Version v4.11
numerous script fixes and improvements - 'belts and braces' where possible
added a few pictures around the Sidrat
The Matrix now has a map, and work is progressing towards the mountain region and boat ride
fixed problem with museum not placing items in the right position
Version v4.10
added six new custom destinations - can now even be set to locations in other mods!
moved the display area to separate cell due to performance issues on some platforms
added an ingot converter
made fixes to model schematics issues
added fountains and tiered planters to garden
added a placeable Dah-Lek Model!
Version v4.09
added 'Summon The Sidrat Anywhere' spell - can also reposition your landing spots to your preferences
added new destinations for Dawnstar, Dragon bridge to avoid mod conflicts
added table layers
added a centurion and a 'dah-lek' trophy!
improvements to the keep weapons systems, sound effects on reload
Version v4.08
added Dwemer Tardis model
Version v4.07
improved the display room static item handling
added weapon and armour storage barrels
added roombounds to improve performance in the living quarters
Version v4.06
added The Curator
updated display room - now 20 mannequins, 24 weapon racks, three chests, 6 display cabinets, bespoke area for unique items (Daedric artifacts, Claws, Dragon Priest masks, Elder Scrolls, Paragons, insect jars, Religious and unique amulets, and the books of Hermaeus Mora etc)
Version v4.05
improvements to the Keep model - reloadable and adjustable ballista
improved entry to The Sidrat for all followers
started adding some navcut versions of nifs to reduce actors walking into The Sidrat
fixed 'left over furniture' when The Sidrat mod is uninstalled
Version v4.04
improved The Sidrat interior
added deployable defensive centurions to the Keep model
cleaner fade in/fade out on exiting The Sidrat
Version v4.03
three more models - Market Stall, Centurion and Keep
much greater control over model components - can rotate at any angle now
display cabinets now have weapon holders
Version v4.02
improved fade in/fade out
fixed bessie insta death bug
pushed through model fixes
Version v4.01
fixed living quarters ctd
added a few extra seconds to the crack in the wall puzzle for control pad users
fixed archery contest respawn issues
minor modifications to Nordic Tower model
added chopping block near windmill
Version v4.0
added new Find Sidrat spell
a total of ten external models
smoother entry and exit
improved storage portal spell
Version v3.06
fixed console room crash out bug due to suspected stack overflow
added Diving Tower model
improved entry and exit for followers
Version v3.05
minor fixes
fixed crafting platform and penthouse exits on some models
updated Petal Tower model
Version v3.04
minor fixes
fixed sidrat map - now displaying place names in unlocked locations
fixed visible destination crystals after update
Version v3.03
Multiple unlockable models through schematics - The Sidrat can now appear in 6 different forms
Five new schematics to find in The Sidrat
Improvements to Summon whistle to allow cycling through unlocked models
Extended crafting room unlocked by 'crack in the wall' puzzle in mushroom cave
Two new crafting table
Added staff enchanter and spider box thingie
Opened mushroom cave water chutes
Added a windmill to the matrix!
updated one of the buttons on the console to fake 5x flights to trigger 'Fall of the Dwemer' quest earlier
Overhaul of Sidrat transportation - now much faster
Version v3.01
can now blow up three dah-lek
added blessing of the Dwemer
aligned numeral scripts with the dark
added 'dark heart of the dah-lek' ingredient
Version v3.0
includes 'The fall of the Dwemer' adventure - two new cells and a worldscape
added the mushroom cave which opens after completion of Fall of the Dwemer
comfy beds option for those that aren't Dwemer
selectable landing locations to minimise any clash with other mods
numerals should cause fewer issues
a whole host of minor enhancements and improvements over the original
"The twin watch towers of Sidrathamz have looked over Eastmarch to Windhelm for centuries uncounted. Trouble is, today there seem to be three..."
Ever wanted a home you could move to some of the beautiful locations in Skyrim? Wondered what happened to the other Eye of Magnus, and just what the heck it was for? Never thought anyone could possibly make a nod to Doctor Who in Skyrim? Well - perhaps this is for you then!
The Sidrat is a player home with a difference. With additional floors, secrets and over 60 destinations to unlock, 'The Sidrat' can be relocated to anywhere in Skyrim and Solstheim. Externally its a three story dwemer style tower with crafting and viewing balconies, now with twelve very different additional external models. Internally there's living quarters, a console room, with maps (of locations to discover, select and relocate to), a battling robots game room, a garden, a zero room, a library, a display room, the matrix (with archery target practice and horse trials), a crafting area and more. With seven secrets to unlock more features and powers. With an exterior crafting balcony, you can craft with the backdrop of your choice. Also contains a mini quest to find, and an unmarked quest to unlock locations and secrets. Plus many hidden treats. Already on many players' 'essential mod' lists.
Quest activates after level 5 with a small quest to start to uncover the mystery - 'Fall of the Dwemer' activates after the 25th flight of the Sidrat, 'The Infinity Tree' activates after 50th flight of the Sidrat (with Kayne Eine unlocked and the Sidrat in Tamriel).
Fall of the Dwemer - "History only records the most famous of the Tonal Architects - yet there were others. Travel to another world to discover one lost to time... Sorvad." Journey to Skyroh, and learn more about the legend of the Sidrat, and what became of its creators.
The Infinity Tree - "Travel deep inside the Sidrat to previously unreachable areas, and discover a wealth of new locations and adventures"
With the voice talents of... Febrith Darkstar dafydd99
Special thanks to... RavenKing95 for museum plaque descriptions and copy fixes BestInSlot and DarkFox127 for their excellent creation kit tutorials And the modding community for answering all my inane questions
The FAQ has a full list of features, secrets etc - please read for more info.