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- The Sidrat - Beneath the Infinity Tree
The Sidrat - Beneath the Infinity Tree
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Versionv.5.14
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File information
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Created by
dafydd99Uploaded by
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About this mod
The Sidrat - Beneath The Infinity Tree includes the popular Sidrat moveable home mod (together with The Infinity Tree and The Fall of the Dwemer). Now with a total of fourteen different external models.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes The Snazzy Sidrat No point in patching it if it is not there - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- German
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Translations available on the Nexus
Language Name German Author:dafydd99 Deutsch by Dreifels Der Sidrat - Unter dem Unendlichkeitsbaum 5.14 DV - Changelogs
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Version v5.11
- can now 'sneak' to place non-standard items into linked crafting chests (eg a book in the smithing supplies chest). These will be removed and replaced with all the other items when using a linked crafting station
- a fix to hopefully avoiding the placeAtMe bug that doesn't always honour Room Markers (roombounds) correctly
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Version v5.10
- new armour and skeletons for fallen dwemer, to avoid mod clash with cathedral armor
- belts and braces fix for curator display in museum
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Version v5.09
- cleaned and verified many assets and scripts
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Version v5.08
- fixed model unlock bug
- removed debug notifications
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Version v5.07
- added new 'unlock everything' option on entering the Sidrat for the impatient
- added many more custom crystals
- improved reliability of magic carpet and boat animations
- improved reliability of lift and vault doors in the mechanical mansion cellar
- added SkyUILib to archives
- improved light reliability, particularly around the infinity tree
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Version v5.06
- updated the Diving Tower to add a launcher boost up to 12x
- added Free Fall Boots to Huel's inventory
- added RavenKing95's plaque descriptions to the museum
- improved fallback when SkyUILib is missing, but SKSE is in use
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Version v5.05
- fixed entry issue, where player does not move - only 'double loads' now when you have a companion
- fixed CTD when using the infinity pool
- added two cheat codes for the infinity tree
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Version v5.04
- added options to turn on objective markers for those who want a little extra help with the booze hunt
- fixed blacksmith vendor dialogue
- more work on golden lift attach ref issues
- hopefully fixed rare CTD from disabled water
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Version v5.03
- improved copy on some puzzle clues
- attached ref disappearing after game load fix
- fixed sneak launcher overboost
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Version v5.02
- improved LOD
- some lights for the Mechanical Mansion exterior
- repositioned some booze hunt drinks, and added clues
- updated numerals for a much faster initialisation
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Version v5.01
- added The Infinity Tree location, quests, NPCs
- Kayne Eine can now talk!
- added help system
- users with SKSE and SkyUILib also get a much improved experience using the Custom Crystals
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Version v4.31
- added an 'under construction' sign to the matrix
- added museum plaques for each display section
- returned missing spotlights to the console room
- removed blackreach as a possible 'secret' location
- removed curator actor in the museum - how did he even get there?
- more potential bug fixes in games room
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Version v4.30
- added a few resting points for followers in the console room
- bug fixing and script improving when summoning the Sidrat in Open Cities
- bug fixed crash out in games room
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Version v4.29
- support for a separate fishing patch
- 'gift' menu for the curator
- crouch and tune destination crystal now summons the sidrat
- crouch and whistle/summon anywhere now presents a model selection dialogue
- internal flight count meter added
- destination crystal now chimes in water
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Version v4.28
- fishing and other AE features removed for compatibility with SE - will be added later in a patch
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Version v4.27
- added four fishing spots
- improved library, changed some roundels, doubled the number of shelves, added a scroll rack
- improvements to shelf stacking chest scripts
- minor copy changes
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Version v4.26
- added switch to link spit in living quarters
- modified eye of harmony animation for more consistent behaviour
- fixed three weapon racks in the museum
- changed the sidrat entrances to reflect door behaviour better
- changed the sidrat police box model to only open the right hand side door
- reduced volume and range of the windmill sails in the console room
- new beds allow use from either side
- updated the rugs!
- minor copy changes
- something else I can't remember
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Version v4.25
- fixed another incompatibility with The Dark and The Light
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Version v4.24
- fixed various incompatibilities with The Dark and The Light
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Version v4.23
- fixed short range harmonic magnet bug
- fixed Summon The Sidrat Anywhere Custom Crystal location positioning
- added a hidden swimming pool to the library, with awesome new door hum
- made the restroom seats open and close properly
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Version v4.22
- added quick route from vampire lair to living quarters
- removed conjruction spell book in living quarters - spoilers!!
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Version v4.21
- aligned numeral scripts to TDATL
- added sit/lie/meditate spots and improved garden a little
- hopefully fixed black splodges for xbox users and blue halos - let me know, guys!
- minor bug fixing
- further work on mechanical mansion and infinity tree, new cells, quests and characters - but still WIP
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Version v4.20
- fixed summon absorb bug
- improvements to console room maps
- ongoing optimisation of model area
- location of The Sidrat on the console rooms maps now shown with a green spotlight, moves during flight
- replaced some missing statics
- fix to storage portal spell when cast within inner hub
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Version v4.19
- optimisation of textures, BC7 compression, mipmapping
- bathing area/zero room/games rooms broken out into separate cells
- improvements to bathing area
- fixes to 'too close' when summoning the Sidrat
- some local map crash fixes
- numerous minor efficiency improvements
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Version v4.18
- additional fixes for broken saves
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Version v4.17
- replaced missing scripts from previous release
- some optimisation work on the models
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Version v4.16
- Fall of the Dwemer quest is now manually activated
- sorting chest/linked chest code has been optimised
- custom crystals can now be automatically placed at their correct world position on the maps (for skyrim and solstheim)
- added night time glow to the windows of the 'Police Box' model
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Version v4.15
- fix for if previous updates were done whilst using tree model
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Version v4.14
- a new hidden vampire lair, just off the main mushroom cave (entrance by the 'crack in the wall')
- fixes to bessie
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Version v4.13
- extensive new bathroom and spa
- tree model improvements, including tree house and a bird!
- diving tower now even more ridiculous, with two water launchers
- sidrat analyser
- new games arcade (opens after Fall of the Dwemer completed) includes a Whacka Dah-Lek Game
- improved exiting and horse placing
- more k9s, paintings
- clockwork castle and infinity tree progress (currently inaccessible)
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Version v4.12
- replaced missing summon the sidrat anywhere script!
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Version v4.11
- numerous script fixes and improvements - 'belts and braces' where possible
- added a few pictures around the Sidrat
- The Matrix now has a map, and work is progressing towards the mountain region and boat ride
- fixed problem with museum not placing items in the right position
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Version v4.10
- added six new custom destinations - can now even be set to locations in other mods!
- moved the display area to separate cell due to performance issues on some platforms
- added an ingot converter
- made fixes to model schematics issues
- added fountains and tiered planters to garden
- added a placeable Dah-Lek Model!
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Version v4.09
- added 'Summon The Sidrat Anywhere' spell - can also reposition your landing spots to your preferences
- added new destinations for Dawnstar, Dragon bridge to avoid mod conflicts
- added table layers
- added a centurion and a 'dah-lek' trophy!
- improvements to the keep weapons systems, sound effects on reload
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Version v4.08
- added Dwemer Tardis model
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Version v4.07
- improved the display room static item handling
- added weapon and armour storage barrels
- added roombounds to improve performance in the living quarters
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Version v4.06
- added The Curator
- updated display room - now 20 mannequins, 24 weapon racks, three chests, 6 display cabinets, bespoke area for unique items (Daedric artifacts, Claws, Dragon Priest masks, Elder Scrolls, Paragons, insect jars, Religious and unique amulets, and the books of Hermaeus Mora etc)
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Version v4.05
- improvements to the Keep model - reloadable and adjustable ballista
- improved entry to The Sidrat for all followers
- started adding some navcut versions of nifs to reduce actors walking into The Sidrat
- fixed 'left over furniture' when The Sidrat mod is uninstalled
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Version v4.04
- improved The Sidrat interior
- added deployable defensive centurions to the Keep model
- cleaner fade in/fade out on exiting The Sidrat
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Version v4.03
- three more models - Market Stall, Centurion and Keep
- much greater control over model components - can rotate at any angle now
- display cabinets now have weapon holders
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Version v4.02
- improved fade in/fade out
- fixed bessie insta death bug
- pushed through model fixes
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Version v4.01
- fixed living quarters ctd
- added a few extra seconds to the crack in the wall puzzle for control pad users
- fixed archery contest respawn issues
- minor modifications to Nordic Tower model
- added chopping block near windmill
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Version v4.0
- added new Find Sidrat spell
- a total of ten external models
- smoother entry and exit
- improved storage portal spell
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Version v3.06
- fixed console room crash out bug due to suspected stack overflow
- added Diving Tower model
- improved entry and exit for followers
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Version v3.05
- minor fixes
- fixed crafting platform and penthouse exits on some models
- updated Petal Tower model
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Version v3.04
- minor fixes
- fixed sidrat map - now displaying place names in unlocked locations
- fixed visible destination crystals after update
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Version v3.03
- Multiple unlockable models through schematics - The Sidrat can now appear in 6 different forms
- Five new schematics to find in The Sidrat
- Improvements to Summon whistle to allow cycling through unlocked models
- Extended crafting room unlocked by 'crack in the wall' puzzle in mushroom cave
- Two new crafting table
- Added staff enchanter and spider box thingie
- Opened mushroom cave water chutes
- Added a windmill to the matrix!
- updated one of the buttons on the console to fake 5x flights to trigger 'Fall of the Dwemer' quest earlier
- Overhaul of Sidrat transportation - now much faster
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Version v3.01
- can now blow up three dah-lek
- added blessing of the Dwemer
- aligned numeral scripts with the dark
- added 'dark heart of the dah-lek' ingredient
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Version v3.0
- includes 'The fall of the Dwemer' adventure - two new cells and a worldscape
- added the mushroom cave which opens after completion of Fall of the Dwemer
- comfy beds option for those that aren't Dwemer
- selectable landing locations to minimise any clash with other mods
- numerals should cause fewer issues
- a whole host of minor enhancements and improvements over the original
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Version v.5.14
- new Sidrat 'reset' feature, 0999 0999 in the console. Only to be used in emergencies!
- fixes to archery
- traveller now has clothes to hide his shame
- cleaned all assets
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- Donations
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Straight donations accepted
"The twin watch towers of Sidrathamz have looked over Eastmarch to Windhelm for centuries uncounted. Trouble is, today there seem to be three..."
Ever wanted a home you could move to some of the most beautiful locations in Skyrim? Wondered what happened to the other Eye of Magnus, and just what the heck it was for? Never thought anyone could possibly make a nod to Doctor Who in Skyrim? Well - perhaps this is for you then!
The Sidrat is a player home with a difference. With additional floors, secrets and over 60 destinations to unlock, 'The Sidrat' can be relocated to anywhere in Skyrim and Solstheim. Externally its a three story dwemer style tower with crafting and viewing balconies, now with twelve very different additional external models. Internally there's living quarters, a console room, with maps (of locations to discover, select and relocate to), a battling robots game room, a garden, a zero room, a library, a display room, the matrix (with archery target practice and horse trials), a crafting area and more. With seven secrets to unlock more features and powers. With an exterior crafting balcony, you can craft with the backdrop of your choice. Also contains a mini quest to find, and an unmarked quest to unlock locations and secrets. Plus many hidden treats. Already on many players' 'essential mod' lists.
Quest activates after level 5 with a small quest to start to uncover the mystery - 'Fall of the Dwemer' activates after the 25th flight of the Sidrat, 'The Infinity Tree' activates after 50th flight of the Sidrat (with Kayne Eine unlocked and the Sidrat in Tamriel).
Fall of the Dwemer - "History only records the most famous of the Tonal Architects - yet there were others. Travel to another world to
discover one lost to time... Sorvad." Journey to Skyroh, and learn more
about the legend of the Sidrat, and what became of its creators.
The Infinity Tree - "Travel deep inside the Sidrat to previously unreachable areas, and discover a wealth of new locations and adventures"
With the voice talents of...
Febrith Darkstar
dafydd99
Special thanks to...
RavenKing95 for museum plaque descriptions and copy fixes
BestInSlot and DarkFox127 for their excellent creation kit tutorials
And the modding community for answering all my inane questions
The FAQ has a full list of features, secrets etc - please read for more info.
New! Discord server... https://discord.gg/nFnUJB9W87
Enjoy!
dafydd99
Ever wanted a home you could move to some of the most beautiful locations in Skyrim? Wondered what happened to the other Eye of Magnus, and just what the heck it was for? Never thought anyone could possibly make a nod to Doctor Who in Skyrim? Well - perhaps this is for you then!
The Sidrat is a player home with a difference. With additional floors, secrets and over 60 destinations to unlock, 'The Sidrat' can be relocated to anywhere in Skyrim and Solstheim. Externally its a three story dwemer style tower with crafting and viewing balconies, now with twelve very different additional external models. Internally there's living quarters, a console room, with maps (of locations to discover, select and relocate to), a battling robots game room, a garden, a zero room, a library, a display room, the matrix (with archery target practice and horse trials), a crafting area and more. With seven secrets to unlock more features and powers. With an exterior crafting balcony, you can craft with the backdrop of your choice. Also contains a mini quest to find, and an unmarked quest to unlock locations and secrets. Plus many hidden treats. Already on many players' 'essential mod' lists.
Quest activates after level 5 with a small quest to start to uncover the mystery - 'Fall of the Dwemer' activates after the 25th flight of the Sidrat, 'The Infinity Tree' activates after 50th flight of the Sidrat (with Kayne Eine unlocked and the Sidrat in Tamriel).
Fall of the Dwemer - "History only records the most famous of the Tonal Architects - yet there were others. Travel to another world to
discover one lost to time... Sorvad." Journey to Skyroh, and learn more
about the legend of the Sidrat, and what became of its creators.
The Infinity Tree - "Travel deep inside the Sidrat to previously unreachable areas, and discover a wealth of new locations and adventures"
With the voice talents of...
Febrith Darkstar
dafydd99
Special thanks to...
RavenKing95 for museum plaque descriptions and copy fixes
BestInSlot and DarkFox127 for their excellent creation kit tutorials
And the modding community for answering all my inane questions
The FAQ has a full list of features, secrets etc - please read for more info.
New! Discord server... https://discord.gg/nFnUJB9W87
Enjoy!
dafydd99