Skyrim Special Edition

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themayor897

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themayor897

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157 comments

  1. themayor897
    themayor897
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    If you are updating this mod mid-save to version 1.1.0 (or 1.1.1 if you never updated to 1.1.0), you will need to clean some scripts.

    All users need to clean _DDTrashRespawn

    Users of the vanilla (non-LOTD version) need to clean _DDSortScript 

    See the FAQ for details on how to clean a script.
  2. themayor897
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    Thanks for checking out my mod! A few quick things:

    Bugs: I have the bug report tab locked for my use only - reason being, I have found that a majority of bugs reported on Skyrim mods are client-side, usually from an unresolved conflict, a script that does more than it's supposed to, or from mods being installed/uninstalled mid-game. Please post any issues you have here and I will help you as best as I can, provided you've done all that you can do to keep your game stable.

    Suggestions: They're welcome! I'll be actively updating this mod as needed, and if I like something you suggest I will incorporate it. See the "coming soon" section in the description for more details :)
  3. themayor897
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    FAQ:
     
    Q: Where the hell is it?!?!
    A: There are two spoiler marked sections in the description to help you find it.

    Q: How do I clean a script?
    A: You need FallrimTools by markdf, which contains a program called "ReSaver." Open your most recent save in ReSaver and search for the scripts you need to clean with the search bar in the top left. Under scripts (or script instances if you are instructed to clean a specific instance of the script), find the one you need to clean, right click it and delete. Save your save file and you're good to go. Make sure you are loading the cleaned version in-game, I have tested renaming the beginning of the save file name and it seems to work ("Save150...." or "Autosave1..." part can be changed to "Save151...").
  4. pman11
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    how to change the lighting template? its a little too bright?
  5. iScottsman
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    Thanks for this terrific, compact yet fully functional, home! This is a nice vacation from loading screens & self-sorting :)

    p.s. - For anyone who is running Northern Roads & can't access the door, make sure your plugins are being loaded after the main Northern Roads .esps. On my initial tries downloading this mod, Vortex was putting the them before them for some reason. I could pick up the notes & key, see the waterfall, but the little entrance cave to the door would be covered up & inaccessible.
    1. AirWolf359
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      This saved me. The opening by the waterfall is still partially covered by terrain, but I'm able to crouch to get through it and get to the door. I have the plugins for this mod loading dead last. I'm not an expert on modding but it looks like even with this order, terrain meshes from other mods, probably Northern Roads and related, is still there, and the only proper solution will be a patch to remove them. Regardless, I'm able to get in and out so it's usable, if not entirely immersive :-).
  6. ElainaMarie
    ElainaMarie
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    This house is SO beautiful, I've honestly wanted a little house as well as a safehouse but had nothing really peak my interest. Something connected to my favorite mod that is absolutely gorgeous?! I was NOT expecting something that fit my high expectations, but here we are! Thank you SO much for the amount of work you put into this amazing project. 
  7. mhgo95
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    I just installed, and after trying to forge something, and then waiting for the sorting to be done, and after that trying to improve it, I got stuck in a "Sorting" loop. It goes on forever and never stops, even if I disable craftloot, go out of the house, restart the game, etc!
  8. NitkoHarte
    NitkoHarte
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    I do like the "mini-safehouse", have 1 idea and 1 problem. The idea is to connect the mannequins, also, because if you're using a cc mannequin replacer mod you get vanilla female mannequins. The problem is that the shrine won't change. I click the "Change Shrine" button, and it does the SFX, but it remains as Akatosh.
  9. grim2855
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    great mod  very well done   just wanted to let you know  the dragon mask display works but the masks are not visable? wasnt sure if it was my end or the mod maybe   thanks
  10. xenaroadwarrior
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    Great looking home (and alternative to  the Safe House)!!! Definitely going to give it a shot this next playthrough!

    I have a suggestion about decorations.... maybe have the the Dovah Den decorated with initially disabled statics, which would be enabled once you placed the relevant item on display in the Museum?

    The most obvious items that come to mind first are paintings, but I'm sure there are other items too. A display board on the wall with the Amulets of the Divine etc?

    This is obviously not something necessary, but I thought it might add even more to the LotD connection? Just an idea.

     
  11. ningreen
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    Absolutely love it, a must have, can't imagine LOTD without this player home!
  12. SoupRDude
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    Does this work with Anniv Edition? It worked for me in the past, but with a clean SE install, upgraded to AE, I have unlocked and visited the safehouse in Dragonborn Gallery and the strongbox does not appear in Sleeping Giant Inn.  
    1. SoupRDude
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      Nevermind, I was able to get it to work by moving it down in the mod order.  It seems to be fine with AE.  
  13. Flipocles
    Flipocles
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    For some reason, whenever I cast the teleport spell in my right hand the animation doesn't play right(the beginning and end of the animation are right, but the middle is from a different animation), but all other fire and forget self targeted spells work fine. Any idea why it would only happen with this spell?