I think I'll keep the vanilla style but thanks to give us a choice ! But it seems that only two meshes are from SMIM (those for the tinymushrooms), the other blackreach meshes are from that mod (but still safe to overwrite SMIM)
Edit : my bad, it seems that SMIM and the Smooth mod, use the same meshes
One of my friends would love to use these to make a high-res patch for the crystals in the Relics of Hyrule mod (or even for direct integration to the mod). Would you be against us doing that? The problem is, we'd need to tint them to be blue again, for lore reasons.
I like these textures quite a bit... but I'll miss the blue quite a bit. Some sort of middle point between the original blue and this white would be nice.
hey just wondering if youve ever checked out the meshes form burmbek's SMIM mod.. do his meshes have a higher poly count than these? do you think you could use his meshes and apply whatever fixes you did, essentially making an SMIM version of your mod? Brumbek is very nice and is always willing to let others use his meshes.. I've used them myself in some other projects, he was totally cool with it. Only reason I ask is because I notice this mod has quite a few conflicts with SMIM and havent actually take the time to do a thorough comparison between the two
Hi, this mod utilizes SMIM meshes so you can safely overwrite the base SMIM meshes. And yeah Brumbek is amazing for letting all of us use his meshes, because the difference they make in the visuals is incredible.
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But it seems that only two meshes are from SMIM (those for the tinymushrooms), the other blackreach meshes are from that mod (but still safe to overwrite SMIM)
Edit : my bad, it seems that SMIM and the Smooth mod, use the same meshes
2. I did that quest yesterday, I found this mod today....
3. I spend like 5 minutes there.