Skyrim Special Edition
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rusecraft

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rusecraft

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45 comments

  1. bruxoricky
    bruxoricky
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    Excelent!
    Though not installing, because i'm stubborn and i'm using "with notes"... to write my map all down. xD ... and its all about the " map.swf "... With notes from LE ported and no alternative for SE ... >_<"
    Agree, those icons could be a smaller, specially that their collision makes you "create a marker vanilla" most of the time, without intention, or when you want to mark a point to go, close to a given marker, also cant, because the static ones are too big.
    But...since is "map.swf" ...could be a good upgrade... reduce the discovery_markers, but keeping the buff of 'with notes, alteration spell", in a 5.2 map.swf... wow, a dream! O_O
  2. RafaelOff
    RafaelOff
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    Does this mod tweek the compass icon size, range and fading too?
    1. RafaelOff
      RafaelOff
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      Answering my own question, apparently not. And unfortunately it seems that this 50% reduction breaks the internal / local maps. I'm here wondering if it's worth it...
      I'll try the 75% to see if it alleviates the problem.
    2. nei1337
      nei1337
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      Does it?
  3. Ekskelsus
    Ekskelsus
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    Unfortunately, this mod does not fix the huge hitboxes of markers on the map... The marker icon certainly becomes smaller, but clicks from far away.
  4. aqualithe
    aqualithe
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    Is it ok to have this installed with Dungeon Quest Waraness Redux ?
  5. mitzie92
    mitzie92
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    Anyone know if this works with AE?
  6. BethesdaNexusMods
    BethesdaNexusMods
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    • 14 kudos
    anyone have the ability to merge this with pastel map icons?
  7. gibbothegracious
    gibbothegracious
    • supporter
    • 6 kudos
    Thanks! absolute must have for nord UI's beefy bois
  8. dracolucis
    dracolucis
    • supporter
    • 9 kudos
    Thank you very much for making this! Works perfectly with the widescreen version!
  9. VulcanTourist
    VulcanTourist
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    • 15 kudos
    Smaller map markers are one way to solve the problem... when the map is saddled with an utterly useless zoom factor. The other way to solve it is to improve the map's zoom factor, so that you can zoom in and disambiguate that mound of markers seemingly in one place. The markers do not scale with the magnification of the map, so zooming into a crowded location of the map makes the markers smaller relative to the terrain and easy to pick out and mouse-over.

    Mods existed to do this for SLE. Sadly no one ever bothered to port one for SSE. I just did it myself today and it's glorious, though I still have a kink to work out (roads inexplicably disappeared from my Quality map). Now, when I have a cluster of quest markers in a city, I can zoom into the city and see which specific buildings are under the markers. That is more functionality than I could possibly get just from having tiny markers and a laughable zoom range.
    1. rusecraft
      rusecraft
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      That's awesome, I look forward to your upload! I've wanted a mod that does something to that effect for SSE for years.

      I primarily made this one for personal use with Paper World Map, it has forced zoom settings so that it will function properly with Flat Map Markers which makes the huge vanilla map markers even worse than usual.
    2. VulcanTourist
      VulcanTourist
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      I hope that I'm able to. It won't happen if I can't solve the roads riddle (and I didn't check permissions since initially it was a personal experiment).
    3. deleted95664803
      deleted95664803
      • account closed
      • 17 kudos
      What mod was this?
    4. VulcanTourist
      VulcanTourist
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      I ported World Map Height Pitch Tweak, and I did solve the road problem... but now I've already forgotten how I did it before I had the common sense to write it down. It's not truly complete, though, because I need to do what the original author never did extend its features to Solstheim, Wyrmstooth, Falskaar, Bruma, etc. Without the necessary worldspace edits, the map zooming only works for Tamriel. I don't even know if permissions allow sharing what I've done. Ideally I also need to figure out how to bake the necessary INI file settings into the installation process; somebody better than me could probably do it with a tiny SKSE plugin or a Papyrus script, but those are out of my league just now.
    5. db1515
      db1515
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      Can you send it in a PM?
    6. VulcanTourist
      VulcanTourist
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      • 15 kudos
      I could, but it's just not ready yet. I've lost the roads on my map again, and I've forgotten how I solved it the first time it happened.
  10. dm3rd
    dm3rd
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    • 24 kudos
    I've been using this since you released it and today decided to go for far more cut down playthrough and.. OMG THE MAP MARKS ARE SO BIG!