Skyrim Special Edition

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Xtudo

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Xtudo

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21 comments

  1. godescalcus
    godescalcus
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    Which version of Better Dynamic Snow is BS Bruma - Windows glow fix SE by Xtudo - BDSnow made for? Thanks!
    1. Xtudo
      Xtudo
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      Hi. I tested here in the last BS Bruma version and the patch is still required, and working as intended. 
      But some people had some problems with it, that I couldn't reproduce here. 
      The good news is that you can safely install and uninstall the patch without any problem.
    2. godescalcus
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      Thanks. But is it intended for BDS 3+ or for BDS 2.11? Asking, because I prefer, and keep, the older 2.11
    3. Xtudo
      Xtudo
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      It will work with any BDS version, as my meshes are not included in BDS. They just use the BDS textures, no matter their version.
    4. godescalcus
      godescalcus
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      Thanks.
  2. jonado1
    jonado1
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    Please change the file structure of the Windows fix. Mod organisers will not recognise it. People should not need to read the Readme to figure out how to install. This page is fairly small - you could very well split the two versions into different archives.
  3. zaorish83
    zaorish83
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    Are some of these patches corrected by latest Bruma ? which one are still needed? thanks
    i need to know those 2 specifically :
    Deer mesh and texture fix v1.0
    Fix for the deer been a bit pink (missing texture), and other tweaks to them.

    Windows glow fix v1.0 
    Fix for the glowing wood at the windows.
    1. Xtudo
      Xtudo
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      All but "Trees LODs with shadows" are still working with BSB v1.6.3.
  4. mattski123
    mattski123
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    Bruma JUST released an update. Which fixes in your mod are not fixed in their official update?
  5. mattski123
    mattski123
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    Do we need the LOD trees patch if we already use DynDOLOD and have Bruma billboards?
    1. Xtudo
      Xtudo
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      Nope. The DynDOLOD solution is better, go with it.
  6. urbon
    urbon
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    Sorry for being that person Xtudo but  your patch for glow windows make some objects dissapear. After I disable your mod everything its okay. Its not a big deal. I can live without it but only to let you know. 
    1. clarency
      clarency
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      I confirm that invisible mesh / house walls for Bruma happen because of the following:
      CYRBrumaUpperClassHome01.nif

      took me a few hours of painful elimination process ;-)
      not sure why, might be a conflict with another mod

      anyway, thanks for the mod. Might be worth indicating that on the description page as potential issue?
    2. Xtudo
      Xtudo
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      Hi Urbon and Clarency!
      Thanks for the heads-up. It must be caused by a mod conflict (they are so many mods).
    3. Zira1251
      Zira1251
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      Took me longer than it should have to figure this out. Uff. Thanks for sharing @urbon.
  7. aproco
    aproco
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    Thank you for this! Those windows were driving me crazy
    1. Xtudo
      Xtudo
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      The first time I saw them, saved in that instant, closed the game, and spent one hour or two to find and fix them. Then returned to happy gaming.
    2. Gawad
      Gawad
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      Yeah, thanks, really, those windows are (were!) an eyesore!
  8. deigue
    deigue
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    I think this is using assets/textures from Signs of Skyrim or something. I suggest add the requirement dependency, get perms and add the texture to this mod ... or remove those textures and use vanilla/smim ones as a base.
    textures/clutter/signage/towns_new does not exist in my install, nor anywhere in SMIM installation package. I spent like 45 minutes trying to figure out why my sign metalwork is purple T_T
    1. Xtudo
      Xtudo
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      Thanks for the bug report! Fixed in v1.1.
    2. deigue
      deigue
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      That fixed did it. sorry, I was clearly tired because I was bouncing around from seeing the meshes assets and trying to inject different smim textures from my performance install (thought I had an installation issue of some sort)