Skyrim Special Edition
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Thomas Marfleet

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Marfleet1987

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26 comments

  1. jethronox21
    jethronox21
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    i finally got revenge on the giants for sending me to space HAHA HHAAHHAHA
  2. legaiaflame
    legaiaflame
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    Warning: The mod works as intended, (Makes all human npc's fly into the sky) but if you happen to hit your follower/companion they will fly away and won't come back! I don't know if they are dead lost or just plain gone. I hit Serana she flew off, then glitched back to me lifeless just lying there and wouldn't revive. I reloaded my save and hit her again, this time she flew into the air but was just gone entirely and never returned even after fast traveling. So, if you use this mod don't hit your follower!

    Or just use this alternate Giant's Club mod instead which just makes it a normal weapon without making people fly into the sky:

    https://www.nexusmods.com/skyrim/mods/94681
  3. chezzbeatz
    chezzbeatz
    • supporter
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    I appreciate you for this. I could not figure out how to make a spell to use this effect and checked yours out in CK to find you used an easy to use vanilla push script! I can't script, so I really appreciate your help in making my Blast Off spell lol. Stay awesome, my friend!
  4. Zanulu
    Zanulu
    • member
    • 1 kudos
    I think at some point my cousin sold the club when he was playing, and now Belethor doesn’t have any more. 
  5. datacrotchoblivion55
    datacrotchoblivion55
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    • 6 kudos
    thanks man this mod is so much fun! watching your enemies fly out of sight is funny as hell!
  6. dmerritt
    dmerritt
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    • 1 kudos
    What's the best way to have the enemies actually die from the impact/fall damage?
    1. Marfleet1987
      Marfleet1987
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      • 6 kudos
      Well here is the rub with the Skyrim engine... if I put the damage count as 600 for example, it will kill them instantly, but will not send them flying.
      If I put the damage quite low like mine, it will send them flying, but not kill them... it's quite a dilemma. My guess is in order to have the cake and eat it, I would need to do some scripting... which unfortunately, I am unable to do as I just don't have the knowledge :(
  7. deleted46497242
    deleted46497242
    • account closed
    • 6 kudos
    Was just wondering what happens if an enemy gets it. Dragonborn then won't have to climb 7000 steps.
    1. Marfleet1987
      Marfleet1987
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      If positioned right... it could happen xD
  8. Ignigknawt
    Ignigknawt
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    • 3 kudos
    Can you disenchant and apply the enchant to other weapons?
    1. Marfleet1987
      Marfleet1987
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      I don't believe so, but it's worth a try I guess? lol
    2. Ignigknawt
      Ignigknawt
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      Actually meant to come back and say that you CAN in fact disenchant and apply the enchant to another weapon. I put it on a random axe just to test it, might see what happens if I put it on a bow haha.
    3. Marfleet1987
      Marfleet1987
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      Oh god, I've made a mod for that! Just uploaded about an hour ago :O https://www.nexusmods.com/skyrimspecialedition/mods/38641
      I call it the Social Distancing Bow
    4. Marfleet1987
      Marfleet1987
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      https://www.youtube.com/watch?v=UjBW3M66kis
  9. StarLightWielder
    StarLightWielder
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    • 4 kudos
    it doesnt conflict,but i do have a ton of mods installed so its probably my fault :{
    1. Marfleet1987
      Marfleet1987
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      • 6 kudos
      It is possible other mods could be sabotaging it. Failing that... if you have the mod, Alternate Life - Live Another Life, start a new game and say your a local patron of the Bannered Mare in Whiterun, then it will take moments to reach Belethor to see if it works.
      I am looking to do an update to this mod kinda soon anyway so who knows, maybe that'll help reset it
  10. Kolagon
    Kolagon
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    • 16 kudos
    Any chance you could shrink the model so it fits in the hands and not clip through?
    1. Marfleet1987
      Marfleet1987
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      • 6 kudos
      I'm looking into it. I know things can be shrunk with console commands, however I'm working out how to do this for the mod itself. Will be posting an update when I find out how.
    2. Kolagon
      Kolagon
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      • 16 kudos
      Many thanks. ^^
    3. Marfleet1987
      Marfleet1987
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      Hi there, I've had a look into it, I am able to shrink the model... however I'm not entirely certain if it will effect all the other Giants Clubs in the game as well... looking into it and will get back to you.
    4. Kolagon
      Kolagon
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      • 16 kudos
      You may need to make it into a separate model, like a copy of the same model with a new file?
    5. Marfleet1987
      Marfleet1987
      • member
      • 6 kudos
      It's something I'm looking into :P might take a little while to do, but I think I could make a success of it :D I might make it into a new mod actually...

      Dragonborn's Giant Club - This mod
      Dragonborn's Two-Handed Club - This mod but smaller model
      Dragonborn's One-Handed Clubs - 2 smaller models, one for each hand

      Who knows, if I'm able to, I might just combine them all into one mod, would make life easier for everyone :)