Warning: The mod works as intended, (Makes all human npc's fly into the sky) but if you happen to hit your follower/companion they will fly away and won't come back! I don't know if they are dead lost or just plain gone. I hit Serana she flew off, then glitched back to me lifeless just lying there and wouldn't revive. I reloaded my save and hit her again, this time she flew into the air but was just gone entirely and never returned even after fast traveling. So, if you use this mod don't hit your follower!
Or just use this alternate Giant's Club mod instead which just makes it a normal weapon without making people fly into the sky:
I appreciate you for this. I could not figure out how to make a spell to use this effect and checked yours out in CK to find you used an easy to use vanilla push script! I can't script, so I really appreciate your help in making my Blast Off spell lol. Stay awesome, my friend!
Well here is the rub with the Skyrim engine... if I put the damage count as 600 for example, it will kill them instantly, but will not send them flying. If I put the damage quite low like mine, it will send them flying, but not kill them... it's quite a dilemma. My guess is in order to have the cake and eat it, I would need to do some scripting... which unfortunately, I am unable to do as I just don't have the knowledge :(
Actually meant to come back and say that you CAN in fact disenchant and apply the enchant to another weapon. I put it on a random axe just to test it, might see what happens if I put it on a bow haha.
Oh god, I've made a mod for that! Just uploaded about an hour ago :O https://www.nexusmods.com/skyrimspecialedition/mods/38641 I call it the Social Distancing Bow
It is possible other mods could be sabotaging it. Failing that... if you have the mod, Alternate Life - Live Another Life, start a new game and say your a local patron of the Bannered Mare in Whiterun, then it will take moments to reach Belethor to see if it works. I am looking to do an update to this mod kinda soon anyway so who knows, maybe that'll help reset it
I'm looking into it. I know things can be shrunk with console commands, however I'm working out how to do this for the mod itself. Will be posting an update when I find out how.
Hi there, I've had a look into it, I am able to shrink the model... however I'm not entirely certain if it will effect all the other Giants Clubs in the game as well... looking into it and will get back to you.
It's something I'm looking into :P might take a little while to do, but I think I could make a success of it :D I might make it into a new mod actually...
Dragonborn's Giant Club - This mod Dragonborn's Two-Handed Club - This mod but smaller model Dragonborn's One-Handed Clubs - 2 smaller models, one for each hand
Who knows, if I'm able to, I might just combine them all into one mod, would make life easier for everyone :)
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Or just use this alternate Giant's Club mod instead which just makes it a normal weapon without making people fly into the sky:
https://www.nexusmods.com/skyrim/mods/94681
If I put the damage quite low like mine, it will send them flying, but not kill them... it's quite a dilemma. My guess is in order to have the cake and eat it, I would need to do some scripting... which unfortunately, I am unable to do as I just don't have the knowledge :(
I call it the Social Distancing Bow
I am looking to do an update to this mod kinda soon anyway so who knows, maybe that'll help reset it
Dragonborn's Giant Club - This mod
Dragonborn's Two-Handed Club - This mod but smaller model
Dragonborn's One-Handed Clubs - 2 smaller models, one for each hand
Who knows, if I'm able to, I might just combine them all into one mod, would make life easier for everyone :)