Skyrim Special Edition

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RTR

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TheReapersMetalworks

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16 comments

  1. darroughgt
    darroughgt
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    The rapier is excellent. Have you considered making an animated armory patch? From what I understand, all you need to do is add premade item flags from the mod author, and the mod will pick up on them automatically. For the rapier and halberd.
    1. TheReapersMetalworks
      TheReapersMetalworks
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      Thanks for the hint, I will see what I can do, and if I can do it I will absolutely make a patch, that was my intention in the begging, to be honest.
    2. saberthesword
      saberthesword
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      actually there's a zedit patcher for animated armory. you don't need to worry about making a patch, you just need to make sure the weapons have the proper keywords.
    3. coffeeandcereals
      coffeeandcereals
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      i started a kind of patch hub for animated armoury, if you wanna give permission, I'll patch those and send you the link?
    4. TheReapersMetalworks
      TheReapersMetalworks
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      Sure thing buddy, you got my permission.
      Thank you
    5. hoangdai94
      hoangdai94
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      @coffeeandcereals I checked your patch hub and can't find the patch, you abandoned it ? 
  2. jaydog121787
    jaydog121787
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    just a heads up the curved daggers will only show up in your left hand the right hand is invisible when you try to draw it out
    1. TheReapersMetalworks
      TheReapersMetalworks
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      huh, I will look into that, thanks for reporting that.

      Edit:
      I found the problem, I will upload a fix soon.
    2. jaydog121787
      jaydog121787
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      ok looking forward to using it when fixed
    3. jaydog121787
      jaydog121787
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      jsyk the patch you did hasn't fixed the issue. I am not sure why buy the right hand knife seems to be reading as a sword weapon and not a dagger.
      Hope this helps ya fix it and i am gonna keep tracking it hoping you fix it
    4. TheReapersMetalworks
      TheReapersMetalworks
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      My bad, apparently I've somehow uploaded the old dagger nif, not the new one. No idea how that happened
    5. anstapasolivagus
      anstapasolivagus
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      Was it resolved?
    6. TheReapersMetalworks
      TheReapersMetalworks
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      I don't remember I think it should be fix with the latest patch
  3. thekahp
    thekahp
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    Very nice models. I think they could benefit immensely by a shiny cube map.
    1. AnachronisticPortal
      AnachronisticPortal
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      I came here to say this - the meshes / models are A+, but the textures / mapping could use some refinement to fit into the Skyrim style
    2. TheReapersMetalworks
      TheReapersMetalworks
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      Well they were not meant to be for Skyrim so