Skyrim Special Edition

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ROUGESHOT

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rougeshot

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  1. rougeshot
    rougeshot
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    Hi Everyone,

    I hope you all enjoy "Savage Skyrim"!!!

    Please feel free to send me as many images or videos of your Savage encounters as you like, I truly enjoy seeing your encounters!

    And don't forget to check out my other mods as well, keep tracking my profile for any updates and future releases, I'm sure you'll enjoy them all!
  2. BKCXb
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    To get any of the options like different sizes and XPMS versions Is it OK to merge those options from standalone mods into this??
    1. rougeshot
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      Yes exactly,
      Simply install the optional mods you want from the bottom of the mod page after installing Savage Skyrim, overwrite and everything should work fine together. Just be sure to observe their requirements.

      Have Fun and Enjoy the mods my friend!
  3. iXanza
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    Can you define what watering down effects of the mod means? Your mod makes every creature be able to disarm which I find incredibly unfair considering how overrun by wolves you can get. Would a patch to remove them being able to disarm be considered watering down?
    1. rougeshot
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      Yes,
      Removing effects is the very definition of watering down the mod. I created Savage Skyrim to challenge players even at higher levels, so removing effects is not allowed under any circumstances.
      I hope that clears things up.
      Enjoy the Challenge.
  4. zjunk
    zjunk
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    Great mod, thanks for sharing.

    A few suggestions: 1) While Wildcat and Savage are technically compatible, they both make massive enemies about twice as hard to kill. So when combined, massive enemies are over 4 times as hard to kill. This can make it literally impossible for an early-mid game character to kill an enemy like a Lurker when you factor in it's health regen. You might want to suggest players turn off the massive enemy buff in Wildcat in you compatibility section. 2) It's nice that Conjure Familiar isn't a useless spell now, but I think the familiars may occasionally flee from combat like normal wolves do, but I have only used the spell a few times so I can't be sure. 3) While it's realistic that Elk may attack people, it's not realistic that they'd wander up to human settlements. You might want to at least disable their aggression to civilians. 4) I'd love to see a installer that would let me pick and chose which skeletons get installed (of course I can manually do this on my own but I'd have to redo it if the mod gets updated).

    Overall I love this mod. The animals feel realistically difficult but also less annoying (bear's don't attack on sight, animals try to run at low hp, all predators are not friends with each other, etc.) Among my more memorable moments have been being chased around by a Great Elk I tried to attack and watching a bear chase a wolf into a bandit camp. Thanks again!

    Edit: One thing I forgot to mention, the only time I fought spriggans with this mod, I went invisible (instead of the spriggans) with their Call of the Wild spell. Not sure if that was cause by this mod or another. I also added a mod which adds spells to npcs, so that might be the cause.
    1. rougeshot
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      Hi Zjunk,
      I'm really glad you're enjoying the mod, and thank you for the feedback. As far as the Spriggans go I'm pretty sure that is probably some kind of mod conflict. If you are new to modding I suggest getting familiar with "SSEEdit" it's a great tool for creating patches and resolving minor mod conflicts like this.
      Have fun and enjoy the mod my friend!
    2. rougeshot
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      Double Post
  5. LeonardoTrote
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    Nice! Can't wait to endorse as soon as Nexus allows me (15 min rule). I'll leave a suggestion here because you're the only modder I know that may have the skills do it. There are lots of race height mods out there, but they all seem to have problems with hitbox or just aren't lore friendly. I was wondering if you would be interested in releasing a really functional version of these mods.
    1. rougeshot
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      Thank you Leonardo,

      I have a friend with a new mod that might be what you're looking for!

      https://www.nexusmods.com/skyrimspecialedition/mods/38563?tab=description

      It's probably the best mod like it on the Nexus right now!
      Have Fun!
  6. Botosi5150
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    your individual skeleton mods do not change the animal behavior like this AIO does correct? I want to use your skeletons to make the animals look better but I want to avoid villages being attacked by elk.
  7. Kushranada
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    Edit: Nvm, it looks like you carried over some SkyTest changes and not others. What's the reason for leaving out certain packages, keywords? For instance "animal" keyword and hunting packages on wolves?

    Are you planning any compatiblity patches with SkyTest, CRF, etc.? Sometimes the wolves attack each other, most likely because the factions have been changed by these other mods that this mod overwrites.
  8. axebeardbeardaxe
    axebeardbeardaxe
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    Does this add new variants of the existing animals or completely new ones?
    1. rougeshot
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      Hi Axe,
      Savage Skyrim doesn't add any new creatures, it simply transforms the existing vanilla creatures to be more realistic, believable and challenging.
      Enjoy the mod!
    2. axebeardbeardaxe
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      I'm glad to hear that, all of the mods I've tried that make nature "better" also add horrible low quality extra animals.
  9. gh0stblade
    gh0stblade
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    After dueling a Great Elk in a massive storm after he had saved me from bandits, this mod became essential for me. Unforgettable, 10/10!
    1. rougeshot
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      It's modders like you that remind me why I find modding so rewarding!

      Enjoy the mod my friend!
  10. gordhead
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    Downloaded, endorsed and am enjoying this in Skyrim VR. The scale and realistic responses of the animals really increases immersion.

    Does anyone know if this works with NARC Remade - No Animals Report Crimes for Skyrim SE. That mod says it works with Mortal Enemies without a patch which gives me hope for this mod. However I am not sure what modifications were done beyond Mortal Enemies.
    1. rougeshot
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      Hi Gord,
      I've never used NARC Remade, but from the mod page looks like you'll need to make a patch with SSEEdit. Eventually I'll try to incorporate some of those features into Savage Skyrim with the next update.

      Enjoy the mod in the meantime!
  11. 103Sakamoto
    103Sakamoto
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    I... i've had enough been knocked down by skeevers and been bitten to death without the chance to stand up.... Is that possible to make small creatures to have a stagger perk rather than knock down the player? And seems like on the contrary, the player have no way to knock down those small creatures, they could simply slip away, forcing me to use bow... Otherwise, I'd happy to have a good fight with Sabercat...
    1. rougeshot
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      Skeevers are essentially viscous giant rats the size of dogs, and are very dangerous in groups, under-estimating them will only end in tears!

      Enjoy the mod my friend!
  12. Sonicboom564
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    can you make a modular version of the skeletons I already have too many combat mods installed my game is ridiculously hard as is

    never accounted for my enemies to have more buffs just wanted the skeletons
    1. Chthulish
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      Yup, me too.
    2. deleted93554288
      deleted93554288
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      You can disable the esp file if only want the skeletons.
  13. manfredbettin
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    Well, savage it is... definitely.
    Started today a new game at Morthal. Just cleared out Movarth´s Lair on Lv. 3 and battled the Lv. 14 Master Vampire.
    Back in Morthal the Town is overrun by 4 (!) aggressive Great Elks on Lv. 20 who killed Igrod the Younger, Bentor and 2 guards - before I could kill them.
    I´ve had it before that the Great Elk is very aggressive, attacking me when riding-by.
    Is it your intention the the Great Elk is now more aggressive and deadly the a saber cat?
    1. rougeshot
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      Yes, I made Great Elks aggressive, (I used the modern day Moose as an analog), but they usually only attack if you get too close and invade their personal space. They will almost always trumpet a warning when they feel threatened. Ignore their warnings at your own peril.
    2. InstantKor
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      But wont NPCs trigger their agro too? If for example one wanders close to a town wont they go berserk?
    3. rougeshot
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      Similar to real life moose, the Great Elk will attack people if they get too close, this is especially true near villages and will usually end in tragedy.

      Have Fun and Enjoy the mod!