That's a really cool idea!!! It must be a proper setup for those mods that provide dirtiness and a bathing system. Spread your idea! It must be included in every survival mod!
Wash yourself and make sure you're not "filthy" before uninstalling this mod otherwise filthy effects will persist despite not showing up in the "active effects".
Hmnn this may sound kinda funny but could you just make a mod that plays washign animation and apply soap effect and none of the dirty tracking script?
Thanks for the tip, got it working! PSA in case it helps anyone:
Install SKSE64 (if you haven't already) Install PapyrusUtil for SSE Install Bathing in Skyrim (on the Oldrim nexus). Use the SSE NIF optimizer on Meshes/mzin/Bathe, it's just 2 .nif files, fixes the invisible soap issue.
In-game, open the MCM and uncheck the "Bathing Requires Water" option. It works perfectly fine; the animation runs, the soap overlay displays, and you get cleaner. The only downside is that this will happen even if you try to bathe where there's obviously no water, which is immersion breaking, but that's easily avoided by just not trying to bathe when it doesn't make sense.
I'm working on the re-write for Bathing in Skyrim 2 for SSE currently. If you want the water-restriction for bathing you don't *NEED* my dll, it just makes it more compatible with water mods since it can flag the water dynamically. If you install water patches that update the water for Realistic Needs and Diseases you should get the same effect that my dll would produce and the water restriction *should* work.
@Wanderinglvie I did a complete port of the LE version, and it crashes during the bathing anim every time no matter how I adjust the mcm, It even told me the requirements were installed for realistic water(witch I have installed) when it first loaded, did I miss something?
@DRAGONJOE69 I don't know, I didn't have that issue, but if the issue is in the animations it may be trying to use the FNIS animations. I didn't have FNIS installed, but it's possible that SSE FNIS is similar enough to Oldrim FNIS for Bathing in Skyrim to attempt to integrate, but different enough that it can't integrate and crashes. I don't know, but that's my best guess.
Otherwise, depending on what you mean by "a complete port" of the oldrim version, that might be complicating something? I didn't even need to edit the .esp for this mod.
Thanks for the tip, I was able to port the oldrim version, just hid the .dll and also installed SSE version of realistic needs & diseases, and real water two, and northern bathhouses already had support built in too. Also ported oldrims Persieds Inns and Taverns RRRE for good measure.
To those having troubles, you'll need to run sse nif optimizer on the nifs, and also update the anim files with HavokBehaviorPostProcess.exe and converttoskyrimSE.bat, and also open the .esp files and save them in CK. All you really have to do is find some tutorials about updating mods for Skrim SE, its not that hard once you get into the swing of it, and most things are painless.
Do addons of mods like BeeingFemale for washing out, which were created for Barhing in Skyrim, actually work with Super Simple Barthing? (the addon dor inst only a .ini file)
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Malignis Animations - Bathing in Skyrim - Renewed at Skyrim Special Edition Nexus - Mods and Community
Install SKSE64 (if you haven't already)
Install PapyrusUtil for SSE
Install Bathing in Skyrim (on the Oldrim nexus).
Use the SSE NIF optimizer on Meshes/mzin/Bathe, it's just 2 .nif files, fixes the invisible soap issue.
In-game, open the MCM and uncheck the "Bathing Requires Water" option. It works perfectly fine; the animation runs, the soap overlay displays, and you get cleaner. The only downside is that this will happen even if you try to bathe where there's obviously no water, which is immersion breaking, but that's easily avoided by just not trying to bathe when it doesn't make sense.
If you want the water-restriction for bathing you don't *NEED* my dll, it just makes it more compatible with water mods since it can flag the water dynamically. If you install water patches that update the water for Realistic Needs and Diseases you should get the same effect that my dll would produce and the water restriction *should* work.
Otherwise, depending on what you mean by "a complete port" of the oldrim version, that might be complicating something? I didn't even need to edit the .esp for this mod.
To those having troubles, you'll need to run sse nif optimizer on the nifs, and also update the anim files with HavokBehaviorPostProcess.exe and converttoskyrimSE.bat, and also open the .esp files and save them in CK. All you really have to do is find some tutorials about updating mods for Skrim SE, its not that hard once you get into the swing of it, and most things are painless.
(the addon dor inst only a .ini file)
Soap item has no keywords aside from soap one. Add some common keyword like food or foodraw.