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Archmage Set
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Archmage's Hood
Enchantment: Fortify Magicka +125 points
Archmage's Robes
Enchantment: Fortify Destruction +25 points, Fortify Restoration +25 points, Fortify Conjuration +25 points,
Fortify Alteration +25 points, Fortify Illusion +25 points, Base Magicka Regen 0.375/0.75/1.125/1.5 (1-4 Arch-Mage items)
Archmage's Gloves
Enchantment: Amplify Destruction +20 points, Amplify Restoration +20 points, Amplify Conjuration +20 points,
Amplify Alteration +20 points, Amplify Illusion +20 points
Archmage's Boots
Enchantment: Magic Resistance +25 points
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Dark Brotherhood
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Jester Set
Jester's Hat
Enchantment: Fortify Barter +15 points, Amplify Illusion +15 points, Fortify Armor Rating +10 points
Jester's Armor
Enchantment: Fortify Speed +7 points, Fortify One-Handed +15 points, Fortify Armor Rating +10 points
Jester's Gloves
Enchantment: Jester, Fortify Sneak Attacks +20%, Fortify Armor Rating +10 points
Jester's Boots
Enchantment: Fortify Muffle +0.5 points, Fortify Sneak +20 points, Fortify Armor Rating +10 points
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Cicero Set
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Cicero's Hat
Enchantment: Fortify Barter +25 points, Amlify Illusion +25 points, Fortify Armor Rating +15 points
Cicero's Armor
Enchantment: Fortify Speed +12 points, Fortify One-Handed +25 points, Fortify Armor Rating +15 points
Cicero's Gloves
Enchantment: Jester, Fortify Sneak Attacks +35 points, Fortify Armor Rating +15 points
Cicero's Boots
Enchantment: Muffle +1.0 points, Fortify Sneak +35 points, Fortify Armor Rating +15 points
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Shrouded Set
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Shrouded Masked Cowl
Enchantment: Fortify Marksman +20 points, Fortify Poison Hits +2 points
Shrouded Cowl
Enchantment: Fortify Alchemy +20 points, Fortify Potions +25 points
Shrouded Armor
Enchantment: Fortify Speed +7 points, Total Armor +7 points
Shrouded Gloves
Enchantment: Fortify Sneak Attacks +40 points, Fortify One-Handed +20 points
Shrouded Boots
Enchantment: Fortify Muffle +0.5 points, Fortify Sneak +20 points
Shrouded Set Bonus: Fortify Resist Poison +50 points
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Ancient Shrouded Set
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Ancient Shrouded Masked Cowl
Enchantment: Fortify Marksman +30 points, Fortify Poison Hits +4 points
Ancient Shrouded Cowl
Enchantment: Fortify Alchemy +30 points, Fortify Potions +40 points
Ancient Shrouded Leathers
Enchantment: Fortify Speed +12 points, Total Armor +12 points
Ancient Shrouded Gloves
Enchantment: Fortify Sneak Attacks +65 points, Fortify One-Handed +30 points
Ancient Shrouded Boots
Enchantment: Fortify Muffle +1.0 points, Fortify Sneak +35 points
Ancient Shrouded Set Bonus: Fortify Resist Poison +100 points
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Shrouded Clothes Set
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Shrouded Hood
Enchantment: Reclaim Magicka +15 points, Fortify Magicka +50 points
Shrouded Robes
Enchantment: Amplify Destruction +15 points, Fortify Destruction +15 points
Shrouded Hand-Wraps
Enchantment: Fortify Sneak Attacks +20 points, Fortify One-Handed +15 points
Shrouded Shoes
Enchantment: Fortify Muffle +0.5 points, Fortify Sneak +20 points
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Ancient Shrouded Clothes
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Ancient Shrouded Hood
Enchantment: Reclaim Magcka +22 points, Fortify Magicka +75 points
Ancient Shrouded Robes
Enchantment: Amplify Destruction +25 points, Fortify Destruction +25 points
Ancient Shrouded Hand-Wraps
Enchantment: Fortify Sneak Attacks +30 points, Fortify One-Handed +25 points
Ancient Shrouded Shoes
Enchantment: Fortify Muffle +1.0 points, Fortify Sneak +35 points
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Extras
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Shrouded Thieves' Gloves (Renamed Tumblerbane Gloves)
Enchantment: Fortify Lockpicking +25 points, Fortify Pickpocket +25 points, Sneak Attacks +25 points
Nightweavers Band
Enchantment: Fortify Sneak Attacks +20 points, Amplify Destruction +15 points
Muiri's Ring
Enchantment: Fortify Alchemy +15 points, Fortify Potions +15 points
Aegisbane
Enchantment: Frost Damage Piercing +10 points
Enchantment Uses: 700/20 = 35 Uses
Blade of Woe
Enchantment: Damage Magicka Regen Mult +35 points (for 20 seconds), Blade of Woe Fear +15 points (for 20 seconds), Absorb Health +35 points, Absorb Magicka +35 points
Enchantment Uses: 5000/50 = 100 Uses
Firiniel's End
Enchantment: Frost Damage Piercing +25 points, Dim Vision +10 points (i.e. Lasts 10 seconds)
Enchantment Uses: 1000/20 = 50 Uses
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Dragon Priest Masks
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Henevoraak
Heavy Armor
Enchantment: Fortify One-Handed +25 points, Fortify Block +25 points, Fortify Health +50 points
Morokei
Unarmored
Enchantment: Regenerate Magicka +200 points, Extend Alteration +25 points
Nahkriin
Unarmored
Enchantment: Amplify Destruction +25 points, Amplify Restoration +25 points, Fortify Magicka +50 points
Otar
Heavy Armor
Enchantment: Magic Resistance +25 points, Fortify Total Armor +20 points, Regenerate Health +75 points
Vokun
Light Armor
Enchantment: Fortify Sneak +25 points, Pickpocket +25 points, Fortify Carry Weight +75 points
Volsung
Light Armor
Enchantment: Extend Conjuration +25 points, Amplify Illusion +25 points, Fortify Alchemy +25 points
Krosis
Light Armor
Enchantment: Fortify Archery +25 points, Fortify Light Armor +25 points, Regenerate Stamina +75 points
Rahgot
Heavy Armor
Enchantment: Fortify Heavy Armor +25 points, Fortify Two-Handed +25 points, Fortify Stamina +50 points
Konahrik
Heavy Armor/Light Armor/Cloth
Enchantment:Konahrik's Wisdom, Konahrik's Ferocity, Konahrik's Endurance
Konahrik's Wisdom: Three spells are granted to the player
Spell: Conjure Dragon Priest
Summon Spell
Duration: 160
Summoning Range: 30
Cost: 1146
Spell: Resonant Light
Heal-Over-Time Spell
Magnitude: 25
Duration: 7
Cost: 639
Spell: Consuming Inferno
Fire Cloak
Magnitude: 16
Duration: 90
Cost: 1010
Konahrik's Ferocity:
Fortify Critical Strikes (Chance) +15 points (+15% chance)
Fortify Critical Strikes (Damage) +75 points (*1.75 damage)
Fortify Power Attacks (Stamina) +25 points (*0.75)
Konahrik's Endurance: Fortify Health +75 points, Fortify Stamina +75 points, Fortify Magicka +75 points
Wooden
Unarmored
Enchantment: Fortify Skill Progress +5 points
Ahzidal
Unarmored
Enchantment: Amplify Fire Spells +35 points, Fire Resistance +50 points, Commanded Actor +1 point (Flame Atronach/Thrall)
Zahkriisos
Unarmored
Enchantment: Amplify Shock Spells +35 points, Shock Resistance +50 points, Commanded Actor +1 point (Storm Atronach/Thrall)
Dukaan
Unarmored
Enchantment: Amplify Frost Spells +35 points, Frost Resistance +50 points, Commanded Actor +1 point (Frost Atronach/Thrall)
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The Thieves Guild
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Base Guild Set:
Thieves Guild Boots
Enchantment: Fortify Pickpocket +20 points
Thieves Guild Armor
Enchantment: Fortify Carry Capacity +30 points
Thieves Guild Gloves
Enchantment: Fortify Lockpicking +20 points
Thieves Guild Hood
Enchantment: Fortify Barter +15 points
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Improved Set Guild Set:
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Thieves Guild Boots
Enchantment: Fortify Pickpocket +20 points, Fortify Sneak +25 points
Thieves Guild Armor
Enchantment: Fortify Carry Capacity +30 points, Fortify Speed +8.5 points
Thieves Guild Gloves
Enchantment: Fortify Lockpicking +20 points, Magic Find +8.5 points
Thieves Guild Hood
Enchantment: Fortify Barter +15 points, Alarm +125 points
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Linwe's Set:
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Linwe's Boots
Enchantment: Fortify Sneak +30 points, Fortify Speed +8 points
Linwe's Armor
Enchantment: Fortify Stamina +40 points, Fortify Sneak Attacks +40 points
Linwe's Gloves
Enchantment: Fortify One-Handed +30 points, Magic Find +8 points
Linwe's Hood
Enchantment: Fortify Archery +30 points, Fortify Barter +20 points
Linwe Set Bonus
Effect: Fortify Arrow Recovery +5/10 points (+5% chance w/o Hunter's Discipline, +10% w/ Hunter's Discipline)
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Blackguard Set:
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Blackguard Boots
Enchantment: Fortify Pickpocket +30 points, Fortify Sneak +25 points
Blackguard Armor
Enchantment: Fortify Carry Capacity +40 points, Fortify Speed +8.5 points
Blackguard Gloves
Enchantment: Fortify Lockpicking +30 points, Magic Find +8.5 points
Blackguard Hood
Enchantment: Fortify Barter +20 points, Alarm +125 points
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Guild Master Set:
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Guild Master's Boots
Enchantment: Fortify Pickpocket +40 points, Fortify Sneak +35 points
Guild Master's Armor
Enchantment: Fortify Carry Capacity +50 points, Fortify Speed +12 points
Guild Master's Gloves
Enchantment: Fortify Lockpicking +40 points, Magic Find +12 points
Guild Master's Hood
Enchantment: Fortify Barter +25 points, Alarm +175 points
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Nightingale:
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Armor Set:
Nightingale Boots
Enchantment: Fortify Sneak +40, Fortify Movement Speed +15 points
Nightingale Armor
Enchantment: Base Frost Resistance +30 points (*0.7), Base Stamina Regeneration +2 points
Nightingale Gloves
Enchantment: Fortify Archery and One-Handed +40 points, Fortify Sneak Attacks +60 points (when insvisible)
Nightingale Hood
Enchantment: Fortify Illusion +25 points, Fortify Magic Sneak Attacks +25 points
Nightingale Set Bonus
Nightingale Vision (Lesser Power): Detects all things living, dead, and undead
Weapons/Accessories:
Nightingale Sword
Enchantment: Frost Damage +15 points (To Health, Stamina), Shock Damage +15 points (To Health, Magicka), Absorb Essence +10 points (To Health, Magicka, Stamina)
Enchantment Uses: 10/1000 = 100 uses
Nightingale Bow
Enchantment: Frost Damage +15 points (To Health, Stamina), Shock Damage +15 points (To Health, Magicka), Absorb Essence +10 points (To Health, Magicka, Stamina)
Enchantment Uses: 10/1000 = 100 uses
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Weapons:
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Trollsbane
Enchantment: Troll Damage +15 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
Angi's Bow
Enchantment: Halt Regeneration +10 points
Enchantment Uses: 500/25 = 20 Uses
Blade of Sacrifice
Enchantment: Soul Trap +8 points
Enchantment Uses: 225/15 = 15 Uses
Bloodthorn
Enchantment: Hag's End Soul Trap +10 points, Hag's End Drain Health +10 points
Enchantment Uses: 525/15 = 35 Uses
Bolar's Oathblade
Enchantment: Damage Stamina +35 points, Last Blade's Fear +15 points (for 20 seconds), Absorb Speed +10 points (for 5 seconds)
Enchantment Uses: 2000/20 = 100 Uses
Bow of the Hunt
Enchantment: Animal Damage +15 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
Eduj
Enchantment: Frost Damage +20 points, Slow +50 points (for 3 seconds), Frost Hazzard +2 points (for 2 seconds): Only Available with Eduj + Okin Equiped
Enchantment Uses: 800/20 = 40 Uses
Okin
Enchantment: Frost Damage +20 points, Slow +50 points (for 3 seconds), Frost Hazzard +2 points (for 2 seconds): Only Available with Eduj + Okin Equiped
Enchantment Uses: 800/20 = 40 Uses
Firiniel's End
Enchantment: Frost Damage Piercing +25 points, Dim Vision +10 points (i.e. Lasts 10 seconds)
Enchantment Uses: 1000/20 = 50 Uses
Ghostblade
Enchantment: Insubstantial +10 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
Nettlebane
Enchantment: Spriggan Damage +15 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
Red Eagle's Fury
Enchantment: Red Eagle Fire Damage +25 points (unresistable)
Enchantment Uses: 500/10 = 50 uses
Red Eagle's Bane
Enchantment: Red Eagle Turn Undead +15 points (for 20 seconds), Sun Damage +7 points, Sun Damage Undead +14 points
Enchantment Uses: 500/10 = 50 uses
Poacher's Axe
Enchantment Animal Damage +15 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
The Longhammer
Enchantment: Power Attack Damage +20 points
Enchantment Uses: infinite
The Pale Blade
Enchantment: Pale Lady's Terror +15 points (for 20 seconds), Frosty Soul Trap: +30 point (Frost Damage); +8 points (Soul Trap)
Enchantment Uses: 750/10 = 75 Uses
The Woodsman's Friend
Enchantment: Animal Damage +15 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
Auriel's Bow
Enchantment: Sun Damage +20 points, Sun Damage Undead +40 points, Lingering Sun Damage +5 points
Enchantment Uses: infinite
Chillrend
Enchantment: Weakness to Frost +25 points (for 20 seconds), Frost Damage +25 points, Paralysis +1 points (15% chance)
Enchantment Uses: 850/10 = 85 uses
Dragonbane
Enchantment: Non-Dragon Shock Damage +20 points, Dragon Damage Unresistable +40 points, Dragon Damage Unresistable Lingering +5 points
Enchantment Uses: 2000/25 = 80 uses
Harkon's Sword
Enchantment: Vampire Absorb Health +30 points, Vampire Absorb Stamina +30 points, Vampire Absorb Magicka +30 points, Frost Damage Piercing +30 points
Enchantment Uses: 1000/10 = 100 uses
Bloodscythe
Enchantment: Absorb Health +30 points, Bloodscythe Reduce Armor +75 points (increased chance)
Enchantment Uses: 3000/20 = 150 uses
Soulrender
Enchantment: Absorb Magicka +30 points, Soulrender Dispel +1 points (increased chance)
Enchantment Uses: 3000/20 = 150 uses
Glass Bow of the Stag Prince
Enchantment: Tiers: 9,18,27,36,45,54; Requirements: 17,34,51,68,85; Animal Damage +25 points (infinite, unresistable, no scaling)
Horksbane
Enchantment: Horker Damage + 15 points (infinite, unresistable, no scaling)
Enchantment Uses: infinite
Stormfang
Enchantment: Shock Damage +25 points, Lingering Shock Damage +3 points
Enchantment Uses: 1000/20 = 50 uses
Dwarven Black Bow of Fate
Enchantment: Absorb Health/Magicka/Stamina +28 points, Absorb Health/Magicka/Stamina +14 points (50% chance each)
Enchantment Uses: 1000/10 = 100 uses
Staff of Jyrik Gauldurson
Enchantment: Jyrik Thunderbolt +25 points, Absorb Magicka +15 points, Jyrik's Blessing (Fortify Magicka +30 points, Fortify Magicka Ragen +50 points)
Enchantment Uses: 1000/20 = 50 uses
Gauldur Blackblade
Enchantment: Absorb Health +25 points, Lingering Fire Damage +5 points
Enchantment Uses: 1000/20 = 50 uses
Gauldur Blackbow
Enchantment: Absorb Stamina +25 points, Piecing Frost Damage +25 points
Enchantment Uses: 1000/20 = 50 uses
Wuuthrad
Enchantment: Elven Frost Damage Unresistable +20 points, Ysgramor's Will* (while equipped)
Enchantment Uses: infinite
*Ysgramor's Strength: Power Attack Damage +20 points (*1.2)
Staff of Magnus
Enchantment: Absorb Magicka +60 points (when target has Magicka), Absorb Health +30 points (when target has no Magicka), Magic Anomaly Damage +1000 points, Magnus' Wisdom* (while equipped)
*Magnus' Wisdom: Spell Potency +25 points (*1.25), Fortify Base Magicka Regeneration +1 point.
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Jewelry:
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Mage's Circlet
Enchantment: Fortify Magicka +50 points, Siphon Magicka +10 points
Savos Aren's Amulet
Enchantment: Intuitive Magic, Fortify Magicka +60 points
Saarthal Amulet
Enchantment: Fortify All Spells +10 points, Fortify Armor Rating +20 points
Diadem of the Savant
Enchantment: Amplify All Spells +10 points, Fortify Magicka Regeneration +50 points
The Bond of Matrimony
Enchantment: Fortify Restoration +10 points, Amplify Restoration +10 points
Muiri's Ring
Enchantment: Fortify Alchemy +15 points, Fortify Potions +15 points
Locket of Saint Jiub
Enchantment: Fortify Carry Weight +50 points, Fortify Stamina +50 points, Siphon Stamina +15 points, Fortify Armor Rating +20 points
Kyne's Token
Enchantment: Kyne's Blessing (15% less damage from animals/creatures and 15% more damage to animals/creatures), Fortify Archery +25 points
Necromancer Amulet
Enchantment: Mannimarco's Army, Amplify Conjuration +25 points, Fortify Magicka +100 points, Forify Health +65 points, Damage Health Regen +85 points
Amulet of Trinity
Enchantment: Fortify Potions +50 points, Fortify Illusion Duration +50 points, Power Attack Damage (Daggers) +25 points (*1.25)
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Armors:
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Auriel's Shield
Enchantment: Auriel's Brilliance (Stronger Stendarr's Aura-like spell), Auriel's Reflection +20 points (Phys Damage Reflect),
Auriel's Deflection (Shield Arrow Deflection +100 points (when blocking)), Fortify Bashing +25 points
Spell: Auriel's Brilliance
Sun Cloak
Magnitude: 16
Duration: 90
Cost: 1010
Shield of Ysgramor
Enchantment: Ysgramor's Bulwark (20% less damage from elven races), Resist Magic +25 points, Fortify Health +50 points
Targe of the Blooded
Effect: 5 points of bleed for 7 seconds (on bash), Fortify Bashing +15 points
Helm of Yngol
Enchantment: Base Frost Resistance +30 points
Movarth's Boots
Enchantment: Fortify Sneak +15 points, Fortify Speed +5 points
Predator's Grace
Enchantment: Muffle +1 points, Fortify Base Stamina Rate +1 points
Visage of Mzund
Enchantment: Steam Breath Power, Fortify Stamina +50 points, Base Stamina Regeneration +1 points
Steam Breath Power: Release a scorching blast of steam that deals 15 points of damage for 5 seconds, at the cost of 15 Stamina per second.
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Armor of the Old Gods:
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Enchantment: Fortify Archery +15 points, Amplify Destruction +15 points
Helmet of the Old Gods
Enchantment: Fortify Destruction +15 points, Fortify Magicka +50 points
Gauntlets of the Old Gods
Enchantment: Fortify One-Handed +15 points, Force
Boots of the Old Gods
Enchantment: Fortify Speed +5 points, Shalidor's Shield +15 points
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Deathbrand Set
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Deathbrand Helm:
Enchantment: Fortify Shouts 5/15/25 (1-3 pieces), Waterbreathing +1 points (4 pieces)
Deathbrand Armor
Enchantment: Fortify Total Armor Rating +5/10/15 points (1-3 pieces), Fortify Magic Resistance +20 points (4 pieces)
Deathbrand Gauntlets
Enchantment: Fortify One-handed (while dual-wielding) +15/30/45 points (1-3 pieces), Force (Stagger from power Attacks and Bashes is more effective) (4 pieces)
Deathbrand Boots
Enchantment: Fortify Stamina +15/30/45 points (1-3 pieces), Fortify Carry Weight +45 points (4 pieces)
Deathbrand Set Bonus
Effect: Removed and Hidden.
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Thane Weapons:
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Base Damage for all is Glass.
Sword of Winterhold
Enchantment: Frost Damage +25 points (To Health, Magicka), Halt Magicka Regen +200 points (for 10 seconds)
Axe of The Pale
Enchantment: Shock Damage +25 points (To Health, Stamina), Halt Health Regen +200 points (for 10 seconds)
Mace of Haafingar
Enchantment: Fire Damage +25 points (To Health), Inferno Damage +15 points (To Health; To Evil Foes)
Dagger of The Rift
Enchantment: Frosty Poison Damage +10 points (To Health; for 5 seconds; Stacks), Blizzard Damage +25 points (To Stamina)
Greatsword of Hjaalmarch
Enchantment: Fire Damage +25 points (To Health, Magicka, Stamina)
Battleaxe of Whiterun
Enchantment: Fire Damage +25 (To Health, Stamina), Halt Stamina Regen +200 points (for 10 seconds)
Warhammer of Eastmarch
Enchantment: Frost Damage +25 points (To Health, Stamina), Power Attack Damage +25 points
Bow of Falkreath
Enchantment: Shock Damage +25 points (To Health, Magicka), Shocking Paralysis +15 points (15% chance; for 5 seconds)
Crossbow of The Reach
Enchantment: Shock Damage +25 points (To Health), Storm Damage +15 points (To Health; To Dwarven Automatons)
Shield of Solitude
Enchantment: Fortify Base Damage Intake +20 points (From Evil Foes), Fortify Armor Rating +50 points, Fortify Magic Resistance +25 points
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Items that have armor-type swapping recipes at the Skyforge:
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Konahrik: Heavy <--> Light <--> Cloth
Auriel's Shield: Heavy <--> Light
Shield of Ysgramor: Heavy <--> Light
Shield of Solitude: Heavy <--> Light
Targe of the Blooded: Heavy <--> Light
Deathbrand Armor Pieces: Light <--> Heavy (Uses Heavy Stalhim Models)
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