Brilliant mod, but why does it add to the Winterhold worldspace? Will it cause an issue if I delete the Winterhold additions in SSEEdit? They're conflicting with Winterhold Restored.
Similarly curious about the Cell references to the interior of Alvor and Sigrid's house, and the Angarvunde Catacombs. Also Brina and Alvor in the NPC List. Are any of them necessary?
I really like how the forge is made, but this mod breaks the appearance of Birna in Winterhold, I put it in front of the replaycers, but then the appearance of the blacksmith's wife from this mod was spoiled. This mod will also break the retexture of Riften and delete door in house COTN Morthal.
I love the mod; the characters, the music, the availability of a smith and general store in Morthal. Unfortunately, it deactivates the inventories of Moth gro-Bagrul in Markarth and Ulfberth War-Bear in Whiterun. They don't have very much, if anything to sell, and no separate inventory or cash from either Gorza or Adrienne. So sadly, I will have to delete this mod from my game and find a different Morthal mod.
I like this mod but cant use it as it conflicts with https://www.nexusmods.com/skyrimspecialedition/mods/13552 which is to bad because ETAC does not not have a blacksmith in Morthal.
The description says "Rolf Ebonhand works hard at his skyforge all day" <-- Have you tagged the forge as a Skyforge rather than a normal blacksmith forge? That would be very immersion breaking for me, which is why I am asking before downloading and using the mod.
You know, I didn't really think about that when I did it. So I tell you what. I will drop an optional file on the page later that will only change the forge stats. So it will just be the esp to download. That's an easy enough fix. I'll let you know on here when it's done. Should be today.
If any of you are having "missing wall textures" or walls with "purple" gaps, think I solved it! The latest version of the mod is missing the required custom wall textures. The solution? Download and install the latest version of this mod with whatever method you use to install mods. Then download only the previous version into an independent folder free of the game (I made a folder in on my C:\ drive called '1'). Open the file using your favourite de-compression tool and extract only the contents of the "Data\Textures\Sins\architecture\Riften" folder into the new folder. Copy or Move those contents from extracted folder into the mod's "Data\Textures\Sins\architecture\Riften" folder. If it asks to merge, do so. If no prompt shows, that is fine too. When you load up the game, the textures will show up. When all is fixed, delete the old version's downloaded file and temporary directory.
61 comments
New Main File Added with packed bsa , all updates and missing wall textures.
Similarly curious about the Cell references to the interior of Alvor and Sigrid's house, and the Angarvunde Catacombs. Also Brina and Alvor in the NPC List. Are any of them necessary?
https://ibb.co/hfz2tRh
The description says "Rolf Ebonhand works hard at his skyforge all day" <-- Have you tagged the forge as a Skyforge rather than a normal blacksmith forge? That would be very immersion breaking for me, which is why I am asking before downloading and using the mod.
Thanks again!
If any of you are having "missing wall textures" or walls with "purple" gaps, think I solved it! The latest version of the mod is missing the required custom wall textures. The solution? Download and install the latest version of this mod with whatever method you use to install mods. Then download only the previous version into an independent folder free of the game (I made a folder in on my C:\ drive called '1'). Open the file using your favourite de-compression tool and extract only the contents of the "Data\Textures\Sins\architecture\Riften" folder into the new folder. Copy or Move those contents from extracted folder into the mod's "Data\Textures\Sins\architecture\Riften" folder. If it asks to merge, do so. If no prompt shows, that is fine too. When you load up the game, the textures will show up. When all is fixed, delete the old version's downloaded file and temporary directory.
Obligatory Before and After: Before and After
To Sindora: Sin_Blacksmithwall02.nif, Sin_Blacksmithwalldoorway02.nif and Sin_forgeback.nif were the culprits pointing to missing textures (for me).
Thank you Sindora for such an impressive mod! Morthal feels more alive with it!
https://www.nexusmods.com/skyrimspecialedition/mods/34530