I just want to say to all of you that i am NOT the autor of the mod. I cannot change anything in it because of the authors right + i have no clue how tf modding works lmao i just ported it because someone asked me to do so :)
I agree with some here! This mod is good but if we like to suffer, it’s also the ideal mod!The enemies are just too abused! Without activating TGM and another mod, you are dead!!! The guy spots you and it’s over!! He bombards you endlessly with his spells without you being able to do anything!You can cast a single spell or two, they will throw 100 in your face!! Not to mention their resistance! For me, there is a problem with this mod! The enemies are just not set correctly! They have an incantation speed much too fast! They cast their spells like Mongols! We should review the mod, decrease their casting speed! Only the dragons are less boring, more resistant but you have time to attack!
Zero dialogue, this mod is just a bunch of OP bosses scattered around Skyrim, some of them right next to the starting city and you will just randomly come across them and die.
It is only recommended for people who are absolutely done with their Skyrim playthrough and have nothing better to do but watch the world burn.
- Protip, if you use "Path of the Anti-Mage", Magicka Burn will one-shot the dragons and Anti-Magica zone sort of helps with the human enemies. As for human NPCs, i have "Thief Tools" which allows you to kill any NPC should you manage to get close silently, in the case of the human Xamnants some of them are prone to a spell called "Compelling Whispers" or calming spells if you have high enough level, which make them more susceptible to stealth takedowns.
So this mod at it's core is very interesting but the execution is quite flawed, i'm aware "author" is just porting it and has no knowledge of CK so this is a review that also covers the LE port that i've played previously as well.
I've always believed that this mod needed some kind of pillars or altars to summon the Xamnants, having them spawning in the wilds just like that blocking important roads is annoying and the Atronach perk isn't enough to mitigate the ludicrous AoE passive that dragons have. Some NPCs like Lana The Blood will re-spawn if the cell is reset as well and this my segway into another problem; NPCs have ridiculous resistances and immunities which makes them very unfair to deal with as no conventional method, not even magicka resistance and absorption can help you against them and they tend to spam and cure debuffs themselves via this "teleportation" thing they do.
While i appreciate the intent of a "challenge" the mod itself does a pretty bad job at it as it doesn't come near balanced and doesn't assure the player gets a chance against it. Also you may believe that you can use a Xamnant's spell against another once you get it, but you'll be wrong. Dragon summons are nothing short of repeating the original battle, they do not become allies and rarely focus on your enemies and you'll die summoning them as you would fighting them for the first time. The spells themselves are weak and costly and do nothing against other Xamnants or even kill you, punish you for using them.
Finally a bit of spoilers, the last bosses are pretty much the same but worse, basically this one guy is gonna spawn camp you as soon as you enter the orb, his attacks are wide and pierce resistances but you cannot pierce his. The second sub-boss is pretty much another dragon that almost never lands and spams high-damage attacks and has a damaging aura. Final boss is also a dragon which pretty much does the same but at least it lands more often.
At the end of the "adventure" you get to have spell you don't want to use, spells that are costly and have no use and spells that do a poor job describing what they do.
I would recommend the mod for novelty purposes but once you face your first Xamnant dragon and NPC you've pretty much seen what the mod has to offer.
"So this mod at it's core is very interesting but the execution is quite flawed, i'm aware "author" is just porting it and has no knowledge of CK so this is a review that also covers the LE port that i've played previously as well." that is right
The humans are mostly immune to magic, can't even calm them with highest level Pacify, tons of Illusion Potion buffs and the works. They literally resist everything you throw at them.
This mod honestly is pretty bad but wouldn't have been so bad if the bosses in it didn't spawn instantly. Would have been best if the bosses only show up when you actually start the questline. Basically don't install the mod until after you're done with your entire playthrough and have nothing else to do.
I am nearly finished with this mod. I managed to kill the dragon Drogdolah, but as it was dying it flew off and now I can't find it's corpse. There are 2 other dragons I simply can't find - Zuvolum and Alovokun. I've been all around the areas shown in the mod page. Anyone have any ideas?
I use Skyrim Unbound Reborn which randomly spawns you somewhere in the world. I got attacked by a dragon named Golin or something like that that immediately one shot me after creating my character. 11/10 based mod.
51 comments
i just ported it because someone asked me to do so :)
This mod is good but if we like to suffer, it’s also the ideal mod!The enemies are just too abused!
Without activating TGM and another mod, you are dead!!!
The guy spots you and it’s over!! He bombards you endlessly with his spells without you being able to do anything!You can cast a single spell or two, they will throw 100 in your face!! Not to mention their resistance!
For me, there is a problem with this mod! The enemies are just not set correctly! They have an incantation speed much too fast! They cast their spells like Mongols!
We should review the mod, decrease their casting speed! Only the dragons are less boring, more resistant but you have time to attack!
is it fully voiced ? how many lines of dialogue are there ?
It is only recommended for people who are absolutely done with their Skyrim playthrough and have nothing better to do but watch the world burn.
- Protip, if you use "Path of the Anti-Mage", Magicka Burn will one-shot the dragons and Anti-Magica zone sort of helps with the human enemies. As for human NPCs, i have "Thief Tools" which allows you to kill any NPC should you manage to get close silently, in the case of the human Xamnants some of them are prone to a spell called "Compelling Whispers" or calming spells if you have high enough level, which make them more susceptible to stealth takedowns.
So this mod at it's core is very interesting but the execution is quite flawed, i'm aware "author" is just porting it and has no knowledge of CK so this is a review that also covers the LE port that i've played previously as well.
I've always believed that this mod needed some kind of pillars or altars to summon the Xamnants, having them spawning in the wilds just like that blocking important roads is annoying and the Atronach perk isn't enough to mitigate the ludicrous AoE passive that dragons have. Some NPCs like Lana The Blood will re-spawn if the cell is reset as well and this my segway into another problem; NPCs have ridiculous resistances and immunities which makes them very unfair to deal with as no conventional method, not even magicka resistance and absorption can help you against them and they tend to spam and cure debuffs themselves via this "teleportation" thing they do.
While i appreciate the intent of a "challenge" the mod itself does a pretty bad job at it as it doesn't come near balanced and doesn't assure the player gets a chance against it. Also you may believe that you can use a Xamnant's spell against another once you get it, but you'll be wrong. Dragon summons are nothing short of repeating the original battle, they do not become allies and rarely focus on your enemies and you'll die summoning them as you would fighting them for the first time. The spells themselves are weak and costly and do nothing against other Xamnants or even kill you, punish you for using them.
Finally a bit of spoilers, the last bosses are pretty much the same but worse, basically this one guy is gonna spawn camp you as soon as you enter the orb, his attacks are wide and pierce resistances but you cannot pierce his. The second sub-boss is pretty much another dragon that almost never lands and spams high-damage attacks and has a damaging aura. Final boss is also a dragon which pretty much does the same but at least it lands more often.
At the end of the "adventure" you get to have spell you don't want to use, spells that are costly and have no use and spells that do a poor job describing what they do.
I would recommend the mod for novelty purposes but once you face your first Xamnant dragon and NPC you've pretty much seen what the mod has to offer.
This mod honestly is pretty bad but wouldn't have been so bad if the bosses in it didn't spawn instantly. Would have been best if the bosses only show up when you actually start the questline. Basically don't install the mod until after you're done with your entire playthrough and have nothing else to do.
If you do use this mod, at minimum be sure to install the completely unrelated mod, "Super Fast Getup Animation." You have been warned.