So imagine that I had the mod made and tried to release it on *day 1* and *the files are stupid and so am I, so it didn't go out, I also don't normally release stuff so I didn't know and now I'm trying to play catch-up.* Good job, me.
removed cgo to use 2h katana and mixed it with dark souls 2h walking animation, by deleting walking animations from 2h katana, idk if it would be similar with cgo but it may be a fix if someone would like to try it
How did you manage to do it with DAR? I added the katana animations to the 0000007 folder, and when I get in game they work, but once I start moving they just look weird. Do I also need to add the CGO animations to that folder?
Katana animations are mofumofu's, that pickel guy was just the uploader and got banned. Mofu is now on the nexus btw and uploaded katana animations himself too.
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https://www.nexusmods.com/skyrimspecialedition/mods/41707?tab=files
this is the real mod (file confirmed).
So this is a merged patch?
I am still a bit confused as the aim of this merg as I am no expert myself.
I have been able to combined 2H katana mod and CGO with Dynamic animation replacer. It's not perfect, but it functions.