Screenshots taken with default Skyrim lighting and textures + Rustic Mountains and Tempered Skins.
===Installation=== Install Particle Patch for ENB. Download ENBSeries v0.452. Extract d3d11.dll and d3dcompiler_46e.dll from the archive and place them in Skyrim SE's main directory. Extract all files from this mod's archive and place them in Skyrim SE's main directory.
===BETA5=== If you guys don't like the way clouds now reduce the intensity of direct lighting when covering the sun you can set cloudshadows to false in enbseries.ini or through the in-game interface. You can also download the previous versions of this ENB from the Old Files section if you don't like newer iterations, they all use the same dll version of ENB and are labeled in order.
The files are still lying outside the folders(You know, when you have CKSE, CreationKit and all sorts of other things installed, the root folder turns into real chaos. I wouldn’t want to add more madness to it(.
Thank you very much for the ENB but when night comes the brightness looks kinda weird, can I adjust it somehow ? https://drive.google.com/file/d/1Dj8xnYMx9SIUMEFlybMuTLUevP283u_3/view?usp=sharing
Hi, I notice a problem when looking into your .zip package , I dont know if this is intended or was a mistake but your enb contents are lying outside of the ENBseries folder while other ENB mods has theirs files hosted into the ENBseries folder. I hope you could give an explain about this.
Hmm, well to be honest with you I was just used to working in the root folder since we couldn't point to subdirectories in earlier versions of enbSERIES. I noticed some reports of SSAO halos so when I get some time to address that I'll look into redirecting files to keep things neater.
118 comments
===Installation===
Install Particle Patch for ENB.
Download ENBSeries v0.452.
Extract d3d11.dll and d3dcompiler_46e.dll from the archive and place them in Skyrim SE's main directory.
Extract all files from this mod's archive and place them in Skyrim SE's main directory.
===BETA5===
If you guys don't like the way clouds now reduce the intensity of direct lighting when covering the sun you can set cloudshadows to false in enbseries.ini or through the in-game interface. You can also download the previous versions of this ENB from the Old Files section if you don't like newer iterations, they all use the same dll version of ENB and are labeled in order.
https://drive.google.com/file/d/1Dj8xnYMx9SIUMEFlybMuTLUevP283u_3/view?usp=sharing
[AdaptiveSharpen.fx]
curveslope=0.500000
Is there any tutorial what i miss??
Edit: Nice, glad you got it to work. We made our comments at the same time.