Version 2.1 is now available for download, featuring a bit of a cleanup in the mod files and the fixing of some navmesh issues by cthunsthrall (thank you very much). Make sure to update the mod asap to prevent any weird issues with NPC pathing.
Update: Having JK's Skyrim as a master is an error, not an intention. If you don't use JK's, please don't update until the issue is resolved. Update 2: Version 2.2 is out, removed the dependency on JK's Skyrim, thanks again to cthunsthrall.
Hello, I have a slit in the wall, I'm guessing that maybe the "hole" that's mentioned multiple times in the comments. The comments also say you need to add: DynDOLOD_SSE_markarthentranceoverhaulesp.ini but I don't know what folder it is supposed to go into. I wanna keep this mod because it pairs amazing with Sky City.
I dunno if this needs to be changed for just DynDOLOD 3, but the rules file needs to be renamed to DynDOLOD_SSE_markarthentranceoverhaulesp.ini? or it wont be picked up
On top of that I had to change some of the settings or I would get holes in the wall at a distance.
also missing river water leading to waterfall, might be clockwork and the overhaul itself. fixed by redoing dyndolod, still getting holes in the walls though.
Where does the file " DynDOLOD_SSE_markarthentranceoverhaulesp.ini" go? Do I need to create an empty mod and place the file in it? Does it go somewhere underneath the DynDOLOD application folder ( eg c:\dyndolod\DynDOLOD_SSE_markarthentranceoverhaulesp.ini )?
I tried putting this in the Rules folder of Dyndolod/Edit Scripts/Dyndolod directory but no luck. I'm not sure if I'm missing a step but the LODs didn't work for me. Big holes in the wall unfortunately.
so basically, to make this work with dyndolod 3.00, i had to renumber the lod rules in the .ini to make them show up, aswell as add a "_SSE_" inbetween DynDOLOD and the mod name.
additional tweaking needed possibly but i haven't heard from sandman on such settings..
to spare everyone the trouble of renumbering, https://pastebin.com/kBdYmnwz
Thank you for posting this fix. Been wondering how to make this work with DynDOLOD 3. Just to make sure I am doing this right, forgive my ignorance, I am creating a DynDOLOD ini in the Rules folder with the name DynDOLOD_SSE_markarthentranceoverhaulesp.ini and pasting what you posted into the ini correct?
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Update: Having JK's Skyrim as a master is an error, not an intention. If you don't use JK's, please don't update until the issue is resolved.
Update 2: Version 2.2 is out, removed the dependency on JK's Skyrim, thanks again to cthunsthrall.
On top of that I had to change some of the settings or I would get holes in the wall at a distance.
also missing river water leading to waterfall, might be clockwork and the overhaul itself.
fixed by redoing dyndolod, still getting holes in the walls though.https://pastebin.com/2CFw0Y3E
I basically made some of the models fully static as they dont seem to have an LOD model.
I'm lost on where to put it.
additional tweaking needed possibly but i haven't heard from sandman on such settings..
to spare everyone the trouble of renumbering, https://pastebin.com/kBdYmnwz
https://pastebin.com/2CFw0Y3E