File information

Last updated

Original upload

Created by

Fixer040

Uploaded by

Fixer040

Virus scan

Safe to use

102 comments

  1. Fixer040
    Fixer040
    • premium
    • 12 kudos
    Locked
    Sticky
    Version 2.1 is now available for download, featuring a bit of a cleanup in the mod files and the fixing of some navmesh issues by cthunsthrall (thank you very much). Make sure to update the mod asap to prevent any weird issues with NPC pathing.

    Update: Having JK's Skyrim as a master is an error, not an intention. If you don't use JK's, please don't update until the issue is resolved.
    Update 2: Version 2.2 is out, removed the dependency on JK's Skyrim, thanks again to cthunsthrall.
  2. xxdemonheartedxx
    xxdemonheartedxx
    • premium
    • 1 kudos
    Is it possible to make a patch for markarth city of stone? Please
    1. DustDragonsLair
      DustDragonsLair
      • member
      • 10 kudos
      +1
  3. xFlock
    xFlock
    • member
    • 2 kudos
    is this mod safe to esl? im trying to make room in LO so i can run Dyndolod 
  4. nanana6969
    nanana6969
    • premium
    • 3 kudos
    Hello, I have a slit in the wall, I'm guessing that maybe the "hole" that's mentioned multiple times in the comments.  The comments also say you need to add:  DynDOLOD_SSE_markarthentranceoverhaulesp.ini  but I don't know what folder it is supposed to go into.  I wanna keep this mod because it pairs amazing with Sky City.
  5. Sandman53
    Sandman53
    • premium
    • 188 kudos
    I dunno if this needs to be changed for just DynDOLOD 3, but the rules file needs to be renamed to DynDOLOD_SSE_markarthentranceoverhaulesp.ini? or it wont be picked up

    On top of that I had to change some of the settings or I would get holes in the wall at a distance.
    1. Justinx931
      Justinx931
      • member
      • 2 kudos
      do tell what you did, i get holes with distance.

      also missing river water leading to waterfall, might be clockwork and the overhaul itself. 
      fixed by redoing dyndolod, still getting holes in the walls though.
    2. Sandman53
      Sandman53
      • premium
      • 188 kudos
      Yea, I added some more on to the ini. Replace what is currently in the ini with this:
      https://pastebin.com/2CFw0Y3E

      I basically made some of the models fully static as they dont seem to have an LOD model.
    3. nexuskomrad
      nexuskomrad
      • supporter
      • 3 kudos
      Where does the file " DynDOLOD_SSE_markarthentranceoverhaulesp.ini" go? Do I need to create an empty mod and place the file in it? Does it go somewhere underneath the DynDOLOD application folder ( eg c:\dyndolod\DynDOLOD_SSE_markarthentranceoverhaulesp.ini )? 

      I'm lost on where to put it.
    4. BrotherShamus
      BrotherShamus
      • premium
      • 11 kudos
      I tried putting this in the Rules folder of Dyndolod/Edit Scripts/Dyndolod directory but no luck.  I'm not sure if I'm missing a step but the LODs didn't work for me.  Big holes in the wall unfortunately.
    5. quabityassuance
      quabityassuance
      • supporter
      • 12 kudos
      I did exactly that and it did not fix the hole in the wall. Do the rules also need to be changed in DynDOLOD settings? 
    6. nanana6969
      nanana6969
      • premium
      • 3 kudos
      Why do these conversations always end on cliff hangers?
  6. hmteach
    hmteach
    • member
    • 0 kudos
    Amazing!  A patch for JK’s markarth outskirts to go with it would be nice though
    1. GodOfMischief96
      GodOfMischief96
      • premium
      • 0 kudos
      +1
  7. p3rpk3r33
    p3rpk3r33
    • premium
    • 0 kudos
    works and fixed my game thank you
  8. jeffah015
    jeffah015
    • premium
    • 2 kudos
    Will this work with markarth city of stone?
  9. Justinx931
    Justinx931
    • member
    • 2 kudos
    so basically, to make this work with dyndolod 3.00, i had to renumber the lod rules in the .ini to make them show up, aswell as add a "_SSE_" inbetween DynDOLOD and the mod name.

    additional tweaking needed possibly but i haven't heard from sandman on such settings..

    to spare everyone the trouble of renumbering, https://pastebin.com/kBdYmnwz
    1. Sandman53
      Sandman53
      • premium
      • 188 kudos
      Just in case anyone missed it below. Here is the DynDOLOD ini I have setup to fix the distant LOD:
      https://pastebin.com/2CFw0Y3E
    2. HeikimaO
      HeikimaO
      • premium
      • 1 kudos
      Thank you for posting this fix. Been wondering how to make this work with DynDOLOD 3. Just to make sure I am doing this right, forgive my ignorance, I am creating a DynDOLOD ini in the Rules folder with the name DynDOLOD_SSE_markarthentranceoverhaulesp.ini and pasting what you posted into the ini correct?
    3. Sandman53
      Sandman53
      • premium
      • 188 kudos
      Yes. You would have to create that file, or rename the existing one and just put in the text I posted.
    4. Metalyard
      Metalyard
      • member
      • 31 kudos
      This post must be Sticky!
    5. Vektile
      Vektile
      • premium
      • 7 kudos
      Thanks for posting this man! Gonna get the lods run and test.
    6. Vektile
      Vektile
      • premium
      • 7 kudos
      This doesn't do all the LOD, there are still some wide empty areas in the walls LOD around the middle. It may cover some other bits though.
  10. xienanbin
    xienanbin
    • supporter
    • 21 kudos
    Thank you!
  11. DucktorOctopus
    DucktorOctopus
    • member
    • 0 kudos
    Anyone having way too much speed on stairs added by this mod?