Skyrim Special Edition

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SeaSparrow

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Shekhinaga

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99 comments

  1. Shekhinaga
    Shekhinaga
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    Sticky post, because it might be necessary.

    F.A.Q.
    Q1: Where is Raw Force?
    A1: Not included. There are already several other modifiers for destruction spells that would completely break that perk wide open.

    Q2: LOOT tells me that your plugin's masters require sorting, what's up with that?
    A2: You have Ordinator loaded before Path of Sorcery. If you used LOOT, it will automatically make that change.

    Q3: Is this compatible with [x] spell mod?
    A3: Yes, if the spell mod is compatible with Path of Sorcery **AND** Ordinator. If it isn't, then a patch will likely already be available.

    Q4: I can't select a perk! What happened?
    A4: If you followed the installation process correctly, then the answer is likely “There is a conflict between Path to Ordinance and a patch”. Solving it is actually super easy, barely an inconvenience.
    Step 1: Open up xEdit and load all your plugins. Wait for the message “Background Loader has finished”.
    Step 2: On the left pane of xEdit, find and expand “Path to Ordinance” by clicking the “+” icon to its left. Then, expand the “Perks” category.
    Step 3: Look for the perk that you could not select and click on it. It will more than likely be highlighted in red.
    Step 4: If this is the first time you are using xEdit to solve a conflict, the only place you'll be concerned with is “Conditions” on the right pane. All you'll want to do is to simply drag&drop the new conditions in “Path to Ordinance” to the conflicting patch. An image is provided below for clarity. I'd appreciate it if you could inform me about it so that I can include it with the other patches. Or you can create a new patch and upload it yourself if you know how to.
    https://cdn.discordapp.com/attachments/399782318971158550/762585815544758272/Screenshot_1.png
  2. pugpower
    pugpower
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    For the people who don't like to choose between pyromancer, cryomancer or electromancer ascension perks, you can have all of them and finish the tree. You just have to load you're mods in xedit, find the 3 perks in path of ordinance esp and remove conditions 2 and 3 of each one. It worked for me.

    SUPER GREAT UNDERESTIMATE MOD !! endorse this please !! So much gameplay possibility
    1. JackieSnakeyes
      JackieSnakeyes
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      Thank you!
  3. zseineo
    zseineo
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    Couldn't learn the mage armor, tried to solve it myself.
    I copied the ordinator content to my manual patch and hope I did it right.
    https://i.imgur.com/3falaBi.png
    1. Serphirot
      Serphirot
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      Have the same problem did you manage to fix it?
  4. InogmundIII
    InogmundIII
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    Hey there! I have a small problem, the enchanting tree is the good old Ordinator one, did you remove your changes to it or did I install things poorly?
  5. shinyman
    shinyman
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    Since no seems to have covered this - You need a dagger in your hand and you need to be sneaking to get the harvest bones dialogue. Having never played with POS only Ordinator, I was used to the necromancy perk adding the bones to the corpse. Hope this helps some poor soul like myself, who thought the mod was broken.
  6. GVALT
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    Ho do I replace ritual perk with arcane nexus?
  7. Supertron
    Supertron
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    I have some real feedback here. The enchantment skill tree makes no sense at all. It's a huge point sink and needs a complete restructure.
    It's like a mix of of very niched builds across different branches while those branches have nothing to do with each other in "standard" builds.
    Conflicts with mods, not in a record overwrite kind of way, but in a "these items (specifically jewelry) are useless if I want to enchant".

    Everything else is great, but the Enchantment tree is just a huge mess.
    1. GVALT
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      In what way jewelry are useless?
  8. 97xico97
    97xico97
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    Hey guys, the mod is great and i've been playing with no issues at all until i've tried to pick perks in the alteration tree.
    I've tried to change up the load order to the correct one that is in the mod description page, cleaning each individual perk so the conditions match, etc. 
    For some reason i can only pick the perks in the ocato's recital branch. The other ones are greyed out no matter what i try to do. (I can't get the monarch or the arcane thesis ones from that branch either)
    I am using a bashed patch, but i've tried disabling it to see if the problem was because of it, but so such luck.
    Can you help me out?
  9. LuckySlugger
    LuckySlugger
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    Absolutely fantastic mod, love it. Quick question: does anyone know how I would go about removing the 'only one ascension perk' limitation under the Destruction Tree? I like having a wide variety of abilities at my disposal more than the concept of specializing into a single element. Thank you in advance!
  10. Pejman
    Pejman
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    putting the monarch (a gameplay changing perk) as requirement for aurification (a perk that doesnt really have any link to it) doesnt feel right
  11. Ethangalefury
    Ethangalefury
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    ??If you are using aBashed/Smash/Merged patch, know that it can (and will) mess up. My advice is to remove ALL Perk entries, remove “AVAlteration”, “AVConjuration”, “AVDestruction”, “AVEnchanting”, and “AVRestoration” under “Actor Values”
    Can someone give me more info on how to do this? Im using wrye bash for a bashed patch and I cant find actor values.