I found that blocking with an elven shield increased my light armor skill but not my block skill.
Edit: I don't think it was this mod. When I adjusted my True Armor settings so that blocking reduced 100% of incoming melee damage, I stopped getting blocking XP.
I love the concept of the mod. Thank you for the good work. I was using it last night however, and I am using a standard dwarven shield (heavy armor), and it's increasing my light armor skill. I haven't tested it with any other shields yet.
I am currently playing with 50% less XP from skills ordinator patch and 50% less XP overall. The rate I gain levels using Spellbreaker seems fair, not sure if its affected by the other mods, but that doesn't matter.
If I play with Spellbreaker for 200 hours, I'm sure I'll max heavy armor-- as has always made sense to me as someone taking the weight/armor rating hit of using a different type of shield than their main armor.
maybe you can make the xp proportional to health lost by the actor, idk if there's a function for health lost on hit specifically but i think you could poll for GetActorValuePercentage Health with a spell perk and report the values with events. health lost isn't really proportional to amount blocked but it at least makes the xp amount scale with difficulty and player level as long as enemies or EZs are mostly leveled
There's an attempt to intuit the formula for Skill leveling over on UESP https://en.uesp.net/wiki/Skyrim:Leveling#Skill_XP I don't know how valid it is, but it should be better than a flat rate.
Thanks! Unfortunately I already read that page and the “Additional multipliers may apply” doesn’t help me much in terms of turning damage taken to xp received. Thanks anyway though
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Edit: I don't think it was this mod. When I adjusted my True Armor settings so that blocking reduced 100% of incoming melee damage, I stopped getting blocking XP.
I am currently playing with 50% less XP from skills ordinator patch and 50% less XP overall. The rate I gain levels using Spellbreaker seems fair, not sure if its affected by the other mods, but that doesn't matter.
If I play with Spellbreaker for 200 hours, I'm sure I'll max heavy armor-- as has always made sense to me as someone taking the weight/armor rating hit of using a different type of shield than their main armor.
Great mod. Honestly this is how it SHOULD work.
There's an attempt to intuit the formula for Skill leveling over on UESP https://en.uesp.net/wiki/Skyrim:Leveling#Skill_XP
I don't know how valid it is, but it should be better than a flat rate.
Unfortunately I already read that page and the “Additional multipliers may apply” doesn’t help me much in terms of turning damage taken to xp received. Thanks anyway though
And yeah, I figured that a whole MCM page for a single value was super overkill, especially with the average MCM list already being long enough