Skyrim Special Edition
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Gnago

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Gnago

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14 comments

  1. EZ337
    EZ337
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    Nice mod! Thanks!
  2. Freyr95
    Freyr95
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    I'm guessing blocking with a torch will raise neither heavy nor light armor?
    1. Gnago
      Gnago
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      Yup, that is correct
  3. openzmindz
    openzmindz
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    With this mod enabled, will you also gain block skill in addition to the corresponding shield armor type?
    1. Gnago
      Gnago
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      Yes
  4. Blackspine18859
    Blackspine18859
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    I found that blocking with an elven shield increased my light armor skill but not my block skill. 

    Edit: I don't think it was this mod. When I adjusted my True Armor settings so that blocking reduced 100% of incoming melee damage, I stopped getting blocking XP. 
  5. Meatballis1
    Meatballis1
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    Can I merge this with my other patches? I'm using Zedit
  6. Gorellik
    Gorellik
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    I love the concept of the mod.  Thank you for the good work.  I was using it last night however, and I am using a standard dwarven shield (heavy armor), and it's increasing my light armor skill.  I haven't tested it with any other shields yet. 
  7. JaeDL
    JaeDL
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    This works well with no bugs.

    I am currently playing with 50% less XP from skills ordinator patch and 50% less XP overall. The rate I gain levels using Spellbreaker seems fair, not sure if its affected by the other mods, but that doesn't matter.

    If I play with Spellbreaker for 200 hours, I'm sure I'll max heavy armor-- as has always made sense to me as someone taking the weight/armor rating hit of using a different type of shield than their main armor.

    Great mod. Honestly this is how it SHOULD work.
  8. cthunsthrall
    cthunsthrall
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    maybe you can make the xp proportional to health lost by the actor, idk if there's a function for health lost on hit specifically but i think you could poll for GetActorValuePercentage Health with a spell perk and report the values with events. health lost isn't really proportional to amount blocked but it at least makes the xp amount scale with difficulty and player level as long as enemies or EZs are mostly leveled
  9. gianner
    gianner
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    Great mod, thanks!

    There's an attempt to intuit the formula for Skill leveling over on UESP https://en.uesp.net/wiki/Skyrim:Leveling#Skill_XP
    I don't know how valid it is, but it should be better than a flat rate.
    1. Gnago
      Gnago
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      Thanks!
      Unfortunately I already read that page and the “Additional multipliers may apply” doesn’t help me much in terms of turning damage taken to xp received. Thanks anyway though
  10. JaeDL
    JaeDL
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    Wow.... I sort of thought it already worked like this. Thank you. And thank you for making it easy to tweak via console rather than MCM.
    1. Gnago
      Gnago
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      Yeah, sort of makes you wonder why shields even have an armor type if this isn’t how it works.

      And yeah, I figured that a whole MCM page for a single value was super overkill, especially with the average MCM list already being long enough