Skyrim Special Edition
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oracus0

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Oracus0

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16 comments

  1. Oracus0
    Oracus0
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    My apologies for the mod not functioning initially as intended. I tested it on a character with the merchant perk, which meant I failed to notice a flag was not set correctly, so Sergius would not buy or sell many items without the perk. The mod should be working now.
  2. Everaldo611
    Everaldo611
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    I hate this guy so much, but he finally have a reason to live in my playthroughs thanks to this mod
  3. Mochi48
    Mochi48
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    This was a fantastic idea. Thank you so much. I mean, if he's going to be so rude and insulting all the time, he ought to balance that by being useful for something. Something more than lame fetch quests. :)
  4. Olioster
    Olioster
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    Nice idea. You should make a Summermyst version. https://www.nexusmods.com/skyrimspecialedition/mods/6285
    1. Gegenschein
      Gegenschein
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      I second this. Some very nice enchants in that mod, and they're well balanced with vanilla.
    2. Mochi48
      Mochi48
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      That would be wonderful!
  5. Thunderwulfe
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    Do yo have to be a certain level for his inventory to have the items because when I speak to him the only item he has for sale is the Winterhold master’s amulet. My char is level 4
    1. Oracus0
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      Sorry... I have been using a character with the merchant perk. I will publish a fix.
    2. Thunderwulfe
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      Thanks for the fix. It’s now working in my game
  6. Arecelis
    Arecelis
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    Does he have to be in a certain place to offer his wares? I talked to him while he was wandering the college grounds but got no option to buy anything from him.
    1. Oracus0
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      No. I have purchased items from him outside and inside. Location is set to near self. Check that the esp is active and perhaps adjust your load order.
  7. CaporegimeMarcus
    CaporegimeMarcus
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    Great idea! This is definitely better than those cheat mods that add all enchantments in a chest.

    BTW, is this compatible with "Obscure College of Winterhold - https://www.nexusmods.com/skyrimspecialedition/mods/20514"?
    1. Oracus0
      Oracus0
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      There's no reason why it wouldn't be...
    2. CaporegimeMarcus
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      Well, OCW changes the NPCs' behaviors such as going to classrooms and lectures depending on the time of day so I'm not sure if this mod would overwrite those changes. Would a patch be needed?
    3. Oracus0
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      I don't know. You should investigate using SSEEdit, or try it out yourself.
    4. CaporegimeMarcus
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      Just read the Compatibility Article for OCW:
      "OCW contains no edits directly to the vanilla NPCs, so any mod which changes the appearance or skills of those NPCs will be compatible."

      I just checked in xEdit and it seems that your mod only affects the NPC record for Sergius, so this should be compatible with OCW. You might want to put that in your Description page so that more OCW users will also use this mod.

      Thanks again for the mod!