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- Rkung-Zel Dwemer Player home
Rkung-Zel Dwemer Player home
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Version1.2
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- Manual
File information
Last updated
Original upload
Created by
Spawnsta and MsRavennUploaded by
MsRavennVirus scan
Activity logs
This page was last updated on 18 November 2024, 2:36PM
- Changelogs
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Version V1
- Exterior
- Navmesh completely redone and optimised.
- Additional lighting added to improve for weather mods etc. and given some light sources a more dwemer feel
- Changed lighting to flame effect where flames are rather than omni to match the light source.
- Additional clutter added
- Horse marker added so you horse has a place out of the rain when you teleport to the home
- Portcullis’s added for security and immersion
- New towers added for aesthetics with navmesh access to most.
- New exterior balcony added with lookout over Skyrim accessed via living zone. This balcony includes outdoor fire area as well as seating etc. Also serves as a safe space for children for hide and seek.
- New landscape and trees added.
- Additional steps and wall/gate entrance to lower exterior level added for better pathing, immersion, and a few enemies to fight for access.
- Old discoverable teleport marker changed to Rkung-Zel Stable
- New teleport marker added to front door (upper exterior level) to help with the long access climb and accessibility.
- Additional pipes and dwemer sounds added for immersion
- New linked drop off added to front entrance with linkage to all major rooms within Rkung-Zel. Hopefully, this will help with the travel etc.
- Grand Cavern/Alchemy area
- Navmesh completely redone and optimised with preferred pathing
- Lighting changes to remove light flicker.
- New access path created to lower level of cavern from entry to reduce travel time needed.
- Additional dwemer pipes and sounds added for immersion
- 2 additional access doors added. One is inaccessible (for immersion) and the other leads to the new treasury.
- New working drawbridge x2 added for immersion
- Old Laboratory access changed to Blue water Cavern Access for quick crafting area access.
- Potion storage added for each type – non respawning and linked where appropriate.
- Ingredient storage added – non respawning
- New chests added x2 – non respawning
- New void storage access added (linked to drop off)
- 7 planters added to bring mod in line with hearthfire expansion
- Fishery added to bring mod in line with hearthfire expansion
- Merchant now has a house and is flagged correctly as an apothecary
- Planting and rock placement tweaks
- New lighting added for additional paths
- Conflicting apothecary satchel removed.
- 1x beds added for additional follower or npc support (will need follower mods to allow this)
- New idles added
- Nirnroot removed from garden. Too annoying a sound and does not respawn. Use the planters.
- Entrance Hall/ Living quarters
- Entire zone reconfigured and now includes the Living area with no load door
- Additional bookshelves, armor stands and weapon display cases added
- Bug Jar storage added (PC & XBOX only)
- Additional clutter added
- Many items changed to no physics to help improve knocking around issues
- Items on some platters as well as dining room tables will now replenish as the Cook has had a stern talking to regarding his laziness
- Navmesh completely redone and optimised.
- Additional NPC’s added for immersion
- Servants quarters changed and more beds added to accommodate additional servants or followers
- Updated and appropriately flagged Servants dining table area
- Child bedroom added to bring mod in line with hearthfire expansion. Multiple adoption compatible for up to 4 children. Multiple adoptions support - Hopefully. (multiple adoption mod for PC and XBOX only)
- Spouse can now live with you! (multiple adoption mod for PC and XBOX only)
- Your pet can now live with you as well!! (multiple adoption mod for PC and XBOX only)
- Bathing grotto reconfigured and updated to more dwemer feel.
- Access to new exterior balcony added
- New fully working bards to hall. One in companion hall and the other in the living room area which you will need to ask to sing
- Bluewater Cavern access door location changed
- Oven added to bring mod in line with hearthfire expansion
- Food storage changes - all non-respawning
- Trophy stands added to bring mod in line with hearthfire expansion (7x Large and 2x small)
- 9 planters added to kitchen area to bring mod in line with hearthfire expansion
- Light placement tweaks made to reduce flicker
- Clothing and robes storage changed/added to main bedroom area
- Main bedroom area reconfigured
- Linked Jewellery storage added to main bedroom area
- Planting tweaks
- Living area made more cosy by reducing ceiling height in some areas and additional clutter added.
- Entry location to living changed and updated.
- Furnishings and carpet (with no ruined effect) added to hopefully add some warmth to the zone.
- Follower wing added with 12 beds etc. Follower area also has a tavern and working innkeeper and bard.
- Zone completely optimised with occlusion planes, bounding boxes and portals to reduce any potential lag
- Throne added for immersion. Who doesn’t want to be “the King under the mountain”?
- New void storage access added to main bedroom area as well as kitchen
- New torture area (vampire themed) added – if you can find out how to open it.
- Kitchen cellar rearranged with dwemer look brewery and daily mead access spigot
- Kitchen clutter added to fill up the room
- Linked book and scroll storage added to main bedroom area
- New bookcases added to bedroom area study
- Bluewater Cavern
- Navmesh completely redone and optimised.
- Additional lighting added and lighting tweaks
- Landscaping changes
- New entry and path to Armory
- Access to Grand Cavern added for quicker access to crafting areas
- Changes for immersion to inaccessible areas.
- Dragon Forge now has no load door
- Lift access added to small treasury
- Armory
- Navmesh completely redone and optimised.
- Armor stand locations changed, and separate armor display room removed and combined with weapon display room.
- Items converted to no physics as appropriate
- Hold Faction display area reconfigured and updated with changes to styles to suit a war room
- Zone completely optimised with occlusion planes to reduce any potential lag
- Additional npc’s added with working schedule
- Additional servants wing added
- Lighting changes and tweaks
- Linked armor and weapon storage to arcanex added
- Additional archery practice targets added with dwemer look
- New void storage access added
- Library
- Navmesh completely redone and optimised. Followers should now go down with you to the Hall of Knowledge
- Many Items converted to no physics as necessary
- Bookshelves completely redone and custom made
- More bookcase storage added with space for all books to display as well as 4 non-respawning book cabinets (large bookcase displays).
- Added small shared book cabinet which provides book access in all appropriate zones.
- New void storage access added
- Scholar sleeping quarters added beds aren’t owned so can be used by followers
- Display cases relocated and now working for rare book storage.
- Fixed water swim issue at Hall of Knowledge gate entrance – not that people noticed it.
- Hall of Knowledge now a more usable space with working elder scroll and black book storage to bring in line with expansions. (PC & XBOX only. PS4 version has display cases added to place items in instead)
- Zone completely optimised with portals and occlusion planes to reduce any potential lag
- New clutter added
- 1 Large trophy display added
- Dragon Forge – Now part of Bluewater Cavern
- No load door now and accessed directly from Bluewater Cavern (same location as previous version)
- Navmesh completely redone and optimised.
- New storage zones in storage tower added – all non-respawning
- Merchant now flagged as a blacksmith (mods such as Honed Metal will work with him) and has full use of the house.
- Additional bed added to house for follower.
- Lighting changes to improve visuals
- Additional Dwemer pipes, effects and machinery added for immersion
- Added wood chopping block – Wood Axe costs extra.
- Skinning rack relocated
- Anvil position changed slightly and made to look more integrated
- Changes to rock and cave wall along with fixes to collision
- Forge fire updated to make it more forge like
- Void storage access added
- Arcanex (used to be Laboratory)
- Zone name changed and completely redesigned for immersion and layout ease
- Navmesh completely redone and optimised.
- Lighting changes for immersion and improvement
- Robe mannequins and staff storage room removed, and Robe mannequins and Staff storage added to Main hall zone
- Enchanting area relocated to main hall.
- Reconfigured merchant and servant room
- New scroll and book storage added (linked).
- New soul gem storage added – non respawning (black and normal of all types)
- Staff enchanter added to bring in line with expansions
- Staff storage added – non respawning
- Heart stone storage added to bring in line with expansions – non respawning
- jewellery storage relocated – non respawning and linked to living area bedroom
- New void storage access added.
- Unenchanted weapon and armor storage added and linked to armory
- Merchant now flagged correctly as spell vender
- Treasury
- New small treasury with access from bluewater cavern and Grand Cavern, completely navmeshed
- 6x Large trophy stands
- 4x small trophy stands
- Named storage for paragon stones added
- 4x Armor mannequins
- 14x weapon racks (8 in corridor going down – look for glow beams and 6 in main hall)
- 4x Large Display Cases – for item placements (more for PS4 version due to platform restrictions with scripts)
- 2x Small Display Cases – for item placements
- Storage for dragon masks and claws added (PC & XBOX only)
- Storage for money added (linked to main bedroom in living)
- New void storage access added
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Version 1.2
- All mannequins throughout have been fixed and will no longer unequip their Armor
- Additional occlusion plans added to Bluewater Cavern and Arcanex to help with lag
- 2x Strongbox’s in Living bedroom area fixed to not respawn
- Critter spawners added to lower Grand Cavern for immersion
- Hanging swords in Armory fixed so that they will no longer fall
- AI change to 1 servant in Living area
- Free weapons, book and potions to Armory and Blacksmith set to no respawn.
- Minor fixes to objects clipping
- Wagon wheel to stable area changed to no physics
- Spelling Corrections
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- Author's activity
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November 2024
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18 Nov 2024, 2:36PM | Action by: spawnsta
Attribute change
'Description changed.'
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18 Nov 2024, 2:29PM | Action by: spawnsta
Attribute change
'Description changed.'
March 2024
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22 Mar 2024, 7:59AM | Action by: spawnsta
Attribute change
'Description changed.'
April 2022
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08 Apr 2022, 4:13PM | Action by: spawnsta
Attribute change
'Description changed.'
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08 Apr 2022, 2:22PM | Action by: spawnsta
Permission change
'Author changed their permission instructions.'
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08 Apr 2022, 2:15PM | Action by: spawnsta
Attribute change
'Summary changed.'
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08 Apr 2022, 2:11PM | Action by: spawnsta
Attribute change
'Description changed.'
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08 Apr 2022, 10:35AM | Action by: spawnsta
Attribute change
'Description changed.'
June 2020
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18 Jun 2020, 5:46AM | Action by: spawnsta
Attribute change
Description changed.
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18 Jun 2020, 5:38AM | Action by: MsRavenn
Attribute change
Name changed to 'Rkung-Zel Dwemer Player home'.
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18 Jun 2020, 5:37AM | Action by: MsRavenn
Attribute change
Name changed to 'Rkung-Zel Dwemer Playuer home'.
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09 Jun 2020, 1:53PM | Action by: spawnsta
Attribute change
Author changed to 'Spawnsta and MsRavenn'.
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09 Jun 2020, 1:24PM | Action by: spawnsta
Attribute change
Description changed.
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09 Jun 2020, 12:08PM | Action by: spawnsta
Attribute change
Description changed.
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09 Jun 2020, 11:37AM | Action by: spawnsta
Changelog added
Change log added for version 1.2
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09 Jun 2020, 10:20AM | Action by: MsRavenn
Readme file added
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09 Jun 2020, 10:18AM | Action by: MsRavenn
File added
Rkung-Zel [version 1.2]
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09 Jun 2020, 8:16AM | Action by: spawnsta
Attribute change
Description changed.
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09 Jun 2020, 8:15AM | Action by: spawnsta
Attribute change
Description changed.
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09 Jun 2020, 8:13AM | Action by: spawnsta
Attribute change
Description changed.
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- Mod page activity
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May 2025
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11 May 2025, 3:10PM | Action by: Darkgoddess11
Endorsed
'Rkung-Zel Dwemer Player home'
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11 May 2025, 2:22PM | Action by: dfwm55
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April 2025
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27 Apr 2025, 10:49PM | Action by: Mannytheawesomeyt
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27 Apr 2025, 9:10PM | Action by: KalistaTron
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25 Apr 2025, 10:49PM | Action by: KalistaTron
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25 Apr 2025, 7:27PM | Action by: Mannytheawesomeyt
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24 Apr 2025, 6:43PM | Action by: Deuteragonist
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24 Apr 2025, 6:40PM | Action by: Deuteragonist
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24 Apr 2025, 4:36PM | Action by: Pannepoeper
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17 Apr 2025, 9:26PM | Action by: BluePhoenix234
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16 Apr 2025, 2:20AM | Action by: Dabizard
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15 Apr 2025, 3:35PM | Action by: keo69
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15 Apr 2025, 2:58PM | Action by: keo69
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14 Apr 2025, 8:00AM | Action by: Dabizard
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10 Apr 2025, 10:45PM | Action by: stevendoherty2
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02 Apr 2025, 8:53PM | Action by: ebreck123
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March 2025
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30 Mar 2025, 7:05AM | Action by: Brigadir81
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17 Mar 2025, 12:07AM | Action by: hugewangg
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15 Mar 2025, 3:54PM | Action by: ArchieRatsworth
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07 Mar 2025, 8:45AM | Action by: lightnintechnician
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