Skyrim Special Edition

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Retrospect

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iRetrospect

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  1. iRetrospect
    iRetrospect
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    Post feedback and suggestions below, enjoy the mod!
  2. iRetrospect
    iRetrospect
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    Please read before commenting about compatibility issues


    For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:

    Spoiler:  
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    The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:

    Spoiler:  
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    If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:

    Spoiler:  
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  3. AnInsaneMoose
    AnInsaneMoose
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    Does this actually REQUIRE nemesis? or can FNIS be used instead?
    1. Mur4s4me
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      Nemesis isn't required even if you DON'T use FNIS. I don't use Nemesis and was able to make the mod work just fine. I had to delete the Nemesis-related files (including the animationdatasinglefile.txt, or else you'll CTD at startup), but after keeping all the animations + behaviors, it's working fine.

      If you DO use FNIS, only the Animation-only replacer will work, but not the behaviors, because FNIS generates its own behavior patch. If you're a FNIS user, unfortunately you cannot use the AIO version and will be missing out on the directional-based jumps.
    2. iRetrospect
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      @Mur4s4me, Thanks for the explanation to others, I suggest all other users wondering about FNIS or Nemesis to refer to his response for your answer.
  4. xDragonFire1115x
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    Just want to start by saying I love the animations in this mod but, I do have one request.  Is it possible for the Weighted Jump Add-on patch to not affect the running jumps? It frustrating to stop entirely after performing a running jump, but not sliding around after dropping from a height is very immersive.
  5. AKzEffect
    AKzEffect
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    Any way to get rid of the heavy armor jumps? Looks too much like the vanilla jump to me.
  6. toooommmmy
    toooommmmy
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    hey i have a question i cantg jump while running is their a fix for it? thx
  7. Remaetanju
    Remaetanju
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    Yo, 

    No matter which settings i try, i can't get the character to properly rotate when i jump facing camera

    I just cant get the same result than presentation video at 0:15 

    I've installed
    - 360 behavior
    - better jumping (even tried without it to be sure)
    - jumping ovherhaul (and the 360 patch aswell) it overwrites everything it cans

    Then updated nemesis engine, updated behaviors

    but my character jump with his back facing camera
    is this fixable ?

    edit: i know about the pinned comment on "remove related nemesis file from patch" but
    either it needs to be properly writed on installation procedure 
    or someone has to properly explain what is a nemesis related file "supposed" to be removed?

    So i'm here to explain how i install it precisely
    i use vortex and nemesis is deployed in game files

    install 360 behavior 
    install jump behavior overhaul (JBO)

    enable 360 behavior
    enable JBO (use 360 patch and no weights)

    deploy mods
    check conflicting files for JBO
    if there is a conflict about animationdatasinglefile.txt, just DONT use the one from JBO
    every time i use it, all jump animation towards the back 180° are broke

    then go to nemesis engine
    update it
    (check patches you needs)
    launch it

    and should be vooooilà :)

    in my case it was an ultimate combat that got replaced, just tell Vortex to use it
  8. OfficialMerlinGaming
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    Two things if perchance someone already tried these (I don't feel like breaking my game further and deleting files I don't understand)

    1. So what happens when we use Nemesis with FNIS?
    2. Will this work with higher jumping mods?
    1. EmperorLazarus
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      Always use Nemesis, theres no reason to use fnis anymore, it should be compatible with jumping mods.
  9. Pollo83
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    Lol I don't know what's the deal but my character doesn't want to do the jumping animations unless he's naked, funny because the moment I put any piece of armor on him even just a pair of gloves it breaks the animations, anybody with a brilliant idea on what could be doing this?
    1. Pollo83
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      My bad, mod description was pretty on point and the reason behind it was the heavy armor, all sets of light armor work properly.
      Now considering that even a pair of iron gloves supress the animations, is there a way to edit these conditions and maybe put worn armor total weight into consideration instead of type of armor?
  10. ALNscrd
    ALNscrd
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    Is this mod compatible with true directional movement?
    1. Episteria
      Episteria
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      also curious
    2. Lifeless999
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      yes its is I am using it now and it works perfectly fine.  I use non weighted tho the weighted one has some weird stutters every now and again, but im looking into that atm actually. hints why im here lulz
  11. Danielcarlo13
    Danielcarlo13
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    Everything looks great, but I can't really overlook the camera stutter issue. Good mod that just needs a bit more love.
  12. BoredomVirusXP
    BoredomVirusXP
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    Ive spent like 2 hours trying to figure out why my game wouldn't start, and its this mod. :C
    1. Tremglain
      Tremglain
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      Same, spent 3 hours till I figured it out. xD
      Good mod, shame it's buggy.
    2. Fikthenig
      Fikthenig
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      Don't enable the CGO patch!! That's what caused the CTD.
  13. XliquidsquidX
    XliquidsquidX
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    Excellent mod first and foremost but the double jump from 'Better Jumping' isn't working when I install this. Am I doing something wrong? Or are they not compatible at all?