Please read before commenting about compatibility issues
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
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Open TESVEdit/SSEEdit with your mods loaded up and determine which plugin has the perk you desire
Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
Go into the folder "8001" and open the "_conditions.txt" inside
On the line "HasPerk("Skyrim.esm"|0x105f23) AND", change "Skyrim.esm" to the name of the plugin with the perk (ONLY change if it's a new mod added perk) and "0x105f23" with the Form ID of the specific perk you decided on for roll landings
Save and close the text file
Repeat the steps outlined above for folders "8002" and "8003" to change the hero landing and float landing respectively
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
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Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
Go into the folder "8001" and open the "_conditions.txt" inside
Delete the line "NOT HasMagicEffect("DSerCombatGameplayOverhaul.esp"|0x0DE3E6)"
Save and close the text file
Repeat steps 2-4 above for folders "8002" and "8003"
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
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Is your Skyrim on version 1.5.97? There technically shouldn't be any issues using this mod with older versions but I also can't guarantee there isn't myself.
Do you have the latest version of Nemesis Engine installed and made sure to update before launching it? Update it if you have not.
Are you using the latest version of CGO (v1.1.0)? My patch was created to work for that specific version.
Did you make sure to check the 360/CGO patches during installation of this mod? The patches are necessary if you want my behavior changes in conjunction with 360/CGO features.
Are the patch files from this mod placed below/overwriting CGO's files? This is CRITICAL or otherwise you might encounter errors!
If you have done all of above properly but you still have CTDs or other glaring issues, I suggest you try to test things out on a new save with ONLY 360, CGO, and this mod, JBO w/ patches, installed. If this resolves the CTDs/issues, then there must be some other mods that could cause conflict which I am unaware of and it would be helpful for users to narrow down the conflicting mod and report it here. Otherwise, if CTDs/issues still persists, then I honestly am not sure what's wrong with your game.
This mod is really great, but sadly it doesn't play nicely with other jump behavior mods. I was running Air Dash alongside this, and it worked, but it was really frustrating because JBO makes it almost impossible to get enough vertical momentum to actually go anywhere with the Air Dash. Nine times out of ten, you just dash into the ground in front of you. This happens a lot in general with this mod, where you try to get vertical momentum but the ground just sort of "holds" you down and you basically magnet to the ground instead off cliffs etc and can't even use air dash mods to get around it, you'll just magnet to the ground anyways. It's not a problem most of the time but if you try to use jump for combat or to get around, you'll realize just how little jump height you are actually getting with this mod (a lot of it is faked with animations)
has anyone had a problen were when you land after jumping it plays some kind of attach animation, got some bounty cuase i would be jumping off stuff an /npc would get hit.
jumping looks better, the flapping arms stopped, there are plenty of positives to this,
but
the falling mechanic, where you end up in a complete stop, is triggering even if i fall 1 skyrim foot down a flight of stairs.
it looks real bad when im running down the stairs, then the character is forced to stop.
is there a way to make this trigger , but only if you fall from 5 feet or higher ? this random forced stop, caused by terrain decline.. is not really what i want.
I was actually wondering about that too, it sounds like a really simple fix. I would make a patch for it myself if I knew the first thing about modding lol
I was having the same issue. Was working fine one day and suddenly on the next after installing some new stuff, this stopped working. I reinstalled and reran Nemesis and it worked fine again. No idea what could have caused that, but this is how I fixed it.
For those that are using the mod as animations only, but hate that the weighted jump if forcing you to stop moving after landing from even a simple running/sprinting jump: Despite the fomod forcing you to install the weighted jump patch, just uncheck the weighted jump patch when running Nemesis and it won't apply. The downside is you'll go back to ice skating on landings, but I think that's a lot better than locking motion for a second every time a jump is executed. Hope this is able to help some of you with the same problem as me :)
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For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
there are positive and negative aspects.
jumping looks better, the flapping arms stopped, there are plenty of positives to this,
but
the falling mechanic, where you end up in a complete stop,
is triggering even if i fall 1 skyrim foot down a flight of stairs.
it looks real bad when im running down the stairs, then the character is forced to stop.
is there a way to make this trigger , but only if you fall from 5 feet or higher ?
this random forced stop, caused by terrain decline.. is not really what i want.
Despite the fomod forcing you to install the weighted jump patch, just uncheck the weighted jump patch when running Nemesis and it won't apply. The downside is you'll go back to ice skating on landings, but I think that's a lot better than locking motion for a second every time a jump is executed.
Hope this is able to help some of you with the same problem as me :)