Please read before commenting about compatibility issues
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
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1. Open TESVEdit/SSEEdit with your mods loaded up and determine which plugin has the perk you desire
2. Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
3. Go into the folder "8001" and open the "_conditions.txt" inside
4. On the line "HasPerk("Skyrim.esm"|0x105f23) AND", change "Skyrim.esm" to the name of the plugin with the perk (ONLY change if it's a new mod added perk) and "0x105f23" with the Form ID of the specific perk you decided on for roll landings
5. Save and close the text file
6. Repeat the steps outlined above for folders "8002" and "8003" to change the hero landing and float landing respectively
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
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1. Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
2. Go into the folder "8001" and open the "_conditions.txt" inside
3. Delete the line "NOT HasMagicEffect("DSerCombatGameplayOverhaul.esp"|0x0DE3E6)"
4. Save and close the text file
5. Repeat steps 2-4 above for folders "8002" and "8003"
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
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1. Is your Skyrim on version 1.5.97? There technically shouldn't be any issues using this mod with older versions but I also can't guarantee there isn't myself.
2. Do you have the latest version of Nemesis Engine installed and made sure to update before launching it? Update it if you have not.
3. Are you using the latest version of CGO (v1.1.0)? My patch was created to work for that specific version.
4. Did you make sure to check the 360/CGO patches during installation of this mod? The patches are necessary if you want my behavior changes in conjunction with 360/CGO features.
5. Are the patch files from this mod placed below/overwriting CGO's files? This is CRITICAL or otherwise you might encounter errors!
If you have done all of above properly but you still have CTDs or other glaring issues, I suggest you try to test things out on a new save with ONLY 360, CGO, and this mod, JBO w/ patches, installed. If this resolves the CTDs/issues, then there must be some other mods that could cause conflict which I am unaware of and it would be helpful for users to narrow down the conflicting mod and report it here. Otherwise, if CTDs/issues still persists, then I honestly am not sure what's wrong with your game.
Nemesis isn't required even if you DON'T use FNIS. I don't use Nemesis and was able to make the mod work just fine. I had to delete the Nemesis-related files (including the animationdatasinglefile.txt, or else you'll CTD at startup), but after keeping all the animations + behaviors, it's working fine.
If you DO use FNIS, only the Animation-only replacer will work, but not the behaviors, because FNIS generates its own behavior patch. If you're a FNIS user, unfortunately you cannot use the AIO version and will be missing out on the directional-based jumps.
Just want to start by saying I love the animations in this mod but, I do have one request. Is it possible for the Weighted Jump Add-on patch to not affect the running jumps? It frustrating to stop entirely after performing a running jump, but not sliding around after dropping from a height is very immersive.
No matter which settings i try, i can't get the character to properly rotate when i jump facing camera
I just cant get the same result than presentation video at 0:15
I've installed - 360 behavior - better jumping (even tried without it to be sure) - jumping ovherhaul (and the 360 patch aswell) it overwrites everything it cans
Then updated nemesis engine, updated behaviors
but my character jump with his back facing camera is this fixable ?
edit: i know about the pinned comment on "remove related nemesis file from patch" but either it needs to be properly writed on installation procedure or someone has to properly explain what is a nemesis related file "supposed" to be removed?
So i'm here to explain how i install it precisely i use vortex and nemesis is deployed in game files
enable 360 behavior enable JBO (use 360 patch and no weights)
deploy mods check conflicting files for JBO if there is a conflict about animationdatasinglefile.txt, just DONT use the one from JBO every time i use it, all jump animation towards the back 180° are broke
then go to nemesis engine update it (check patches you needs) launch it
and should be vooooilà :)
in my case it was an ultimate combat that got replaced, just tell Vortex to use it
Lol I don't know what's the deal but my character doesn't want to do the jumping animations unless he's naked, funny because the moment I put any piece of armor on him even just a pair of gloves it breaks the animations, anybody with a brilliant idea on what could be doing this?
My bad, mod description was pretty on point and the reason behind it was the heavy armor, all sets of light armor work properly. Now considering that even a pair of iron gloves supress the animations, is there a way to edit these conditions and maybe put worn armor total weight into consideration instead of type of armor?
yes its is I am using it now and it works perfectly fine. I use non weighted tho the weighted one has some weird stutters every now and again, but im looking into that atm actually. hints why im here lulz
Excellent mod first and foremost but the double jump from 'Better Jumping' isn't working when I install this. Am I doing something wrong? Or are they not compatible at all?
712 comments
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
If you DO use FNIS, only the Animation-only replacer will work, but not the behaviors, because FNIS generates its own behavior patch. If you're a FNIS user, unfortunately you cannot use the AIO version and will be missing out on the directional-based jumps.
So i'm here to explain how i install it precisely
i use vortex and nemesis is deployed in game files
install 360 behavior
install jump behavior overhaul (JBO)
enable 360 behavior
enable JBO (use 360 patch and no weights)
deploy mods
check conflicting files for JBO
if there is a conflict about animationdatasinglefile.txt, just DONT use the one from JBO
every time i use it, all jump animation towards the back 180° are broke
then go to nemesis engine
update it
(check patches you needs)
launch it
and should be vooooilà :)
in my case it was an ultimate combat that got replaced, just tell Vortex to use it
1. So what happens when we use Nemesis with FNIS?
2. Will this work with higher jumping mods?
Now considering that even a pair of iron gloves supress the animations, is there a way to edit these conditions and maybe put worn armor total weight into consideration instead of type of armor?
Good mod, shame it's buggy.