Please read before commenting about compatibility issues
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
Spoiler:
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Open TESVEdit/SSEEdit with your mods loaded up and determine which plugin has the perk you desire
Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
Go into the folder "8001" and open the "_conditions.txt" inside
On the line "HasPerk("Skyrim.esm"|0x105f23) AND", change "Skyrim.esm" to the name of the plugin with the perk (ONLY change if it's a new mod added perk) and "0x105f23" with the Form ID of the specific perk you decided on for roll landings
Save and close the text file
Repeat the steps outlined above for folders "8002" and "8003" to change the hero landing and float landing respectively
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
Spoiler:
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Navigate to: \meshes\actors\character\animations\DynamicAnimationReplacer\_CustomConditions\
Go into the folder "8001" and open the "_conditions.txt" inside
Delete the line "NOT HasMagicEffect("DSerCombatGameplayOverhaul.esp"|0x0DE3E6)"
Save and close the text file
Repeat steps 2-4 above for folders "8002" and "8003"
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
Spoiler:
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Is your Skyrim on version 1.5.97? There technically shouldn't be any issues using this mod with older versions but I also can't guarantee there isn't myself.
Do you have the latest version of Nemesis Engine installed and made sure to update before launching it? Update it if you have not.
Are you using the latest version of CGO (v1.1.0)? My patch was created to work for that specific version.
Did you make sure to check the 360/CGO patches during installation of this mod? The patches are necessary if you want my behavior changes in conjunction with 360/CGO features.
Are the patch files from this mod placed below/overwriting CGO's files? This is CRITICAL or otherwise you might encounter errors!
If you have done all of above properly but you still have CTDs or other glaring issues, I suggest you try to test things out on a new save with ONLY 360, CGO, and this mod, JBO w/ patches, installed. If this resolves the CTDs/issues, then there must be some other mods that could cause conflict which I am unaware of and it would be helpful for users to narrow down the conflicting mod and report it here. Otherwise, if CTDs/issues still persists, then I honestly am not sure what's wrong with your game.
Anyone know how conditions work? Reading the old tutorial for Dynamic Animation Replacer, you're supposed to replace the mod index with "00", but that didn't work. Tried without the mod index, and that didn't work either. I believe the "0x" prefix is required regardless, but can't seem to get it to work.
Essentially I'm trying to replace the floating animation that references the "Stability" perk to instead reference Requiem's Feather Fall perk. Tried: HasPerk("Requiem.esm"|0x682FB4) as well as HasPerk("Requiem.esm"|0x00682FB4) But neither is working. The actual FormID in my current load order is 55682FB4, and I haven't tried that but that wouldn't work in a different load order anyway.
Help?
Edit: Ha! As expected, I'm just an idiot. Writing things down sure helps in pointing out the obvious. Instead of just changing out "Skyrim" for "Requiem", I should have paid attention to the .esm vs .esp! Whelp that fixed it. Working wonderfully now! For those wondering, yes replacing the Mod Index with "00" seems to be required. Final version: HasPerk("Requiem.esp"|0x00682FB4)
Do you, or anyone, has any suggestion how to fix the ice skating bug when you run with weapons drawn? Sometimes it happens; sometimes it doesn't... but you can see it in action here:
Hey there, I've tried to install the mod a few times now, but I always get this error when running Nemesis:
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file File: f:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\jumpbehavior.hkx
man i wish someone would know the fix for that :U i am having the same issue, but i am not skilled enough to troubleshoot mod errors/stuff like that :( sucks a bit
I had the same problem and I have no idea what I did to make it work but I ran Nemesis again without JBO ticked and then I updated the engine, then ran again - this time with JBO ticked and then it magically worked. No clue what's going on anymore.
Hi folks, i ran in the same problem. But it appeared in my case that the hkx-files were blocked for writing (read only and no proper security rights). After correcting this it worked without any complications ;-) Good luck and enjoy
All these new animation mods and NEMESIS is new to me (back after a 2yr break), but seems easy enough to install. That said, I'm having a minor issue:
When I play I always default to walk, and use the SHIFT key to run, ALT to sprint. While testing the new animations, I noticed I was unable to jump BACKWARDS while running with the SHIFT key, either in 1st or 3rd person. I can jump every other direction, just not backwards. If I release the SHIFT key, I am able to jump backwards again. Alternatively, if I enable auto-run via the CAPS key, I can jump backwards, but if I then hold SHIFT to enable walk speed, I am again unable to jump backwards. So something related to the SHIFT key is breaking the backwards jump functionality. Anyone know why?
TL/DR: Cannot jump backwards while holding the Shift key. Ideas? Fixes?
956 comments
For users of mods which add new perks or those who simply wish to have the perk based variations be tied to other ones instead, you can do so by following the steps below:
The perk based variations jump landings are also disabled by default for users with CGO installed due to some animation issues I have noticed with it. If you would like to reenable them for testing purposes or don't mind my concerns, follow the instructions below:
If you have any CTD issues when using along with 360 Movement Behavior and/or Combat Gameplay Overhaul, please check to make sure you have done what is listed below to self-diagnose common user errors:
Essentially I'm trying to replace the floating animation that references the "Stability" perk to instead reference Requiem's Feather Fall perk.
Tried:
HasPerk("Requiem.esm"|0x682FB4)
as well as
HasPerk("Requiem.esm"|0x00682FB4)
But neither is working. The actual FormID in my current load order is 55682FB4, and I haven't tried that but that wouldn't work in a different load order anyway.
Help?
Edit: Ha! As expected, I'm just an idiot. Writing things down sure helps in pointing out the obvious. Instead of just changing out "Skyrim" for "Requiem", I should have paid attention to the .esm vs .esp! Whelp that fixed it. Working wonderfully now! For those wondering, yes replacing the Mod Index with "00" seems to be required. Final version:
HasPerk("Requiem.esp"|0x00682FB4)
Do you, or anyone, has any suggestion how to fix the ice skating bug when you run with weapons drawn? Sometimes it happens; sometimes it doesn't... but you can see it in action here:
https://i.imgur.com/tnbD2aG.mp4
(NOT) Lazy Smooth Jump Landing
I've tried to install the mod a few times now, but I always get this error when running Nemesis:
ERROR(1210): Vital behavior file cannot be found. This will cause T-pose in game. To fix this, either reinstall the mod or manually restore this behavior file
File: f:\steamlibrary\steamapps\common\skyrim special edition\data\meshes\actors\character\behaviors\jumpbehavior.hkx
Am I doing something wrong?
Good luck and enjoy
When I play I always default to walk, and use the SHIFT key to run, ALT to sprint. While testing the new animations, I noticed I was unable to jump BACKWARDS while running with the SHIFT key, either in 1st or 3rd person. I can jump every other direction, just not backwards. If I release the SHIFT key, I am able to jump backwards again. Alternatively, if I enable auto-run via the CAPS key, I can jump backwards, but if I then hold SHIFT to enable walk speed, I am again unable to jump backwards. So something related to the SHIFT key is breaking the backwards jump functionality. Anyone know why?
TL/DR: Cannot jump backwards while holding the Shift key. Ideas? Fixes?
No idea about the GOG version though, a few mods that are vital for other mods don't work on that version so I stay away from it.