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AlanovichRomanov

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alanovichromanov

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43 comments

  1. Hardwehr
    Hardwehr
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    Glad to came along this Gem from 2016.
    Is it save to install midgame?
    1. alanovichromanov
      alanovichromanov
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      Yes, there shouldn't be any issues. It mostly adds crafting recipes, and adds a few Altars of Ascension in the game.
  2. Ashland17
    Ashland17
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    Hello,

    This is a really good idea for a mod, and i'm happy that I stumbled upon it, I was just wondering if there is a way to make weapons from mods that give you different versions of the weapon at different levels, for example Thane Weapons Reborn, to be able to be upgraded with this mechanic as well.

    Thanks
    1. alanovichromanov
      alanovichromanov
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      Making a patch would be pretty easy, but I don't really plan to make any more changes to this mod, due to very limited free time to dedicate to modding.
  3. Tsukistar
    Tsukistar
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    Hello!

    Just to avoid confusion I was wondering - do we absolutely need the main file, or are the alternate versions standalones?
    1. alanovichromanov
      alanovichromanov
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      Hi

      Install the main file first, then the optional versions. If asked whether you want to overwrite any files, choose yes.
  4. STURMKATTEN
    STURMKATTEN
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    • 7 kudos
    Have you not included Dawnbreaker??
    Or the Red Eagle's fury? ah man
    1. alanovichromanov
      alanovichromanov
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      Dawnbreaker and Red Eagle's sword are not leveled weapons. There is only one version of each which you always get, regardless of your character's level. Thus, this mod has nothing to upgrade them to.
  5. Dimitrisgrr
    Dimitrisgrr
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    Really good idea for a mod
    By the way are you using SkyUI ? Cause those items look very misaligned use this guide to fix it :

    https://www.reddit.com/r/skyrimmods/comments/5awtkm/guide_quick_and_dirty_way_to_remove_skse_warning/
    1. alanovichromanov
      alanovichromanov
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      Those screenshots are pretty old, I ported them from the original Skyrim version. Most likely using an older version of SkyUI there too. But thanks for posting that link, I'm always happy to learn more and every fix is welcome, no matter how small it may be
    2. Dimitrisgrr
      Dimitrisgrr
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      I see , no problem maybe it will help someone else !
  6. huskyclaw
    huskyclaw
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    One part of me would love to make my uniques more useful as I level up, but another part of me doesn't want me to stick permanently to one weapon once I can keep upgrading it.
    Would it be possible for you to make a version that requires me to provide additional materials to upgrade the weapons? Maybe ingots, probably soul gems. It would add a neat little challenge.
    1. alanovichromanov
      alanovichromanov
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      I'm updating the mod with that feature right now, since a number of other users expressed an interest in it. The requirements are nothing special; to upgrade an item you'll need the same materials you'd need to temper it, so mostly different types of ingots. If you feel the requirements should be different, feel free to send me your ideas and I'll consider adding them.
    2. JosephRussell
      JosephRussell
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      Does the new version come with either of the custom textures? The red one was really cool.
    3. alanovichromanov
      alanovichromanov
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      Uploading the alternate models right now
    4. JosephRussell
      JosephRussell
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      Do we need both the main file and an optional file, or is it one or the other?
    5. alanovichromanov
      alanovichromanov
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      You need to install the main file first, then overwrite its files with the optional version of your preference.
    6. huskyclaw
      huskyclaw
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      Oh, that's awesome, thank you for adding the feature.
      I do think that soul gems might be a great requirement (maybe for an optional version), but I get if that doesn't appeal to everyone. I just feel it would make the system really feel like a natural part of the game, given the magical powers used to upgrade the weapon, and all. Just a subjective take on how I'd personally prefer to play, though.
    7. vangriffeth
      vangriffeth
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      Can I suggest that since these are unique items that they require a filled soul gem appropriate to their level, as well as the tempered materials you have?
    8. alanovichromanov
      alanovichromanov
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      The only issue I have with using soul gems is that the game makes a distinction between filled gems that you find/buy, and gems that you fill yourself. So, some gems would work, others would not, even though they'd look the same to the player. At least, that's the problem I encountered when working on another mod some time ago, could be I was doing something wrong.
    9. huskyclaw
      huskyclaw
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      That's a strangely unfortunate issue. Hopefully there's some method of fixing this...
      Also +1 to Vangriffeth's suggestion. Once these weapons are getting really powerful, I sure would like the table to demand my Grand Souls :p
    10. alanovichromanov
      alanovichromanov
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      Well, I did a bit of poking around in the CK and I figured out how to fix the issue. From the basic testing I made it would appear that it's pretty easy to make the game recognize and use all filled soul gems, but that involves making a small change to some soul gem data. Which means that there's a chance the mod might conflict with other mods that change soul gems. However, it also feels like I'd be fixing a bug, though it's probable USKP or some other fix already takes care of it.

      Anyway, I'll be uploading an optional version of the mod that adds soul gem requirements for upgrading in the coming days.
    11. huskyclaw
      huskyclaw
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      You. Are. Perfect.
      You are.
      Perfect.
      <3
    12. alanovichromanov
      alanovichromanov
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      I appreciate the enthusiasm New optional version is up. I tested it and everything seems to be working as it should, but do send me a bug report if you notice anything wrong.
    13. huskyclaw
      huskyclaw
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      Sure thing, I'll be hyped to try it once my schedule allows for more Skyrim! Thanks!
  7. Aemaranth
    Aemaranth
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    Question; I have some mods that adjust weapon stats at various levels, so that brings into question of how you handle this for me to figure out compatibility. Do you specifically only set the item level, and that changes stats to the appropriate stats at that level? Or do you change the level AND the stats directly?
    1. alanovichromanov
      alanovichromanov
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      Short answer: the other mod will almost certainly be compatible.

      Long answer:

      My mod doesn't change the items in any way, so it will not undo or conflict with any changes created by the other mod (unless that mod changes the object IDs, which is highly unlikely since that would be extremely bad modding practice).

      What this mod does is, it checks what level you are and, if your level is high enough, removes the item you have and adds the next version in its leveled list. It's all based on recipes and specific Object IDs. Have a look at this page for an example:

      http://www.uesp.net/wiki/Skyrim:Chillrend

      Say you got Chillrend at level 5, so you got the version with the lowest stats. Your character is at level 20 now, so the Altar of Ascension will allow you to upgrade Chillrend twice, by "crafting" the higher version using the lower version as the required material. Once you hit level 27, you can craft the next version, and so on. If your other mod changes weapon stats like damage, speed or enchantment, those changes will still show up because my mod doesn't alter that data in any way.

  8. deleted3593260
    deleted3593260
    • account closed
    • 20 kudos
    Your mods are always well-made and useful.
    1. alanovichromanov
      alanovichromanov
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      Many thanks for the compliment It's comments like these that encourage me to keep modding.
  9. Hutspot01
    Hutspot01
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    Love how you set this up. Beauty in simplicity. By using the constructible objects like you did it's inherently compatible with everything that alters or improves the quest rewards. Unless another mod changes formid's, wich would be silly.

    1. alanovichromanov
      alanovichromanov
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      Yes, the only possible conflicts this mod might have would be with items placed in the exact same locations as the Altars of Ascension. Glad you like it
  10. BobDoleTheModder
    BobDoleTheModder
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    You could either use this file or use the "Auto Leveller For Unique weapons" which causes such items as Chillrend to level up their version WITH YOU.. say you get it at level one but there's a better version at level 10... you're screwed on that version right? Wrong! The mod I found will remove the old version and replace it with a new version in a split second automatically. you won't even notice just a small equipped noise type thing will be heard and it will be replaced. http://www.nexusmods.com/skyrimspecialedition/mods/656/? Of course it's all to your preferences... if you want it to be levelled up to super high instantly and break the game for yourself take this mod... in my opinion this mod would give you too OP gear too quickly. However, that mod I left is good if you want to just have it improve over time.

    Choose what you like
    1. alanovichromanov
      alanovichromanov
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      Um, this mod will check your level and give you the version of the item that fits that level. It does not skip to the highest version of any item. If you want the best version of anything, you still have to level your character. It's all there in the mod description