ok i tried to use all , vanilla versions downloaded.... ran fnis.. and so far my 2h animations are still using default vanilla skyrim animations and not same as your videos...
your 1hand duals left and right hand are working fine for me...
i tried greatswords, battleaxes, warhammers, hillat scythe, glaive.... and still using vanilla animations....im not using DAR, which is why i did not download that version...
any help would be appreciated on why it is not working for 2hand weapons...
Does anyone know if this would work if I threw the animation files into the nemesis pcea folder for just my character? Curious if it works or not. I don't see why it shouldn't but, if anyones tested or uses it like this reply and let me know :)
so, for those who have combat gameplay overhaul...this does work with CGO. in order to actually do this, find the two handed behavior options in the MCM and allow them to follow vanilla power-attack body movements.
As for nemesis, I'm still unsure whether this is possible in the Nemesis pcea, as I haven't actually seen any NPC's use the same animation as me. Could be that I kill everything too fast to see it happen, but, so far I havent seen this animation play for bandits or even draugr's.
I'm trying your solution, but I can't get it to work. I cannot find these settings in MCM.
I've tried using Nemesis PCEA but I have not had any success with that either. I use the warden 2H stance mod with PECA and that works like a charm. Granted, I am trying to use the Forward attack replacer? not the heavy attack one. Do you have any ideas or suggestions Ic an try?
Great!!! but too much damage. I'm playing with your mod now, but the damage comes as from 3 power attacks instead of one. DPS grows a lot. Normal attack 100 damage, power 200. With this mod, you get 3 hits of 200 each, that's a lot. Can you make them normal (100 damage x 3 hit = 300)?
Thank you, Orakin2020, for this great lovelly mod, i hope u will continue to make more animations in the future, maybe a pack to relace all of vanilla animations or most of them, anyway great animations!!!!
Your two-handed animations so far cover the forward powerattack, and the forward normal attacks while walking and running. Do you have any suggestions for other greatsword animations that would fit well with yours? I'm particularly interested in suitable idle and movement animations, but attack animations for the powerattacks that you haven't (yet?) covered would be great too.
I would like to find out the full list of mods used in the video for animation. The character moves very cool, I would like to do at home in exactly the same way as in the video.
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https://www.nexusmods.com/skyrimspecialedition/mods/39914
https://www.nexusmods.com/skyrimspecialedition/mods/40959
ok i tried to use all , vanilla versions downloaded.... ran fnis.. and so far my 2h animations are still using default vanilla skyrim animations and not same as your videos...
your 1hand duals left and right hand are working fine for me...
i tried greatswords, battleaxes, warhammers, hillat scythe, glaive.... and still using vanilla animations....im not using DAR, which is why i did not download that version...
any help would be appreciated on why it is not working for 2hand weapons...
As for nemesis, I'm still unsure whether this is possible in the Nemesis pcea, as I haven't actually seen any NPC's use the same animation as me. Could be that I kill everything too fast to see it happen, but, so far I havent seen this animation play for bandits or even draugr's.
I cannot find these settings in MCM.
I've tried using Nemesis PCEA but I have not had any success with that either. I use the warden 2H stance mod with PECA and that works like a charm.
Granted, I am trying to use the Forward attack replacer? not the heavy attack one.
Do you have any ideas or suggestions Ic an try?
Your two-handed animations so far cover the forward powerattack, and the forward normal attacks while walking and running. Do you have any suggestions for other greatsword animations that would fit well with yours? I'm particularly interested in suitable idle and movement animations, but attack animations for the powerattacks that you haven't (yet?) covered would be great too.