I dont handle the ports. I think i may have attempted it but had to recruit xbox users to test for me. ive since given up porting and let porters do it instead.
Cases a ground mesh tear with Heljarchen Farm. If loading this mod before Heljarchen farm the buildings in this mod float. Any idea how to patch this? Can I overwrite landscape edits with the ones from Hel. Farm into a new mod via xedit, and then manually lower buildings?
EDIT: You forgot to call him "b*tch" in there somewhere, like "B*tch, this is one of the few mod[s] of your[s] that needs..." get it right next time or don't get it at all.
after I finish thanedoms I had the idea of going around building small castles that could be player homes should the player become Thane. with little quests. granted this is merely an idea
Can anyone share some insights as to which mods adding walls for Heljarchen Hall work and don't work ? I understand that Heljarchen Pool and Hot Bath is a no, but what about Dracos Hearthfire Homes Exterior for Heljarchen ? I very much like the idea of this mod, but I don't feel ok without walls.
For anyone who's tried this: Was the default stable location moved with this mod? I'm trying to look at wall mods to compare but it really seems like the stable (which is not part of this mod), is in a slightly different place than in other mod's pictures. See link for example: https://staticdelivery.nexusmods.com/mods/1704/images/10154-0-1496096765.jpg
It looks like the stable and the clay "ore veins" have switched places?
yes the stable was moved. I moved the ores but don't remember if I kept that change, may have left them in there original place. The Stable was moved so I could build the hamlet there as the hilly terrain next to it was too steep to build on
This looks to be compatible with Dracos's walls, not sure about Orlando's since that conflicts with the revamped farm mod I am using. Definitely not compatible with mod that creates the old fortress you rebuild around all three manors.
it says it may require a new save..but i havent done anything with heljarchen or even started the quest to buy the place..would i have to start a new save still? and is it compatible with heljarchen farm mod?
I think the new save thing could be due to some possible bug with ore placement, don't know how compatible it is with Heljarchen Farm, since there are two versions if memory serves, each doing something very different.
It is currently only compatible with the original farm mod. There are serious terrain conflicts with the revamped farm mod starting at the alchemy buildings and defensive wall then up the road to the estate. Load order does not solve the conflict.
If you're still feeling restricted by vanilla assets, using COTN assets might be better for your purposes. Give each hold more of its own "feel." The Great Cities also has custom assets, but IDK if the mod author is okay with people using them without the actual town overhauls.
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EDIT: You forgot to call him "b*tch" in there somewhere, like "B*tch, this is one of the few mod[s] of your[s] that needs..." get it right next time or don't get it at all.
It looks like the stable and the clay "ore veins" have switched places?