Yeah, you see, Mod Organizer does that because it's looking for files that can be loaded through it. A plugin, a loose texture, these are files MO can load, so it doesn't complain. But it supposedly can't load a folder with a .json file in it, not by itself, because it won't work that way. MO doesn't recognize this as an "add-on", so to speak, and thinks this is a standalone mod, so it's warning you that there's no data to make it work.
In my system, the file structure looks like this: \mods\Undaunted OBIS\Undaunted\Groups\Undaunted....json". It won't give you some flashy warning that it's installed though, from what I recall. You hop in and the missions pop up, on the Missive Boards if you have those installed, or through the power.
FOR PEOPLE IN THE FUTURE: THERES NOTHING WRONG WITH THE INSTALL PATH OR LAYOUT IT WORKS PERFECTLY, JUST CLICK IGNORE WHEN MO2 ASKS IT REALLY WORKS :) Chicken is sweet, hi
Dropped by to give my endorsement. Thank you for your mods! They work great, don't clog the system and are surprisingly compatible for something of this scope. I don't think they're leaving my LO anytime soon.
I'm not sure I'd call this a bug, but I did come across something strange that I believe is related to Undaunted OBIS. On the way to Markarth, close to Karthwasten, I met a group of bandits, maybe 10 or so. Unusual number, and one of them was a uniquely named Bounty Bandit. After I killed him I realized there was another, identical bounty bandit. Four more bandits seemed to come out of the woodwork. By the time I killed them all, I realized there were four bounty bandits total, with 2 or 3 lackeys each. I had no active Undaunted mission, and they gave me no keys, no quest logs, nothing. It was just as if they were a random spawn. Since then I've played for a few hours and haven't managed to replicate it. It was actually quite fun, to be honest, but I seeing as it didn't look like intended behavior, I thought I'd drop a comment.
I experienced the (almost) exact same situation, the only difference was this happened on the road near the Whiterun Watchtower (the one where you encounter first dragon fight). It happened twice in the same area, and another time elsewhere (can't recall). I disabled this module (json) and haven't encountered this again.
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Thank you very much
i just copied the "Undaunted_OBIS_BountyBandits.json" file into my MO folder "ModOrganizer\SkyrimSE\mods\Undaunted\Undaunted\Groups"
In my system, the file structure looks like this: \mods\Undaunted OBIS\Undaunted\Groups\Undaunted....json". It won't give you some flashy warning that it's installed though, from what I recall. You hop in and the missions pop up, on the Missive Boards if you have those installed, or through the power.
THERES NOTHING WRONG WITH THE INSTALL PATH OR LAYOUT
IT WORKS PERFECTLY, JUST CLICK IGNORE WHEN MO2 ASKS
IT REALLY WORKS
:) Chicken is sweet, hi
I'm not sure I'd call this a bug, but I did come across something strange that I believe is related to Undaunted OBIS. On the way to Markarth, close to Karthwasten, I met a group of bandits, maybe 10 or so. Unusual number, and one of them was a uniquely named Bounty Bandit. After I killed him I realized there was another, identical bounty bandit. Four more bandits seemed to come out of the woodwork. By the time I killed them all, I realized there were four bounty bandits total, with 2 or 3 lackeys each. I had no active Undaunted mission, and they gave me no keys, no quest logs, nothing. It was just as if they were a random spawn. Since then I've played for a few hours and haven't managed to replicate it. It was actually quite fun, to be honest, but I seeing as it didn't look like intended behavior, I thought I'd drop a comment.
Once again, thank you for your mods!
Thanks for your kind words, something big is coming next