MOD LIMBO: I've had to reinstall Windows and as such have lost most of my work, getting SSE to work with my particular modlist is time consuming so it's hard to say when I'll even have the game running again..
Oldrim (no longer updated): https://www.nexusmods.com/skyrim/mods/85476
I haven't worked on mods in about 2 years and I'm not entirely certain if I'm going to be able to get back to it entirely but I'd like to at least finish this one. It's still in "beta" because it's not nearly polished enough to be considered anything else, so far I haven't encountered any stability issues but I'm sure some lighting bugs are unavoidable and if you use Alternate Start or have previously accessed the Abandoned Prison you'll likely find ghosts/remains inside if you aren't starting with a clean save.
**Bugs**
- This may cause an infinite load screen if you try to go into the Abandoned Prison, as far as I know it only effects saves prior to the installation but I haven't tested on a game that didn't use Alternate Start - Live Another Life.
- Compatability with Alternate Start - Live Another Life is inconsistent, originally I had no issues but with this update it loads the wall over the doorway, I'm assuming this has to do with load order and I don't intend to mess with mine. This simply means "I want to escape from this cell" may not be an option without using the TCL command for some, from my experience you can still use that option, the wall loads once you've passed through it.
- The skeletons aren't supposed to be there, there also should be no drip effects or low-mist. If any of these are present try changing the load order.
Beta Release Version 1.4
**I cannot add Bookshelves. I attempted to do so with v1.2 and it did not work.**
Things this mod does
- Removes most rubble from the Abandoned Prison.
- Adds storage, smithing station with all amenities, alchemy station,staff enchanter, enchanting table, weapon racks and mannequins.
- Changes the name of the Abandoned Prison to Skamp's Claw Keep and makes the map marker immediately visible.
Adds Duplicate of Greathall from the Dragonborn DLC. (Note: I cannot Change the name of the cell, I've attempted it and it doesn't change for me).
Plans for this mod.
Bookshelves- Unique Weapons & Armor (Stat altered generic armor sets, nothing fancy).
- More rugs & Decor.
Additional Notes
- Compatability with Alternate Start - Live Another Life is inconsistent, originally I had no issues but with this update it loads the wall over the doorway, I'm assuming this has to do with load order and I don't intend to mess with mine. This simply means "I want to escape from this cell" may not be an option without using the TCL command for some, from my experience you can still use that option, the wall loads once you've passed through it.