350 comments

  1. wizkid34
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    Version 1.2 is out now!

    Check the changelog for details.
  2. wizkid34
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    Version 1.1 is out now!

    Check the changelog for details.
  3. benorun974
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    Ther is no way to make patchs for cities overhaul with BOS.
    Using Lux Orbis that is a very good mod but a nightmare using thousand patchs
    1. Amber8888
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      Is this mod compatible with Lux Orbis?Or is it all you need is one?
    2. wizkid34
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      Amber8888 luckily no
      TML is all you need
  4. bardockshiny1
    bardockshiny1
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    I can't for the love of god make this mod work. I'm using Community shaders with every addon. Idk if there's some imcompatibility but any fire or lantern that should cast a shadow doesn't and I only see the character's shadow from the sun or the moon. Anyone has any idea what it could be? Any similar experience?

    Edit: Ok, forget it. Some light sources work but on whiterun all those bonfires must be from a mod without a compatibilty patch. Well, it's still weird, I'll try lanterns of skyrim 2 and see if they overlap those lights
    1. wizkid34
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      Not all lights can be shadowcasting regardless of what you use, the Skyrim engine has a limit of 4 shadowcasting lights per cell, not even CS is able to bypass this limit
  5. tricker7
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    Hello, this is an excellent mod, thank you for your hard work. I didn't know i needed it until i tried it and now i can never go back.

    One minor thing, not a bug exactly but probably not what you intended...
    Outside the entrance to the Jarl's longhouse in Morthal are two braziers, which cause flickering meshes on the ground just next to them. Most of the time this is not too bad, but whenever an npc such as a guard walks past (or even the player), if they happen to be holding a torch then the flickering becomes really noticeable. I have tried the flickering mesh fix mod but it doesn't help (i think because it doesn't address ground meshes?). There is also a similiar issue with flickering ground meshes just outside the inn down the road from this location.

    Not sure if you are still around, but it would be great if you could take a look at it.

    For reference I am using JK's Skyrim AIO along with the 'cities' version of TML and the relevant patch you provided. JK's Skyrim also adds another light source nearby (a new building just across the street from the the Jarl's Longhouse, with a wall sconce next to the door) which also produces flickering meshes on the ground near it whenever an npc with a torch walks by. Hopefully this is an issue specific to the JK/TML combination, meaning only your JK/Cites patch needs updating, not the main mod.

    Thanks again!
  6. Sk3wlbus
    Sk3wlbus
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    Do I load this before or after Flickering Meshes Fix?
  7. neddardz
    neddardz
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    some shadow casting lights doesnt affect grass, like campfires and torch (shadow)
    1. wizkid34
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      it's completely normal, it's a limitation of the Skyrim engine, ENB solves this problem
    2. neddardz
      neddardz
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      doesnt bother me that much, thank u for response
    3. BuiltForSin29
      BuiltForSin29
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      Community Shaders help too!
  8. Tyrthemis
    Tyrthemis
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    Dang, not compatible with relighting Skyrim.  I'll be thinking about this for my next new game though
    1. wizkid34
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      Relighting Skyrim's FOMOD lets you choose Interiors and Exteriors, just choose the first one only
  9. VanoxPlay
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    Is this mod compatible with exterior addon mods like ''The great cities'' series for example?
  10. deleted122214378
    deleted122214378
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    by far the best lighting mod if you value immersive lighting with lots of amibance!
    1. wizkid34
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      thanks
  11. JesseeM
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    TML dont work... Pure game, only USSEP, SKSE and TML.
    1. wizkid34
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      100% you made some mess in your load order
    2. JesseeM
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      The thing is, everything is ansolutely sterile, ABSOLUTELY.
    3. JesseeM
      JesseeM
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      oh... Danke für die Hilfe.
    4. wizkid34
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      have you ever thought that if the mod works for all other users maybe you have some problem in your load order?
    5. deleted173963577
      deleted173963577
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      The fact that u repeated ur words does not change my answer to them.
    6. wizkid34
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      I don't know why it doesn't work for you, especially if you only have those few mods installed, try linking your load order here in a spoiler so I can try to understand if there is a real problem
  12. JonnyJalapeno
    JonnyJalapeno
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    Could we get something like in LoS2 where lights turn on/off after certain hour?