I can't for the love of god make this mod work. I'm using Community shaders with every addon. Idk if there's some imcompatibility but any fire or lantern that should cast a shadow doesn't and I only see the character's shadow from the sun or the moon. Anyone has any idea what it could be? Any similar experience?
Edit: Ok, forget it. Some light sources work but on whiterun all those bonfires must be from a mod without a compatibilty patch. Well, it's still weird, I'll try lanterns of skyrim 2 and see if they overlap those lights
Not all lights can be shadowcasting regardless of what you use, the Skyrim engine has a limit of 4 shadowcasting lights per cell, not even CS is able to bypass this limit
Hello, this is an excellent mod, thank you for your hard work. I didn't know i needed it until i tried it and now i can never go back.
One minor thing, not a bug exactly but probably not what you intended... Outside the entrance to the Jarl's longhouse in Morthal are two braziers, which cause flickering meshes on the ground just next to them. Most of the time this is not too bad, but whenever an npc such as a guard walks past (or even the player), if they happen to be holding a torch then the flickering becomes really noticeable. I have tried the flickering mesh fix mod but it doesn't help (i think because it doesn't address ground meshes?). There is also a similiar issue with flickering ground meshes just outside the inn down the road from this location.
Not sure if you are still around, but it would be great if you could take a look at it.
For reference I am using JK's Skyrim AIO along with the 'cities' version of TML and the relevant patch you provided. JK's Skyrim also adds another light source nearby (a new building just across the street from the the Jarl's Longhouse, with a wall sconce next to the door) which also produces flickering meshes on the ground near it whenever an npc with a torch walks by. Hopefully this is an issue specific to the JK/TML combination, meaning only your JK/Cites patch needs updating, not the main mod.
I don't know why it doesn't work for you, especially if you only have those few mods installed, try linking your load order here in a spoiler so I can try to understand if there is a real problem
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Check the changelog for details.
Check the changelog for details.
Using Lux Orbis that is a very good mod but a nightmare using thousand patchs
TML is all you need
Edit: Ok, forget it. Some light sources work but on whiterun all those bonfires must be from a mod without a compatibilty patch. Well, it's still weird, I'll try lanterns of skyrim 2 and see if they overlap those lights
One minor thing, not a bug exactly but probably not what you intended...
Outside the entrance to the Jarl's longhouse in Morthal are two braziers, which cause flickering meshes on the ground just next to them. Most of the time this is not too bad, but whenever an npc such as a guard walks past (or even the player), if they happen to be holding a torch then the flickering becomes really noticeable. I have tried the flickering mesh fix mod but it doesn't help (i think because it doesn't address ground meshes?). There is also a similiar issue with flickering ground meshes just outside the inn down the road from this location.
Not sure if you are still around, but it would be great if you could take a look at it.
For reference I am using JK's Skyrim AIO along with the 'cities' version of TML and the relevant patch you provided. JK's Skyrim also adds another light source nearby (a new building just across the street from the the Jarl's Longhouse, with a wall sconce next to the door) which also produces flickering meshes on the ground near it whenever an npc with a torch walks by. Hopefully this is an issue specific to the JK/TML combination, meaning only your JK/Cites patch needs updating, not the main mod.
Thanks again!