Skyrim Special Edition

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WiZkiD

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wizkid34

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341 comments

  1. wizkid34
    wizkid34
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    Version 1.2 is out now!

    Check the changelog for details.
  2. wizkid34
    wizkid34
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    Version 1.1 is out now!

    Check the changelog for details.
  3. BradSchitts
    BradSchitts
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    by far the best lighting mod if you value immersive lighting with lots of amibance!
    1. wizkid34
      wizkid34
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      thanks
  4. neddardz
    neddardz
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    some shadow casting lights doesnt affect grass, like campfires and torch (shadow)
    1. wizkid34
      wizkid34
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      it's completely normal, it's a limitation of the Skyrim engine, ENB solves this problem
    2. neddardz
      neddardz
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      doesnt bother me that much, thank u for response
  5. JesseeM
    JesseeM
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    TML dont work... Pure game, only USSEP, SKSE and TML.
    1. wizkid34
      wizkid34
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      100% you made some mess in your load order
    2. JesseeM
      JesseeM
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      The thing is, everything is ansolutely sterile, ABSOLUTELY.
    3. JesseeM
      JesseeM
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      oh... Danke für die Hilfe.
    4. wizkid34
      wizkid34
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      have you ever thought that if the mod works for all other users maybe you have some problem in your load order?
    5. deleted173963577
      deleted173963577
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      The fact that u repeated ur words does not change my answer to them.
    6. wizkid34
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      I don't know why it doesn't work for you, especially if you only have those few mods installed, try linking your load order here in a spoiler so I can try to understand if there is a real problem
  6. JonnyJalapeno
    JonnyJalapeno
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    Could we get something like in LoS2 where lights turn on/off after certain hour?
  7. FuriousDeath
    FuriousDeath
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    Great mod! Thank you.
    1. wizkid34
      wizkid34
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      its a pleasure :)
  8. Geralt1977
    Geralt1977
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    If I am using Spaghetti's Cities - AIO, ELFX, LUX-Via, should I download the Tamriel Master Lights - Standard version?
    Or can I use the Tamriel Master Lights - Cities version?

    Sorry if this question has already been asked.
    1. wizkid34
      wizkid34
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      the standard version should be fine
    2. Geralt1977
      Geralt1977
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      I understand. Thank you very much.
  9. Moyse06
    Moyse06
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    With paraphernalie anti-flicker a lot a fire emit no lights. If you use it I recommand switching to Realistic Ligntning Overhaul instead. Hope it helps some people.
    1. wizkid34
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      come on, really? I never expected that from a mod that arbitrarily and without good reason disables lights here and there 
    2. badiser
      badiser
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      But he has a point, I've searched for a solution for so long, most of your added lights in Markarth didn't emit light...
      But after disabling paraphernalia anti-flicker, the light is finally back !!!

      My recomemendation though is - remove paraphernalia anti-flicker for good, and never look back :)

      Thanks for the heads up Moyse06
  10. Moyse06
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    Are patch dedicated for LoSII required with the full version of this mod?
    Its not clear on the mod page haha. It says to ''keep the patches if we already have LosII''
    It doesn't talk about this version though


    Thanks
    1. wizkid34
      wizkid34
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      if you are using Los II you don't need Tamriel Master Light at all
  11. lemialt
    lemialt
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    Should I let this mod overwrite DynDOLOD Resources or should I let DynDOLOD Resources overwrite it. I didn't generate any lod and I wanted to ask before proceeding 
  12. 2phazt
    2phazt
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    Hi and thank you for this nice mod!

    Is it possible to prevent the huge amount of large reference warnings in dyndolod?

    As far as I understood the dyndolod recommendations those should be fixed to be able to use the large reference system in combination with dyndolod.