Skyrim Special Edition

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Kazat0

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Kazat0

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4 comments

  1. ManBear333
    ManBear333
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    I think it would be cool to just go hard with it. The original in Morrowind wasn't strong and had a big drain magicka debuff. That might be fun for both the lore and for anyone wanting a challenge, or to those who just don't want to edit the stats in xEdit. But as TES: III was my first, I have to have this.
    1. Kazat0
      Kazat0
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      When I made this mod 2 years ago I was completely unaware of the Morrowind lore so it's kinda weird now lore-wise. Also, I was horrible at making meshes and NIF stuff back then and I still haven't really improved since then. I'm still trying to fix my own modded game out of oblivion ;p
      But if you do still have this mod in your load order for whatever reason, just know that dropping it anywhere can lead to its loss as the mesh has
      weird collisions and will get sucked into the floor this is a confirmed issue that I tested way back in 2020
  2. kuuuuu6
    kuuuuu6
    • member
    • 1 kudos
    I saw this and knew it had to do with the spiffing britt
    1. Kazat0
      Kazat0
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      Lol, it has to be right? Let me know if you'd like me to keep developing this and to go deeper with it, it was just a test mod to see what I could whip up in a few days. But if you want me to continue it I will. Also, let me know if you have any other mod suggestions! Thanks for the reply