Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

TDG

Uploaded by

deleted73698518

Virus scan

Safe to use

21 comments

  1. SGTSAL
    SGTSAL
    • premium
    • 15 kudos
    I'm going to throw this out there for those who don't know already, but if you want a fast-paced experience in combat with tactical elements you could pair this great mod with Mortal Combat, specifically Enhanced Combat Tweaks for TDG's Advanced Combat which was made to pair with this mod.

    I've used Mortal Combat (ESL main file) with Wildcat, Smilodon, Ultimate Combat, and others. Fantastic mod.
  2. zelptheking
    zelptheking
    • member
    • 1 kudos
    Could we possibly get a version without the stun effects? The sound coupled with the screen turning gray can get a little obnoxious with how frequently it can happen during combat
    1. deleted73698518
      deleted73698518
      • account closed
      • 160 kudos
      Thank you for your feedback!

      While I don't intend to make separate versions, you could accomplish this by removing the effects from the stun spell, using xEdit or the Creation Kit.

      As for preventing stuns, I recommend using less power attacks, and increasing your crowd control by way of followers, spells, etc. The Quick Reflexes perk in the Block skill tree is very useful for avoiding stuns.
    2. zelptheking
      zelptheking
      • member
      • 1 kudos
      I appreciate the reply, thank you for the advice!

      Btw, would removing stamina costs be about as easy as well? Since I've noticed using this with another combat mod can wind up having stamina costs for attacks be a lot larger due to this mod's costs being added to stamina costs of other mods
  3. jamiethejoker26
    jamiethejoker26
    • premium
    • 4 kudos
    ...But does it work for VR? Godlike if so. I'll find out.
    1. deleted73698518
      deleted73698518
      • account closed
      • 160 kudos
      VR is supported!
  4. machinegod420
    machinegod420
    • premium
    • 56 kudos
    is there any way to customize it? i want to remove the stamina costs for attacks, and basically only have the combo/consecutive attack logic
    1. deleted73698518
      deleted73698518
      • account closed
      • 160 kudos
      Thank you for your feedback!

      As it is, there's no way to remove the other mechanics, unless you decompile the script using Champollion, then edit it to be how you want. It should be pretty straightforward to do, since you can basically just search for "parry" and "stamina", and cut out those lines.
  5. urielmanx7
    urielmanx7
    • premium
    • 20 kudos
    Just had one of those random CTD while walking, opened the papyrus log, and this was spammed a lot at the end of the text file:

    [08/17/2020 - 09:16:22PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack:
    [None].tdgsseavc_AdvancedCombatScript.RegisterForSingleUpdate() - "<native>" Line ?
    [None].tdgsseavc_AdvancedCombatScript.OnEffectStart() - "tdgsseavc_AdvancedCombatScript.psc" Line ?

    I know papyrus log is not a CTD trouble shoot tool, but...
    1. deleted73698518
      deleted73698518
      • account closed
      • 160 kudos
      It looks like an NPC failed to load, and the spell was gone as a result. If this happens again, please let me know!
  6. IchBinKeinRoboter
    IchBinKeinRoboter
    • member
    • 41 kudos
    I love the concept, I want to ask if I can use it with Wildcat and Deadly Combat and Combat Gameplay Overhaul? Please respond :D
    1. deleted73698518
      deleted73698518
      • account closed
      • 160 kudos
      It should play nice with anything that doesn't affect the 1hm_behavior hkx file. Anything that does will override the changes to hit timing, which might make parrying harder or easier!
    2. IchBinKeinRoboter
      IchBinKeinRoboter
      • member
      • 41 kudos
      sounds good! thanks for the reply
    3. kojootti91
      kojootti91
      • member
      • 0 kudos
      Do you know if wildcat alters this behavior file?
    4. IchBinKeinRoboter
      IchBinKeinRoboter
      • member
      • 41 kudos
      Wildcat and Deadly Combat do not alter the file called "1hm_behavior.hkx" (default 1hm behavior) which is addressed in this post, combat gameplay overhaul and combat behavior improved do tho.
    5. masterhamper
      masterhamper
      • member
      • 119 kudos
      But you can enable Retimed Hit Frames in Nemesis together with CGO tho, so that will even out I guess?
  7. deletepch
    deletepch
    • premium
    • 546 kudos
    This is an underrated mod. It makes combat feel much more enjoyable with the added mechanics.
    Thanks for sharing the mod with us.
  8. Revan97111
    Revan97111
    • member
    • 8 kudos
    Legendary Edition ?!
    1. deleted73698518
      deleted73698518
      • account closed
      • 160 kudos
      I don't plan on making a port, but anyone is welcome to do it themselves!
    2. Eldritchqueenmirage
      Eldritchqueenmirage
      • supporter
      • 15 kudos
      Port easy, edit meshes with nif opt (click LE circle), resave all textures as bc3 dxt5 compression. Done, works, enjoy. Took me 4 mins to port all of his mods. You can revert ESL to esp through xedit and resave them for ESL versions, extra 30 seconds.

      This is how you backport 99.99999999% of mods. with 0 issues
  9. jondy5
    jondy5
    • premium
    • 0 kudos
    Is there any way you could disable power attacks stunning blocking targets? It makes it very easy to deal with blocking NPC's, pretty overpowered. Love the mod though, takes the best parts from a bunch of combat mods into one really well done package. Good job.

    Edit: Nevermind, wasn't aware that power attacks causing stagger through block is a thing in every combat mod I've tried. I guess it is the norm.