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Mihail

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The magnum opus of necromancy, the perfect fusion of life and death, with immortality in their hands without the disadvantage of rotting decay, and hovering far above Liches or Bonemasters, the feared Necro Priests find equivalence only on some of the most fearsome Bone Tyrants and Demiliches amongst the lords of necromancy.

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"The magnum opus of necromancy, the perfect fusion of life and death, with immortality in their hands without the disadvantage of rotting decay, and hovering far above Liches or Bonemasters, the feared Necro Priests find equivalence only on some of the most fearsome Bone Tyrants and Demiliches amongst the lords of necromancy.

While several powerful necromancers manage to overcome death, or at least return from it with free and spontaneous will, and full powers, some go further, reaching levels rarely seen, and certainly much more unusual, with overwhelming results. Liches and Dragon Priests reach their undead immortal form by their own means, but tied to artifacts and constant dependence on other souls' energy, which, if not provided, will result in the diminution of their powers and ultimately will cost their own immortality, while undead necromancers like the Bonemasters were simply brought back by someone else from their tombs, in body and soul, but, above those, there are also the undead masters who transcend all these limitations and acquire true independent immortality on their necromantic paths. These true necromancy lords are far above most of the aforementioned, and include many Bone Tyrants, Demiliches, among many other horrendous fallen creatures, but a special emphasis should be given to the Necro Priests and their methods.

All living beings living on Nirn have an Anuic soul/animus. The soul, contrary to what many think, does not constitute the integral essence of a being, or its personality, and it is just one more component added to its identity, a type of "battery", for both the mind and the physical body, constituting part of the integral being, without however being essential to it (nonetheless another animus must replace it if the original soul is removed). But indeed a soul seems to be closely connected to its animating consciousness and its body, both spiritually and physically. The word Soul is almost exclusively used to describe Anuic animus that mortals posses, though other entities like Dragons and Daedra also have an animus that serves a similar function, and they can be called "Souls" as well.

In death, a mortal's soul usually journeys to Aetherius alongside its owner, but mortals who serve a Daedric Prince, who retain strong emotional ties to the mortal realm, or who are affected by certain spells, may instead find their souls on Mundus or one of the planes of Oblivion, alongside their personalities. It is also possible to trap and manipulate souls through necromantic arts and spells like Soul Trap. Souls and personalities are actually composed of various parts and influenced by variables that are yet to be fully understood, for example a Shadow of the Soul can be separated from it and transformed into an independent entity, leaving the original Soul in a weakened state. 

Mortal nature prevents the soul from remaking the physical body of the being of which it is a part of, after it dies. This is because mortals must move to other spheres of existence after death. This is totally different from what happens in Oblivion, with the Vestige (the name given to the daedric soul/animus) reformulating a new body from the Chaotic Creatia of the plane in which they find themselves, and therefore converting its owner into an immortal being, impossible to be completely destroyed. Without a great magical knowledge or the favor of a Daedra Lord or Prince, hardly a mortal achieves the feat of having his anuic animus replaced by a daedric animus (Vestige). The process is difficult, and the residual fragments of the anuic soul that remain in the individual may often cause terrible incompatibilities, in unprepared beings, as is the case with Soul Shriven, who succumb to insanity when they see their bodies formed by the daedric matter decay and decay, and soon then be reformed again, in an endless cycle of pain, dispair and confusion.

It is at this point that the Necro Priests stand out, achieving a rare feat among mortals, that of having their anuic souls perfectly replaced by daedric vestiges, which allows them a permanent eternal life, without dependence on artifacts or constant absorption of souls. After the exchange, a Necro Priest is reborn as a daedra that cannot be truly killed, and if his body is destroyed, he will return again after some time, when its vestige concentrate enough Chaotic Creatia around him to form a new body in the image and similarity to the previous one. It is believed that this gift may have been given to them directly by some Prince Daedra, as a reward for a great sacrifice of souls to such deity, while others believe that they have acquired such great mastery of the essence substitution technique by their own merit.

The path they walked is unknown, however the end is clear and overhelming: a Necro Priest is located far up the scale of power, if compared to any Lich, or other type of undead wizard. Wearing highly ornamented robes with arcane inscriptions of black magic, and armored in sturdy ebony, Necro Priests often choose remote ruins as their bases on Nirn, where they surround themselves with countless skeletons, which they resurrect at their own pleasure when necessary, like a terrible army of death. They choose isolated places, and are rarely seen with other necromancers.

Their magic is powerful, and involves from absorbing soul energy to powerful electricity or the control of ice, in addition to the mastered necromantic powers that allows them to resurrect and control armies of the unliving. Besides their destructive power, Necro Priests can also control daedra and undead, turning them against their masters, in addition to expelling them back to oblivion or the void, and creating powerful deflective barriers. They are also known for their ability to drain magic overwhelmingly and quickly, usually relying on their electrical energy, which is also able to do so, albeit more slowly, but causing considerable additional physical damage in comparison to the common magicka absorption technique. "


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)





- 1 new creature: Necro Priest (in 4 variants);

- 4 new areas: Journeyman's Nook Ruins, Yorgrim Overlook Ruins,
Skybound Watch Chamber, Kjenstag Chamber;

- 1 new weapon: Staff of the Soul-Absorbing Orbs






So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.




Author: 

Mihail- models, textures, animations, spells, areas, weapons, game implementation


Some assets used on this mod belong to:

Fantasy & World Music by the Fiechters- for the soundtrack inside the new areas;
cALAMIN- for the hd cubemap