Would have been nice if you made it NON stolen....I cant get AddItemMenu to work so I cant add the items that way and if I get them from Radient Raimen they are considered stolen items and if I end up in prison or paying my bounty, the items are immediately removed and I will have to keep stealing them back to wear them which makes the mod not worthit in my opinion. Otherwise the gown is lovely. I tried dropping the items and picking them up to remove the stolen tag and as soon as I drop the items my game crashes so that is not an option. Uninstalling the mod until there is a fix for that or until its no longer marked as stolen. Its unfortunate because I really do like the gown but its not worth the hassle of wearing stolen goods not the way I play my game anyway. The only way I could possibly make it work is by turning off AI detection every time i play so that no matter what I do, guards wont catch me but that takes the fun out of the game. Will track the mod in case there are any changes made that will allow me to actually use the items :)
Okay I will try that thank you! :) Update: I typed it exactly how you wrote it and no ID’s for the items showed up just a bunch of random unrelated options. Thank you though.
I had to drop 2 items at a time, save my game, pick up the items and then save again and had to keep doing that til all of the items were no longer considered stolen. Was a huge pain but finally have the items not stolen anymore. Update: I think it’s the necklace that crashes my game…everything else I was able to drop and pick up with no problems.
The hand-crack is because the original outfit (and the body shape for it) were made for LE using LE based resources. Body shapes such as CBBE under went a change in SE one such being different geometries around the wrist/hand. I've patched the hands as best I can but there will likely be a small seam at the wrist, especially depending on the pose/animation your character is running.
I am having an issue, however, and it's one I've never had before. Vortex is giving me an error message, "plugins not sorted because of cyclic rules." That's fine, I know how to deal with that usually, but when I click on it, it shows the problem is this mod and the elisif dress replacer. Basically, my Vortex is trying to load the CBBE version, then the Elisif replacer, then the CBBE version again. No idea why. I can't click on it to fix the rule like normal, I never set any manual rules. There's no other mods involved. I've tried manually locking both of the mods into my load order and I'm still having the issue. It's not game breaking yet, but because it's a cyclic rule, it's preventing my mods from sorting each time I deploy. Do you have any suggestion?
So it looks like this: Kozakowy1700LadySarahGown.esp@default --> Kozakowy1700LadySarahGown_CBBE_ElisifReplacer_Wind.esp@default --> Kozakowy1700LadySarahGown.esp@default
Normally the whole line would be highlighted and I could click on it to sort it. However, it is not highlighted, only the arrows. I can't click on the arrows, but I can hover over them. A little message box pops up over the first arrow saying "Kozakowy1700LadySarahGown.esp@default is a master and Kozakowy1700LadySarahGown_CBBE_ElisifReplacer_Wind.esp@default isn't." The second arrow says the exact same thing, only in reverse: Elisif replacer is the master and the main file isn't.
Edit: I've noticed that the main file is set as a master to the elisif replacer (obviously). However, the elisif replacer is FLAGGED as a master in Vortex. I have no idea how to resolve this. Is this a case for xEdit?
I have an ancestor who was a Churchill. Not a direct relation to Winston Churchill but a member of the Churchill family. She fell in love with the gardener and her family was NOT happy about it. They married on Christmas day then later immigrated to Canada and then she died soon after. And I know everyone reading this is terribly interested in my ancestry, lol.
Having a weird issue with the boots being invisible when equipped. I equipped only the boots but the boots aren't showing up for some reason. I even went to have a look at it via Nifskope and there is no model. Is this suppose to happen?
Yes, the boots are there to alter character height to bring the gown closer to the ground so it doesn't look like its floating in air, and invisible to eliminate any clipping issues when running/walking/posing.
Very lovely gown! The earrings and the necklace are wonderful as well. I did notice one thing and I am unsure if it's my fault or not. I drop the items on the ground and pick them back up to remove the "stolen" mark however every time I go to drop the necklace is causes a CTD. Checked LO and Description, also did some poking about my mods. I haven't a clue as to why this happens. I can wear the necklace just fine and have no issues. Only when the necklace is dropped on the ground. Other than that small problem is really is a great gown.
58 comments
https://www.nexusmods.com/skyrimspecialedition/mods/35845
I am having an issue, however, and it's one I've never had before. Vortex is giving me an error message, "plugins not sorted because of cyclic rules." That's fine, I know how to deal with that usually, but when I click on it, it shows the problem is this mod and the elisif dress replacer. Basically, my Vortex is trying to load the CBBE version, then the Elisif replacer, then the CBBE version again. No idea why. I can't click on it to fix the rule like normal, I never set any manual rules. There's no other mods involved. I've tried manually locking both of the mods into my load order and I'm still having the issue. It's not game breaking yet, but because it's a cyclic rule, it's preventing my mods from sorting each time I deploy. Do you have any suggestion?
So it looks like this:
Kozakowy1700LadySarahGown.esp@default --> Kozakowy1700LadySarahGown_CBBE_ElisifReplacer_Wind.esp@default --> Kozakowy1700LadySarahGown.esp@default
Normally the whole line would be highlighted and I could click on it to sort it. However, it is not highlighted, only the arrows. I can't click on the arrows, but I can hover over them. A little message box pops up over the first arrow saying "Kozakowy1700LadySarahGown.esp@default is a master and Kozakowy1700LadySarahGown_CBBE_ElisifReplacer_Wind.esp@default isn't." The second arrow says the exact same thing, only in reverse: Elisif replacer is the master and the main file isn't.
Edit: I've noticed that the main file is set as a master to the elisif replacer (obviously). However, the elisif replacer is FLAGGED as a master in Vortex. I have no idea how to resolve this. Is this a case for xEdit?
I did notice one thing and I am unsure if it's my fault or not. I drop the items on the ground and pick them back up to remove the "stolen" mark however every time I go to drop the necklace is causes a CTD. Checked LO and Description, also did some poking about my mods. I haven't a clue as to why this happens. I can wear the necklace just fine and have no issues. Only when the necklace is dropped on the ground.
Other than that small problem is really is a great gown.