Skyrim Special Edition
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benjapo

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benjapo

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47 comments

  1. benjapo
    benjapo
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    Sadly I won't be updating this patch anymore, as I won't have enough time to upload and maintain my mods on Nexus.

    But good news! This is incredibly easy for anyone to do in xEdit.
    All I did was change the Z Position value of the shards. 
    In xEdit they're each named "tc_ShardLorkhanDoor"
    You'll find some in interior cells, as well as external worldspaces.
    Just change the Z Position of the shards to -30,000 and they'll be so far into the floor that you'll never see them.
    Be sure that it's the Position and not the Teleport Destination!

    Cheers everyone. Have fun!!
  2. Diggle8master
    Diggle8master
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    -DELETED-
  3. Alfie22316
    Alfie22316
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    Any1 know a port for oldrim? or can this be used as well. Sorry bad english
  4. BlueGunk
    BlueGunk
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    Thanks for this. Those crystals in Skyrim bothered me.
    Do you know if it is possible to use a coc command if I suddenly have an urge to return to the Realm?
    Discovered it is COC RealmLorkhan.
    1. lantFinaL
      lantFinaL
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      you just saved me the trouble with enabling/disabling this. every time you get arrested in this game the boons/curses reset so i have to find my way back to the realm. well not anymore , thanks!
  5. piki6666
    piki6666
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    latest version got rid of some random ones stille xisting like inside of bleak falls temple which  is epic
    1. tyrotech94
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      how did you get this to work? it has never removed a single crystal for me
    2. Eliesunne
      Eliesunne
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      Is both the mod and plugin active?

      Edit: and is it loading after the realm of lorkahn esp in the load order?

      I know this might be obvious but sometimes it's easy to miss the step (plus if you sort your plugins at any point AFTER moving the plugins manually, it's possible it moved the patch to load before the main mod which would cause this, but both should be at the end of load order. If this is the case, make sure to lock the load order of the two plugins after moving them manually so sorting doesnt move them again)
  6. idiotshow
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    Glad this exists. Just tried Realm of Lorkhan for the first time, and overall it is probably my favorite alternate start, but I was just bugged by the shards throughout the world, it broke my immersion.
    1. tyrotech94
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      how did you get it to work?
  7. dalyeau
    dalyeau
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    Thank you very much for this, it's exactly what I was looking for!
  8. setupexec
    setupexec
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    Would you consider updating this for version 3.5?
    1. benjapo
      benjapo
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      I think it should be fine with 3.5, I haven't been able to do much modding lately but I'm pretty sure it'll work :)
      If you run into any problems do let me know!
  9. PhantomGears
    PhantomGears
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    Hey, thanks so much for this. Exactly what I was looking for after I noticed the crystals existing post-start. :)
  10. Miles00x
    Miles00x
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    Thank you! Now I feel I can use Realm of Lorkhan!
  11. LeRozone
    LeRozone
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    You may have missed another shard. I found one hovering far above Windhelm's entrance bridge. Idk if it was accidental or if your way to remove them was to put them too high up haha
    1. benjapo
      benjapo
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      Thanks for the heads up! It's funny because my original file was accidentally putting them in the sky, but the latest file should be putting them into the ground instead. Are you using 0.1 or 0.2?
    2. benjapo
      benjapo
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      Yup, I goofed. Try the latest version 0.3 and let me know. Thanks again!
    3. seymore
      seymore
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      I too just saw one shard in the sky at Riverwood. Not a big deal but maybe you can look into it if you have some time.

      EDIT: I was wrong, it was just a load order issue on my side.