Sadly I won't be updating this patch anymore, as I won't have enough time to upload and maintain my mods on Nexus.
But good news! This is incredibly easy for anyone to do in xEdit. All I did was change the Z Position value of the shards. In xEdit they're each named "tc_ShardLorkhanDoor" You'll find some in interior cells, as well as external worldspaces. Just change the Z Position of the shards to -30,000 and they'll be so far into the floor that you'll never see them. Be sure that it's the Position and not the Teleport Destination!
Thanks for this. Those crystals in Skyrim bothered me. Do you know if it is possible to use a coc command if I suddenly have an urge to return to the Realm? Discovered it is COC RealmLorkhan.
you just saved me the trouble with enabling/disabling this. every time you get arrested in this game the boons/curses reset so i have to find my way back to the realm. well not anymore , thanks!
Edit: and is it loading after the realm of lorkahn esp in the load order?
I know this might be obvious but sometimes it's easy to miss the step (plus if you sort your plugins at any point AFTER moving the plugins manually, it's possible it moved the patch to load before the main mod which would cause this, but both should be at the end of load order. If this is the case, make sure to lock the load order of the two plugins after moving them manually so sorting doesnt move them again)
Glad this exists. Just tried Realm of Lorkhan for the first time, and overall it is probably my favorite alternate start, but I was just bugged by the shards throughout the world, it broke my immersion.
I think it should be fine with 3.5, I haven't been able to do much modding lately but I'm pretty sure it'll work :) If you run into any problems do let me know!
You may have missed another shard. I found one hovering far above Windhelm's entrance bridge. Idk if it was accidental or if your way to remove them was to put them too high up haha
Thanks for the heads up! It's funny because my original file was accidentally putting them in the sky, but the latest file should be putting them into the ground instead. Are you using 0.1 or 0.2?
47 comments
But good news! This is incredibly easy for anyone to do in xEdit.
All I did was change the Z Position value of the shards.
In xEdit they're each named "tc_ShardLorkhanDoor"
You'll find some in interior cells, as well as external worldspaces.
Just change the Z Position of the shards to -30,000 and they'll be so far into the floor that you'll never see them.
Be sure that it's the Position and not the Teleport Destination!
Cheers everyone. Have fun!!
Do you know if it is possible to use a coc command if I suddenly have an urge to return to the Realm?Discovered it is COC RealmLorkhan.
Edit: and is it loading after the realm of lorkahn esp in the load order?
I know this might be obvious but sometimes it's easy to miss the step (plus if you sort your plugins at any point AFTER moving the plugins manually, it's possible it moved the patch to load before the main mod which would cause this, but both should be at the end of load order. If this is the case, make sure to lock the load order of the two plugins after moving them manually so sorting doesnt move them again)
If you run into any problems do let me know!
EDIT: I was wrong, it was just a load order issue on my side.