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Morodiilunahzaal

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Morodiilunahzaal

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39 comments

  1. BigJerm7777
    BigJerm7777
    • member
    • 0 kudos
    I click on the manual download and nothing happens. It will not download!
  2. gasovan
    gasovan
    • member
    • 0 kudos
    I'm shocked that all these unofficial patches, Scrambled Bugs, and various community fix packs still haven't fixed this silly thing, even when combined. lol
  3. Squall82
    Squall82
    • premium
    • 32 kudos
    Just started to continue play my game. I wandered in some dwemer ruins filled with falmers. While sneaking I attemted to assasinate one of them, but he sidestep my arrow. I forgot there's such a bug in this game.
    While this would make some sense if he would rush towards you, being a ninja and hearing an arrow flying his way, he probably would understand that someone is trying to assassinate him but no, even after two more shots, which he also avoided, he acts like nothing ever happened. I wonder, who was the idiot who came up with this?

    Thank you for your great mod.
    1. runestyr
      runestyr
      • supporter
      • 12 kudos
      This mod will forever be in my load order. A friend once asked me to fire arrows at him -- he was armored and my arrows had blunt tips, so it was mostly safe. He blocked some with his shield, but not all, and couldn't move fast enough to dodge them even though he could see them coming. I conclude that a sneak-attack arrow shouldn't be able to be dodged, and dodging non-sneak shots should require exceptional agility, which I wouldn't expect from draugrs or most NPCs.
  4. skis0
    skis0
    • member
    • 0 kudos
    With this mod installed i still encountered a mage doing the ninja dodge in Bruma. Is this mod supposed to solve the issue universally? Should it also apply to areas/creatures added by mods? Also, are there any recommendations related to load order?
    1. Khtugg
      Khtugg
      • premium
      • 18 kudos
      I don't think the new 44 ESPs have the correct Movement Type setting. I have opened them With SSEEdit and added the numbers from the 43 ESP.
  5. XliquidsquidX
    XliquidsquidX
    • supporter
    • 4 kudos
    By how much does it slow movement when walking backwards?
    1. Khtugg
      Khtugg
      • premium
      • 18 kudos
      From 170.839996 to 90.839996 according to the older movement esp but the new 44 ones don't seem to have this entry?
  6. Lorenzini
    Lorenzini
    • member
    • 12 kudos
    Still happens to me though. But watching the video, I realized that the "dodge" I am experiencing is different from the one in the video. In my game, the target seemed to fall down enveloped in a green-light magic before the arrow could reach him. He'd stand up a few moment later, acts normally, totally oblivious to the kill attempt I had just made.  
    1. JackHargreav1
      JackHargreav1
      • member
      • 1 kudos
      I think that's the Archery perk that paralizes the target. It's total garbage because the target falls over 99% of the time before the arrow hits.
  7. ididerod37
    ididerod37
    • premium
    • 37 kudos
    Running AE, installed this recently, works great right out of the box.  No need to do any of the CK stuff mentioned in the earlier posts.
  8. Vlad254
    Vlad254
    • premium
    • 47 kudos
    Congrats on updating the mod to Form 44. Will test it and see how this great little mod now works. Although you could have made it a mod manager download ;-)
  9. JohnThomasSteiner
    JohnThomasSteiner
    • member
    • 1 kudos
    Five years and I didn't know this existed????

    THANK YOU!
  10. wicliff001
    wicliff001
    • premium
    • 5 kudos
    I tried this mod and placed it lowest load order. Ninja dodge was still happening.

    Checking out the skyrim32 version I noticed a post by Rhonen5 who detailed his own changes and how he did it through CK. Verdict: no more ninja dodge.

    I've not noticed any noticeable change to combat behaviour other than no more moonwalking sidesteps. Time will tell but my angry frustration from the ninja dodge which imo is an AI cheat has disappeared.

    Kudos to Rhonen5 and thanks to Morodiilunahzaal for giving me the direction I needed to put this right.

    As an aside, the ninja dodge was just a bad way to implement ranged accuracy/inaccuracy which should have improved on skill level up, but didn't.
    1. khazhak
      khazhak
      • supporter
      • 75 kudos
      for those wondering what mysterious post this person is referring to:

      "Start CK, click on the tab menu gameplay --> Settings, Then filter for Dodge, you will now see 13 objects, set all values to 0
      except for fCombatDodgeAnticipateThreatTime , fCombatDodgeMovingReactionTime , fCombatDodgeReactionTime
      These should have a high value but not to high as it can mess things up i guess but i use 999 right now until i hit a problem with it"
    2. SpiderJerusalem
      SpiderJerusalem
      • premium
      • 3 kudos
      Thanks for this info, works great!
    3. masterhamper
      masterhamper
      • member
      • 130 kudos
      Mind sharing your mod?
    4. InsaneGizzardSauce
      InsaneGizzardSauce
      • premium
      • 11 kudos
      I did everything suggested here, and I'm still getting ninja dodge. In fact, none of the anti-ninja dodge mods on the Nexus work for me.