I would have the possibility to remove the magic effect, because when I put a magnitude of 0.01 the effect of a blur in the visualization, and put customizing the magnitude of 0.001 next to stopping time would be nice, since za warudo is all buggy in the SE thanks for your attention.
Yeah, the blur was actually next on the agenda. I can pretty easily modify the particle/sounds script, and was planning to provide the option of disabling/changing them. Adding another decimal takes 2 seconds. But it probably won't be until next week. Pretty busy on other things.
Best slow time mod on the nexus, thank you for this, I am in the process of trying to alter the visuals for my own use but wanted to say would be great if you offered a few different visual variations for others who can't mod or if I cant figure it out I would liek it too. Anyway thank you for the mod, it's a mainstay in my list.
I know its been a while, but it took about two minutes till my game mentioned a new mod menu was addet. There was nonen before... Happens with many mods by the way
For those who wish to get rid of the bright blur effect: In xEdit go to CusSlowTimeEffectMagicka(repeat steps for the stamina and health ones) in the View tab: VMAD -> Script -> Delete anything with 'Imod' at the end of it
on a separate note i love this mod and I highly recommend this one to go along with it: https://www.nexusmods.com/skyrimspecialedition/mods/11937
I know, right? This is a very underrated mod. And by the way, would you happen to know how to make it so that the slow effect would also apply to the PC? If you know Baldur's Gate or similar games with pseudo-real time with pause feature (I don't know what it's called), that's what I'm trying to replicate, making it seem like I paused the game (with slow at max) or close to that by making everything slower. Would you know how? Or anyone else here, please? Thanks
Use this with a dodge mode, you practically end up having two ways of dodging and facing the adversity of incredibly strong modded enemies. It's hysterical but it's not as cringe as it sounds, and it functions really well tailored to your tastes. (mine was 100magicka/sec)
Now if only there was another similar format function but with ethereal form........ >:P
im still trying to figure out how to customize this mod using sseedit like how christianosusano in the comments was saying, just stating in hopes of getting a "how to" method response, but that's a separate issue, can you help me with fixing other slow time mods from affecting this mod, im using SOT Slower Menus for Unpaused by SOT TEAM and it cancels the slow effect also skills like the quick reflexes perk in the mod Ordinator - Perks of Skyrim by Enai Siaion cancels the effect as well, it still retains the blue blurring and magicka drain until i deactivate it or runout of magicka
edit: found the mod Slow Effect Fixes by Dutchj hopefully this will take care of the main issue
Thanks for the great mod. The visual effects bother me. How can I turn them off via SSEEdit? Or will there be an update in the future in which we work without effects. Instead with a text message or a sound?
Great mod! Anybody know how I can slow time and also zoom with a bow? Doesnt seem like its possible. Some edit in SSEEdit maybe? I would prefer using this mod and not the perk that slows down time everytime you zoom.
88 comments
I would have the possibility to remove the magic effect, because when I put a magnitude of 0.01 the effect of a blur in the visualization, and put
customizing the magnitude of 0.001 next to stopping time would be nice, since za warudo is all buggy in the SE thanks for your attention.
TIA
In xEdit go to CusSlowTimeEffectMagicka(repeat steps for the stamina and health ones)
in the View tab: VMAD -> Script -> Delete anything with 'Imod' at the end of it
on a separate note i love this mod and I highly recommend this one to go along with it: https://www.nexusmods.com/skyrimspecialedition/mods/11937
Now if only there was another similar format function but with ethereal form........ >:P
edit: found the mod Slow Effect Fixes by Dutchj hopefully this will take care of the main issue
SIDE NOTE:
Or will there be an update in the future in which we work without effects. Instead with a text message or a sound?